| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
| 8 | 8 |
| 9 #include "GrGLFragmentProcessor.h" | 9 #include "GrGLFragmentProcessor.h" |
| 10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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| 152 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 152 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
| 153 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 153 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
| 154 // below here. | 154 // below here. |
| 155 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | 155 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); |
| 156 | 156 |
| 157 // make sure any padding in the header is zeroed. | 157 // make sure any padding in the header is zeroed. |
| 158 memset(header, 0, kHeaderSize); | 158 memset(header, 0, kHeaderSize); |
| 159 | 159 |
| 160 if (pipeline.readsFragPosition()) { | 160 if (pipeline.readsFragPosition()) { |
| 161 header->fFragPosKey = | 161 header->fFragPosKey = |
| 162 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe
nderTarget(), | 162 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe
nderTarget()); |
| 163 gpu->glCaps())
; | |
| 164 } else { | 163 } else { |
| 165 header->fFragPosKey = 0; | 164 header->fFragPosKey = 0; |
| 166 } | 165 } |
| 167 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 166 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
| 168 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 167 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
| 169 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 168 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
| 170 glDesc->finalize(); | 169 glDesc->finalize(); |
| 171 return true; | 170 return true; |
| 172 } | 171 } |
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