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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
| (...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 123 typedef SkShader INHERITED; | 123 typedef SkShader INHERITED; |
| 124 }; | 124 }; |
| 125 | 125 |
| 126 //////////////////////////////////////////////////////////////////////////// | 126 //////////////////////////////////////////////////////////////////////////// |
| 127 | 127 |
| 128 #if SK_SUPPORT_GPU | 128 #if SK_SUPPORT_GPU |
| 129 | 129 |
| 130 #include "GrCoordTransform.h" | 130 #include "GrCoordTransform.h" |
| 131 #include "GrFragmentProcessor.h" | 131 #include "GrFragmentProcessor.h" |
| 132 #include "GrTextureAccess.h" | 132 #include "GrTextureAccess.h" |
| 133 #include "gl/GrGLFragmentProcessor.h" |
| 133 #include "gl/builders/GrGLProgramBuilder.h" | 134 #include "gl/builders/GrGLProgramBuilder.h" |
| 134 #include "glsl/GrGLSLProgramDataManager.h" | 135 #include "glsl/GrGLSLProgramDataManager.h" |
| 135 #include "SkGr.h" | 136 #include "SkGr.h" |
| 136 #include "SkGrPriv.h" | 137 #include "SkGrPriv.h" |
| 137 | 138 |
| 138 class LightingFP : public GrFragmentProcessor { | 139 class LightingFP : public GrFragmentProcessor { |
| 139 public: | 140 public: |
| 140 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& diffMatrix
, | 141 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& diffMatrix
, |
| 141 const SkMatrix& normMatrix, const GrTextureParams& diffParams, | 142 const SkMatrix& normMatrix, const GrTextureParams& diffParams, |
| 142 const GrTextureParams& normParams, const SkLightingShader::Lights
* lights, | 143 const GrTextureParams& normParams, const SkLightingShader::Lights
* lights, |
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| 712 normLocalM); | 713 normLocalM); |
| 713 } | 714 } |
| 714 | 715 |
| 715 /////////////////////////////////////////////////////////////////////////////// | 716 /////////////////////////////////////////////////////////////////////////////// |
| 716 | 717 |
| 717 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 718 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 718 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 719 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 719 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 720 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 720 | 721 |
| 721 /////////////////////////////////////////////////////////////////////////////// | 722 /////////////////////////////////////////////////////////////////////////////// |
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