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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gm.h" | 9 #include "gm.h" |
| 10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
| 11 #include "GrFragmentProcessor.h" | 11 #include "GrFragmentProcessor.h" |
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "effects/GrXfermodeFragmentProcessor.h" | 13 #include "effects/GrXfermodeFragmentProcessor.h" |
| 14 #include "gl/GrGLFragmentProcessor.h" |
| 14 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
| 15 #include "glsl/GrGLSLProgramDataManager.h" | 16 #include "glsl/GrGLSLProgramDataManager.h" |
| 16 #include "Resources.h" | 17 #include "Resources.h" |
| 17 #include "SkReadBuffer.h" | 18 #include "SkReadBuffer.h" |
| 18 #include "SkShader.h" | 19 #include "SkShader.h" |
| 19 #include "SkStream.h" | 20 #include "SkStream.h" |
| 20 #include "SkTypeface.h" | 21 #include "SkTypeface.h" |
| 21 #include "SkWriteBuffer.h" | 22 #include "SkWriteBuffer.h" |
| 22 | 23 |
| 23 namespace skiagm { | 24 namespace skiagm { |
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| 288 }; | 289 }; |
| 289 | 290 |
| 290 SkTArray<Prim*> fPrims; | 291 SkTArray<Prim*> fPrims; |
| 291 | 292 |
| 292 typedef GM INHERITED; | 293 typedef GM INHERITED; |
| 293 }; | 294 }; |
| 294 | 295 |
| 295 DEF_GM(return new DCShaderGM;) | 296 DEF_GM(return new DCShaderGM;) |
| 296 } | 297 } |
| 297 #endif | 298 #endif |
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