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Side by Side Diff: src/gpu/glsl/GrGLSLCaps.h

Issue 1431433003: Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLSLCaps_DEFINED 9 #ifndef GrGLSLCaps_DEFINED
10 #define GrGLSLCaps_DEFINED 10 #define GrGLSLCaps_DEFINED
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 return fGLSLGeneration > k110_GrGLSLGeneration; 67 return fGLSLGeneration > k110_GrGLSLGeneration;
68 } 68 }
69 69
70 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } 70 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
71 71
72 // Returns whether we can use the glsl funciton any() in our shader code. 72 // Returns whether we can use the glsl funciton any() in our shader code.
73 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } 73 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
74 74
75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST ransform; } 75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST ransform; }
76 76
77 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; }
bsalomon 2015/10/30 17:10:53 These two seem like features of the API and not of
78
79 bool textureRedSupport() const { return fTextureRedSupport; }
80
81 // Returns the string of an extension that must be enabled in the shader to support
82 // derivatives. If nullptr is returned then no extension needs to be enabled . Before calling
83 // this function, the caller should check that shaderDerivativeSupport exist s.
84 const char* shaderDerivativeExtensionString() const {
85 SkASSERT(this->shaderDerivativeSupport());
86 return fShaderDerivativeExtensionString;
87 }
88
77 GrGLSLGeneration generation() const { return fGLSLGeneration; } 89 GrGLSLGeneration generation() const { return fGLSLGeneration; }
78 90
79 /** 91 /**
80 * Returns a string containing the caps info. 92 * Returns a string containing the caps info.
81 */ 93 */
82 SkString dump() const override; 94 SkString dump() const override;
83 95
84 private: 96 private:
85 GrGLSLGeneration fGLSLGeneration; 97 GrGLSLGeneration fGLSLGeneration;
86 98
87 bool fDropsTileOnZeroDivide : 1; 99 bool fDropsTileOnZeroDivide : 1;
88 bool fFBFetchSupport : 1; 100 bool fFBFetchSupport : 1;
89 bool fFBFetchNeedsCustomOutput : 1; 101 bool fFBFetchNeedsCustomOutput : 1;
90 bool fBindlessTextureSupport : 1; 102 bool fBindlessTextureSupport : 1;
91 bool fUsesPrecisionModifiers : 1; 103 bool fUsesPrecisionModifiers : 1;
92 bool fCanUseAnyFunctionInShader : 1; 104 bool fCanUseAnyFunctionInShader : 1;
93 bool fForceHighPrecisionNDSTransform : 1; 105 bool fForceHighPrecisionNDSTransform : 1;
106 bool fTextureSwizzleSupport : 1;
107 bool fTextureRedSupport : 1;
94 108
95 const char* fVersionDeclString; 109 const char* fVersionDeclString;
96 110
111 const char* fShaderDerivativeExtensionString;
112
97 const char* fFBFetchColorName; 113 const char* fFBFetchColorName;
98 const char* fFBFetchExtensionString; 114 const char* fFBFetchExtensionString;
99 115
100 AdvBlendEqInteraction fAdvBlendEqInteraction; 116 AdvBlendEqInteraction fAdvBlendEqInteraction;
101 117
102 friend class GrGLCaps; // For initialization. 118 friend class GrGLCaps; // For initialization.
103 119
104 typedef GrShaderCaps INHERITED; 120 typedef GrShaderCaps INHERITED;
105 }; 121 };
106 122
107 123
108 #endif 124 #endif
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