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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLFragmentProcessor.h" | 9 #include "GrGLFragmentProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
11 #include "GrGLGpu.h" | 11 #include "GrGLGpu.h" |
12 #include "GrPipeline.h" | 12 #include "GrPipeline.h" |
13 #include "SkChecksum.h" | 13 #include "SkChecksum.h" |
14 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 14 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
15 | 15 |
16 /** | 16 /** |
17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic
h channels are | 17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic
h channels are |
18 * present in the texture's config. swizzleComponentMask indicates the channels
present in the | 18 * present in the texture's config. swizzleComponentMask indicates the channels
present in the |
19 * shader swizzle. | 19 * shader swizzle. |
20 */ | 20 */ |
21 static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, | 21 static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, |
22 uint32_t configComponentMask, | 22 uint32_t configComponentMask, |
23 uint32_t swizzleComponentMask) { | 23 uint32_t swizzleComponentMask) { |
24 if (caps.textureSwizzleSupport()) { | 24 if (caps.textureSwizzleSupport()) { |
25 // Any remapping is handled using texture swizzling not shader modificat
ions. | 25 // Any remapping is handled using texture swizzling not shader modificat
ions. |
26 return false; | 26 return false; |
27 } | 27 } |
28 // check if the texture is alpha-only | 28 // check if the texture is alpha-only |
29 if (kA_GrColorComponentFlag == configComponentMask) { | 29 if (kA_GrColorComponentFlag == configComponentMask) { |
30 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleCompon
entMask)) { | 30 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleCompon
entMask)) { |
31 // we must map the swizzle 'a's to 'r'. | 31 // we must map the swizzle 'a's to 'r'. |
32 return true; | 32 return true; |
33 } | 33 } |
34 if (kRGB_GrColorComponentFlags & swizzleComponentMask) { | 34 if (kRGB_GrColorComponentFlags & swizzleComponentMask) { |
35 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our
semantics that | 35 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our
semantics that |
36 // alpha-only textures smear alpha across all four channels when rea
d. | 36 // alpha-only textures smear alpha across all four channels when rea
d. |
37 return true; | 37 return true; |
38 } | 38 } |
39 } | 39 } |
40 return false; | 40 return false; |
41 } | 41 } |
42 | 42 |
43 static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { | 43 static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { |
44 uint32_t key = 0; | 44 uint32_t key = 0; |
45 int numTextures = proc.numTextures(); | 45 int numTextures = proc.numTextures(); |
46 for (int t = 0; t < numTextures; ++t) { | 46 for (int t = 0; t < numTextures; ++t) { |
47 const GrTextureAccess& access = proc.textureAccess(t); | 47 const GrTextureAccess& access = proc.textureAccess(t); |
48 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getText
ure()->config()); | 48 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getText
ure()->config()); |
49 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.s
wizzleMask())) { | 49 if (swizzle_requires_alpha_remapping(*caps.glslCaps(), |
| 50 configComponentMask, |
| 51 access.swizzleMask())) { |
50 key |= 1 << t; | 52 key |= 1 << t; |
51 } | 53 } |
52 } | 54 } |
53 return key; | 55 return key; |
54 } | 56 } |
55 | 57 |
56 /** | 58 /** |
57 * A function which emits a meta key into the key builder. This is required bec
ause shader code may | 59 * A function which emits a meta key into the key builder. This is required bec
ause shader code may |
58 * be dependent on properties of the effect that the effect itself doesn't use | 60 * be dependent on properties of the effect that the effect itself doesn't use |
59 * in its key (e.g. the pixel format of textures used). So we create a meta-key
for | 61 * in its key (e.g. the pixel format of textures used). So we create a meta-key
for |
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152 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 154 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
153 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 155 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
154 // below here. | 156 // below here. |
155 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | 157 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); |
156 | 158 |
157 // make sure any padding in the header is zeroed. | 159 // make sure any padding in the header is zeroed. |
158 memset(header, 0, kHeaderSize); | 160 memset(header, 0, kHeaderSize); |
159 | 161 |
160 if (pipeline.readsFragPosition()) { | 162 if (pipeline.readsFragPosition()) { |
161 header->fFragPosKey = | 163 header->fFragPosKey = |
162 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe
nderTarget(), | 164 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe
nderTarget()); |
163 gpu->glCaps())
; | |
164 } else { | 165 } else { |
165 header->fFragPosKey = 0; | 166 header->fFragPosKey = 0; |
166 } | 167 } |
167 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 168 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
168 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 169 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
169 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 170 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
170 glDesc->finalize(); | 171 glDesc->finalize(); |
171 return true; | 172 return true; |
172 } | 173 } |
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