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Unified Diff: src/gpu/GrContext.cpp

Issue 14314004: Axis aligned shader-based rect drawing (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Disabled shader-based rect drawing Created 7 years, 8 months ago
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Index: src/gpu/GrContext.cpp
===================================================================
--- src/gpu/GrContext.cpp (revision 8912)
+++ src/gpu/GrContext.cpp (working copy)
@@ -808,9 +808,13 @@
} else {
// filled AA rect
#ifdef SHADER_AA_FILL_RECT
- fAARectRenderer->shaderFillAARect(this->getGpu(), target,
- rect, combinedMatrix, devRect,
- useVertexCoverage);
+ if (combinedMatrix.rectStaysRect()) {
bsalomon 2013/04/29 19:44:50 Seems cleaner to me make axis-aligned vs not an im
robertphillips 2013/05/02 13:56:39 Done. Note that this change will make more sense i
+ fAARectRenderer->shaderFillAAAARect(this->getGpu(), target,
+ combinedMatrix, devRect);
+ } else {
+ fAARectRenderer->shaderFillAARect(this->getGpu(), target,
+ rect, combinedMatrix, devRect);
+ }
#else
fAARectRenderer->fillAARect(this->getGpu(), target,
devRect, useVertexCoverage);
« src/gpu/GrAARectRenderer.cpp ('K') | « src/gpu/GrAARectRenderer.cpp ('k') | no next file » | no next file with comments »

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