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Side by Side Diff: include/gpu/GrAARectRenderer.h

Issue 14314004: Axis aligned shader-based rect drawing (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Addressed code review issues (renaming & API change) Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrAARectRenderer_DEFINED 9 #ifndef GrAARectRenderer_DEFINED
10 #define GrAARectRenderer_DEFINED 10 #define GrAARectRenderer_DEFINED
(...skipping 20 matching lines...) Expand all
31 31
32 void reset(); 32 void reset();
33 33
34 ~GrAARectRenderer() { 34 ~GrAARectRenderer() {
35 this->reset(); 35 this->reset();
36 } 36 }
37 37
38 // TODO: potentialy fuse the fill & stroke methods and differentiate 38 // TODO: potentialy fuse the fill & stroke methods and differentiate
39 // between them by passing in strokeWidth (<0 means fill). 39 // between them by passing in strokeWidth (<0 means fill).
40 40
41 // TODO: Remove the useVertexCoverage boolean. Just use it all the time
42 // since we now have a coverage vertex attribute
43 void fillAARect(GrGpu* gpu, 41 void fillAARect(GrGpu* gpu,
44 GrDrawTarget* target, 42 GrDrawTarget* target,
43 const GrRect& rect,
44 const SkMatrix& combinedMatrix,
45 const GrRect& devRect, 45 const GrRect& devRect,
46 bool useVertexCoverage); 46 bool useVertexCoverage) {
47 47 #ifdef SHADER_AA_FILL_RECT
48 void shaderFillAARect(GrGpu* gpu, 48 if (combinedMatrix.rectStaysRect()) {
49 GrDrawTarget* target, 49 this->shaderFillAlignedAARect(gpu, target,
50 const GrRect& rect, 50 combinedMatrix, devRect);
51 const SkMatrix& combinedMatrix, 51 } else {
52 const GrRect& devRect, 52 this->shaderFillAARect(gpu, target,
53 bool useVertexCoverage); 53 rect, combinedMatrix, devRect);
54 }
55 #else
56 this->geometryFillAARect(gpu, target,
57 devRect, useVertexCoverage);
58 #endif
59 }
54 60
55 void strokeAARect(GrGpu* gpu, 61 void strokeAARect(GrGpu* gpu,
56 GrDrawTarget* target, 62 GrDrawTarget* target,
57 const GrRect& devRect, 63 const GrRect& devRect,
58 const GrVec& devStrokeSize, 64 const GrVec& devStrokeSize,
59 bool useVertexCoverage); 65 bool useVertexCoverage);
60 66
61 private: 67 private:
62 GrIndexBuffer* fAAFillRectIndexBuffer; 68 GrIndexBuffer* fAAFillRectIndexBuffer;
63 GrIndexBuffer* fAAStrokeRectIndexBuffer; 69 GrIndexBuffer* fAAStrokeRectIndexBuffer;
64 70
65 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); 71 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
66 72
67 static int aaStrokeRectIndexCount(); 73 static int aaStrokeRectIndexCount();
68 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); 74 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
69 75
76 // TODO: Remove the useVertexCoverage boolean. Just use it all the time
77 // since we now have a coverage vertex attribute
78 void geometryFillAARect(GrGpu* gpu,
79 GrDrawTarget* target,
80 const GrRect& devRect,
81 bool useVertexCoverage);
82
83 void shaderFillAARect(GrGpu* gpu,
84 GrDrawTarget* target,
85 const GrRect& rect,
86 const SkMatrix& combinedMatrix,
87 const GrRect& devRect);
88
89 void shaderFillAlignedAARect(GrGpu* gpu,
90 GrDrawTarget* target,
91 const GrRect& rect,
92 const SkMatrix& combinedMatrix,
93 const GrRect& devRect);
94
70 typedef GrRefCnt INHERITED; 95 typedef GrRefCnt INHERITED;
71 }; 96 };
72 97
73 #endif // GrAARectRenderer_DEFINED 98 #endif // GrAARectRenderer_DEFINED
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