OLD | NEW |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "tools/gn/variables.h" | 5 #include "tools/gn/variables.h" |
6 | 6 |
7 namespace variables { | 7 namespace variables { |
8 | 8 |
9 // Built-in variables ---------------------------------------------------------- | 9 // Built-in variables ---------------------------------------------------------- |
10 | 10 |
(...skipping 862 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
873 " the library include path. Unlike a normal list of files, they will be\n" | 873 " the library include path. Unlike a normal list of files, they will be\n" |
874 " passed to the linker unmodified rather than being treated as file\n" | 874 " passed to the linker unmodified rather than being treated as file\n" |
875 " names relative to the current build file. Generally you would set\n" | 875 " names relative to the current build file. Generally you would set\n" |
876 " the \"lib_dirs\" so your library is found. If you need to specify\n" | 876 " the \"lib_dirs\" so your library is found. If you need to specify\n" |
877 " a path, you can use \"rebase_path\" to convert a path to be relative\n" | 877 " a path, you can use \"rebase_path\" to convert a path to be relative\n" |
878 " to the build directory.\n" | 878 " to the build directory.\n" |
879 "\n" | 879 "\n" |
880 " When constructing the linker command, the \"lib_prefix\" attribute of\n" | 880 " When constructing the linker command, the \"lib_prefix\" attribute of\n" |
881 " the linker tool in the current toolchain will be prepended to each\n" | 881 " the linker tool in the current toolchain will be prepended to each\n" |
882 " library. So your BUILD file should not specify the switch prefix\n" | 882 " library. So your BUILD file should not specify the switch prefix\n" |
883 " (like \"-l\"). On Mac, libraries ending in \".framework\" will be\n" | 883 " (like \"-l\").\n" |
884 " special-cased: the switch \"-framework\" will be prepended instead of\n" | 884 "\n" |
885 " the lib_prefix, and the \".framework\" suffix will be trimmed.\n" | 885 " Libraries ending in \".framework\" will be special-cased: the switch\n" |
| 886 " \"-framework\" will be prepended instead of the lib_prefix, and the\n" |
| 887 " \".framework\" suffix will be trimmed. This is to support the way Mac\n" |
| 888 " links framework dependencies.\n" |
886 COMMON_LIB_INHERITANCE_HELP | 889 COMMON_LIB_INHERITANCE_HELP |
887 COMMON_ORDERING_HELP | 890 COMMON_ORDERING_HELP |
888 "\n" | 891 "\n" |
889 "Examples\n" | 892 "Examples\n" |
890 "\n" | 893 "\n" |
891 " On Windows:\n" | 894 " On Windows:\n" |
892 " libs = [ \"ctl3d.lib\" ]\n" | 895 " libs = [ \"ctl3d.lib\" ]\n" |
893 " On Linux:\n" | 896 " On Linux:\n" |
894 " libs = [ \"ld\" ]\n"; | 897 " libs = [ \"ld\" ]\n"; |
895 | 898 |
(...skipping 506 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1402 INSERT_VARIABLE(Sources) | 1405 INSERT_VARIABLE(Sources) |
1403 INSERT_VARIABLE(Testonly) | 1406 INSERT_VARIABLE(Testonly) |
1404 INSERT_VARIABLE(Visibility) | 1407 INSERT_VARIABLE(Visibility) |
1405 } | 1408 } |
1406 return info_map; | 1409 return info_map; |
1407 } | 1410 } |
1408 | 1411 |
1409 #undef INSERT_VARIABLE | 1412 #undef INSERT_VARIABLE |
1410 | 1413 |
1411 } // namespace variables | 1414 } // namespace variables |
OLD | NEW |