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Issue 1430813002: cc: Fork OverlayCandidate to CALayerOverlay (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master1
Patch Set: Rebase Created 5 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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200 200
201 const RenderPass* root_render_pass = render_passes_in_draw_order->back(); 201 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
202 DCHECK(root_render_pass); 202 DCHECK(root_render_pass);
203 203
204 DrawingFrame frame; 204 DrawingFrame frame;
205 frame.render_passes_in_draw_order = render_passes_in_draw_order; 205 frame.render_passes_in_draw_order = render_passes_in_draw_order;
206 frame.root_render_pass = root_render_pass; 206 frame.root_render_pass = root_render_pass;
207 frame.root_damage_rect = Capabilities().using_partial_swap 207 frame.root_damage_rect = Capabilities().using_partial_swap
208 ? root_render_pass->damage_rect 208 ? root_render_pass->damage_rect
209 : root_render_pass->output_rect; 209 : root_render_pass->output_rect;
210 frame.root_damage_rect.Union(next_root_damage_rect_);
211 next_root_damage_rect_ = gfx::Rect();
210 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); 212 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
211 frame.device_viewport_rect = device_viewport_rect; 213 frame.device_viewport_rect = device_viewport_rect;
212 frame.device_clip_rect = device_clip_rect; 214 frame.device_clip_rect = device_clip_rect;
213 frame.disable_picture_quad_image_filtering = 215 frame.disable_picture_quad_image_filtering =
214 disable_picture_quad_image_filtering; 216 disable_picture_quad_image_filtering;
215 217
216 EnsureBackbuffer(); 218 EnsureBackbuffer();
217 219
218 // Only reshape when we know we are going to draw. Otherwise, the reshape 220 // Only reshape when we know we are going to draw. Otherwise, the reshape
219 // can leave the window at the wrong size if we never draw and the proper 221 // can leave the window at the wrong size if we never draw and the proper
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232 output_surface_plane.quad_rect_in_target_space = 234 output_surface_plane.quad_rect_in_target_space =
233 root_render_pass->output_rect; 235 root_render_pass->output_rect;
234 output_surface_plane.use_output_surface_for_resource = true; 236 output_surface_plane.use_output_surface_for_resource = true;
235 output_surface_plane.overlay_handled = true; 237 output_surface_plane.overlay_handled = true;
236 frame.overlay_list.push_back(output_surface_plane); 238 frame.overlay_list.push_back(output_surface_plane);
237 } 239 }
238 240
239 // If we have any copy requests, we can't remove any quads for overlays, 241 // If we have any copy requests, we can't remove any quads for overlays,
240 // otherwise the framebuffer will be missing the overlay contents. 242 // otherwise the framebuffer will be missing the overlay contents.
241 if (root_render_pass->copy_requests.empty()) { 243 if (root_render_pass->copy_requests.empty()) {
242 overlay_processor_->ProcessForOverlays( 244 if (overlay_processor_->ProcessForCALayers(
243 resource_provider_, render_passes_in_draw_order, &frame.overlay_list, 245 resource_provider_, render_passes_in_draw_order,
244 &frame.root_damage_rect); 246 &frame.ca_layer_overlay_list, &frame.overlay_list)) {
247 // Ensure that the next frame to use the backbuffer will do a full redraw.
248 next_root_damage_rect_.Union(root_render_pass->output_rect);
249 } else {
250 overlay_processor_->ProcessForOverlays(
251 resource_provider_, render_passes_in_draw_order, &frame.overlay_list,
252 &frame.root_damage_rect);
245 253
246 // No need to render in case the damage rect is completely composited using 254 // No need to render in case the damage rect is completely composited
247 // overlays and dont have any copy requests. 255 // using
248 if (frame.root_damage_rect.IsEmpty()) { 256 // overlays and dont have any copy requests.
249 bool handle_copy_requests = false; 257 if (frame.root_damage_rect.IsEmpty()) {
250 for (auto* pass : *render_passes_in_draw_order) { 258 bool handle_copy_requests = false;
251 if (!pass->copy_requests.empty()) { 259 for (auto* pass : *render_passes_in_draw_order) {
252 handle_copy_requests = true; 260 if (!pass->copy_requests.empty()) {
253 break; 261 handle_copy_requests = true;
262 break;
263 }
254 } 264 }
255 }
256 265
257 if (!handle_copy_requests) { 266 if (!handle_copy_requests) {
258 BindFramebufferToOutputSurface(&frame); 267 BindFramebufferToOutputSurface(&frame);
259 FinishDrawingFrame(&frame); 268 FinishDrawingFrame(&frame);
260 render_passes_in_draw_order->clear(); 269 render_passes_in_draw_order->clear();
261 return; 270 return;
271 }
272 overlay_processor_->ProcessForOverlays(
273 resource_provider_, render_passes_in_draw_order,
274 &frame.overlay_list, &frame.root_damage_rect);
262 } 275 }
263 } 276 }
264 } 277 }
265 278
266 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 279 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
267 RenderPass* pass = render_passes_in_draw_order->at(i); 280 RenderPass* pass = render_passes_in_draw_order->at(i);
268 DrawRenderPass(&frame, pass); 281 DrawRenderPass(&frame, pass);
269 282
270 for (ScopedPtrVector<CopyOutputRequest>::iterator it = 283 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
271 pass->copy_requests.begin(); 284 pass->copy_requests.begin();
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557 ScopedResource* texture = render_pass_textures_.get(id); 570 ScopedResource* texture = render_pass_textures_.get(id);
558 return texture && texture->id(); 571 return texture && texture->id();
559 } 572 }
560 573
561 // static 574 // static
562 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 575 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
563 return render_pass->output_rect.size(); 576 return render_pass->output_rect.size();
564 } 577 }
565 578
566 } // namespace cc 579 } // namespace cc
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