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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1430643002: Remove min texture size support (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Delete even more! Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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417 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) { 417 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) {
418 fMipMapSupport = false; 418 fMipMapSupport = false;
419 } 419 }
420 420
421 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); 421 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
422 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); 422 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
423 // Our render targets are always created with textures as the color 423 // Our render targets are always created with textures as the color
424 // attachment, hence this min: 424 // attachment, hence this min:
425 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); 425 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
426 426
427 // This GPU seems to have problems when tiling small textures
428 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) {
429 fMinTextureSize = 16;
430 }
431
432 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); 427 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
433 428
434 // Disable scratch texture reuse on Mali and Adreno devices 429 // Disable scratch texture reuse on Mali and Adreno devices
435 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && 430 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
436 kQualcomm_GrGLVendor != ctxInfo.vendor(); 431 kQualcomm_GrGLVendor != ctxInfo.vendor();
437 432
438 #if 0 433 #if 0
439 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && 434 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() &&
440 kQualcomm_GrGLVendor != ctxInfo.vendor(); 435 kQualcomm_GrGLVendor != ctxInfo.vendor();
441 #endif 436 #endif
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1277 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1272 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1278 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1273 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1279 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1274 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1280 } 1275 }
1281 } 1276 }
1282 } 1277 }
1283 1278
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