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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
10 | 10 |
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182 | 182 |
183 // Scratch textures not being reused means that those scratch textures | 183 // Scratch textures not being reused means that those scratch textures |
184 // that we upload to (i.e., don't have a render target) will not be | 184 // that we upload to (i.e., don't have a render target) will not be |
185 // recycled in the texture cache. This is to prevent ghosting by drivers | 185 // recycled in the texture cache. This is to prevent ghosting by drivers |
186 // (in particular for deferred architectures). | 186 // (in particular for deferred architectures). |
187 bool reuseScratchTextures() const { return fReuseScratchTextures; } | 187 bool reuseScratchTextures() const { return fReuseScratchTextures; } |
188 bool reuseScratchBuffers() const { return fReuseScratchBuffers; } | 188 bool reuseScratchBuffers() const { return fReuseScratchBuffers; } |
189 | 189 |
190 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } | 190 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
191 int maxTextureSize() const { return fMaxTextureSize; } | 191 int maxTextureSize() const { return fMaxTextureSize; } |
192 /** 0 unless GPU has problems with small textures */ | |
193 int minTextureSize() const { return fMinTextureSize; } | |
194 | 192 |
195 // Will be 0 if MSAA is not supported | 193 // Will be 0 if MSAA is not supported |
196 int maxSampleCount() const { return fMaxSampleCount; } | 194 int maxSampleCount() const { return fMaxSampleCount; } |
197 | 195 |
198 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { | 196 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { |
199 SkASSERT(kGrPixelConfigCnt > config); | 197 SkASSERT(kGrPixelConfigCnt > config); |
200 return fConfigRenderSupport[config][withMSAA]; | 198 return fConfigRenderSupport[config][withMSAA]; |
201 } | 199 } |
202 | 200 |
203 bool isConfigTexturable(GrPixelConfig config) const { | 201 bool isConfigTexturable(GrPixelConfig config) const { |
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258 | 256 |
259 BlendEquationSupport fBlendEquationSupport; | 257 BlendEquationSupport fBlendEquationSupport; |
260 uint32_t fAdvBlendEqBlacklist; | 258 uint32_t fAdvBlendEqBlacklist; |
261 GR_STATIC_ASSERT(kLast_GrBlendEquation < 32); | 259 GR_STATIC_ASSERT(kLast_GrBlendEquation < 32); |
262 | 260 |
263 uint32_t fMapBufferFlags; | 261 uint32_t fMapBufferFlags; |
264 int fGeometryBufferMapThreshold; | 262 int fGeometryBufferMapThreshold; |
265 | 263 |
266 int fMaxRenderTargetSize; | 264 int fMaxRenderTargetSize; |
267 int fMaxTextureSize; | 265 int fMaxTextureSize; |
268 int fMinTextureSize; | |
269 int fMaxSampleCount; | 266 int fMaxSampleCount; |
270 | 267 |
271 // The first entry for each config is without msaa and the second is with. | 268 // The first entry for each config is without msaa and the second is with. |
272 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; | 269 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; |
273 bool fConfigTextureSupport[kGrPixelConfigCnt]; | 270 bool fConfigTextureSupport[kGrPixelConfigCnt]; |
274 | 271 |
275 private: | 272 private: |
276 bool fSupressPrints : 1; | 273 bool fSupressPrints : 1; |
277 bool fDrawPathMasksToCompressedTextureSupport : 1; | 274 bool fDrawPathMasksToCompressedTextureSupport : 1; |
278 | 275 |
279 typedef SkRefCnt INHERITED; | 276 typedef SkRefCnt INHERITED; |
280 }; | 277 }; |
281 | 278 |
282 #endif | 279 #endif |
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