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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
8 #include <utility> | 8 #include <utility> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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110 | 110 |
111 // If non-empty, the renderer should produce a copy of the render pass' | 111 // If non-empty, the renderer should produce a copy of the render pass' |
112 // contents as a bitmap, and give a copy of the bitmap to each callback in | 112 // contents as a bitmap, and give a copy of the bitmap to each callback in |
113 // this list. This property should not be serialized between compositors, as | 113 // this list. This property should not be serialized between compositors, as |
114 // it only makes sense in the root compositor. | 114 // it only makes sense in the root compositor. |
115 std::vector<scoped_ptr<CopyOutputRequest>> copy_requests; | 115 std::vector<scoped_ptr<CopyOutputRequest>> copy_requests; |
116 | 116 |
117 QuadList quad_list; | 117 QuadList quad_list; |
118 SharedQuadStateList shared_quad_state_list; | 118 SharedQuadStateList shared_quad_state_list; |
119 | 119 |
120 // This vector contains the complete set of SurfaceIds referenced by | |
121 // DrawQuads in quad_list. | |
122 std::vector<SurfaceId> referenced_surfaces; | |
123 | |
124 protected: | 120 protected: |
125 explicit RenderPass(size_t num_layers); | 121 explicit RenderPass(size_t num_layers); |
126 RenderPass(); | 122 RenderPass(); |
127 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); | 123 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); |
128 | 124 |
129 private: | 125 private: |
130 template <typename DrawQuadType> | 126 template <typename DrawQuadType> |
131 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { | 127 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { |
132 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); | 128 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); |
133 } | 129 } |
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145 } | 141 } |
146 }; | 142 }; |
147 } // namespace BASE_HASH_NAMESPACE | 143 } // namespace BASE_HASH_NAMESPACE |
148 | 144 |
149 namespace cc { | 145 namespace cc { |
150 typedef std::vector<scoped_ptr<RenderPass>> RenderPassList; | 146 typedef std::vector<scoped_ptr<RenderPass>> RenderPassList; |
151 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; | 147 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; |
152 } // namespace cc | 148 } // namespace cc |
153 | 149 |
154 #endif // CC_QUADS_RENDER_PASS_H_ | 150 #endif // CC_QUADS_RENDER_PASS_H_ |
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