Index: content/browser/android/in_process/synchronous_compositor_factory_impl.h |
diff --git a/content/browser/android/in_process/synchronous_compositor_factory_impl.h b/content/browser/android/in_process/synchronous_compositor_factory_impl.h |
index 1e7987fc5a9a53340e3002ccf24d83b9de93d745..8b34f25a0daacad7ae528f9822e6a0cbbbc0d611 100644 |
--- a/content/browser/android/in_process/synchronous_compositor_factory_impl.h |
+++ b/content/browser/android/in_process/synchronous_compositor_factory_impl.h |
@@ -9,8 +9,13 @@ |
#include "content/browser/android/in_process/synchronous_input_event_filter.h" |
#include "content/renderer/android/synchronous_compositor_factory.h" |
#include "content/renderer/media/android/stream_texture_factory_android_synchronous_impl.h" |
+#include "gpu/command_buffer/service/in_process_command_buffer.h" |
#include "webkit/common/gpu/context_provider_web_context.h" |
+namespace gfx { |
+class GLSurface; |
+} |
+ |
namespace gpu { |
class GLInProcessContext; |
} |
@@ -51,16 +56,20 @@ class SynchronousCompositorFactoryImpl : public SynchronousCompositorFactory { |
return &synchronous_input_event_filter_; |
} |
+ void SetDeferredGpuService( |
+ scoped_refptr<gpu::InProcessCommandBuffer::Service> service); |
void CompositorInitializedHardwareDraw(); |
void CompositorReleasedHardwareDraw(); |
+ scoped_refptr<cc::ContextProvider> |
+ CreateOnscreenContextProviderForCompositorThread( |
+ scoped_refptr<gfx::GLSurface> surface); |
+ |
private: |
void ReleaseGlobalHardwareResources(); |
bool CanCreateMainThreadContext(); |
scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider> |
TryCreateStreamTextureFactory(); |
- scoped_ptr<webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl> |
- CreateOffscreenContext(); |
SynchronousInputEventFilter synchronous_input_event_filter_; |
@@ -72,8 +81,13 @@ class SynchronousCompositorFactoryImpl : public SynchronousCompositorFactory { |
// This is a pointer to the context owned by |
// |offscreen_context_for_main_thread_|. |
gpu::GLInProcessContext* wrapped_gl_context_for_main_thread_; |
+ gpu::GLInProcessContext* wrapped_gl_context_for_compositor_thread_; |
scoped_refptr<cc::ContextProvider> offscreen_context_for_compositor_thread_; |
+ scoped_refptr<gpu::InProcessCommandBuffer::Service> service_; |
+ scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider> |
+ video_context_provider_; |
+ |
// |num_hardware_compositor_lock_| is updated on UI thread only but can be |
// read on renderer main thread. |
base::Lock num_hardware_compositor_lock_; |