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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" | 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" |
| 6 | 6 |
| 7 #include <queue> | 7 #include <queue> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 36 | 36 |
| 37 #if defined(OS_ANDROID) | 37 #if defined(OS_ANDROID) |
| 38 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h " | 38 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h " |
| 39 #include "ui/gl/android/surface_texture.h" | 39 #include "ui/gl/android/surface_texture.h" |
| 40 #endif | 40 #endif |
| 41 | 41 |
| 42 namespace gpu { | 42 namespace gpu { |
| 43 | 43 |
| 44 namespace { | 44 namespace { |
| 45 | 45 |
| 46 static bool g_use_virtualized_gl_context = false; | |
| 47 static bool g_uses_explicit_scheduling = false; | |
| 48 static GpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; | 46 static GpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; |
| 49 | 47 |
| 50 template <typename T> | 48 template <typename T> |
| 51 static void RunTaskWithResult(base::Callback<T(void)> task, | 49 static void RunTaskWithResult(base::Callback<T(void)> task, |
| 52 T* result, | 50 T* result, |
| 53 base::WaitableEvent* completion) { | 51 base::WaitableEvent* completion) { |
| 54 *result = task.Run(); | 52 *result = task.Run(); |
| 55 completion->Signal(); | 53 completion->Signal(); |
| 56 } | 54 } |
| 57 | 55 |
| 58 class GpuInProcessThread | 56 class GpuInProcessThread |
| 59 : public base::Thread, | 57 : public base::Thread, |
| 60 public base::RefCountedThreadSafe<GpuInProcessThread> { | 58 public InProcessCommandBuffer::Service { |
| 61 public: | 59 public: |
| 62 GpuInProcessThread(); | 60 GpuInProcessThread(); |
| 63 | 61 |
| 62 virtual void ScheduleTask(const base::Closure& task) OVERRIDE; | |
| 63 virtual void ScheduleIdleWork(const base::Closure& callback) OVERRIDE; | |
| 64 virtual bool UseVirtualizedGLContexts() { return false; } | |
| 65 | |
| 64 private: | 66 private: |
| 65 friend class base::RefCountedThreadSafe<GpuInProcessThread>; | |
| 66 virtual ~GpuInProcessThread(); | 67 virtual ~GpuInProcessThread(); |
| 67 | 68 |
| 68 DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread); | 69 DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread); |
| 69 }; | 70 }; |
| 70 | 71 |
| 71 GpuInProcessThread::GpuInProcessThread() : base::Thread("GpuThread") { | 72 GpuInProcessThread::GpuInProcessThread() : base::Thread("GpuThread") { |
| 72 Start(); | 73 Start(); |
| 73 } | 74 } |
| 74 | 75 |
| 75 GpuInProcessThread::~GpuInProcessThread() { | 76 GpuInProcessThread::~GpuInProcessThread() { |
| 76 Stop(); | 77 Stop(); |
| 77 } | 78 } |
| 78 | 79 |
| 79 // Used with explicit scheduling when there is no dedicated GPU thread. | 80 void GpuInProcessThread::ScheduleTask(const base::Closure& task) { |
| 80 class GpuCommandQueue { | 81 message_loop()->PostTask(FROM_HERE, task); |
| 81 public: | |
| 82 GpuCommandQueue(); | |
| 83 ~GpuCommandQueue(); | |
| 84 | |
| 85 void QueueTask(const base::Closure& task); | |
| 86 void RunTasks(); | |
| 87 void SetScheduleCallback(const base::Closure& callback); | |
| 88 | |
| 89 private: | |
| 90 base::Lock tasks_lock_; | |
| 91 std::queue<base::Closure> tasks_; | |
| 92 base::Closure schedule_callback_; | |
| 93 | |
| 94 DISALLOW_COPY_AND_ASSIGN(GpuCommandQueue); | |
| 95 }; | |
| 96 | |
| 97 GpuCommandQueue::GpuCommandQueue() {} | |
| 98 | |
| 99 GpuCommandQueue::~GpuCommandQueue() { | |
| 100 base::AutoLock lock(tasks_lock_); | |
| 101 DCHECK(tasks_.empty()); | |
| 102 } | 82 } |
| 103 | 83 |
| 104 void GpuCommandQueue::QueueTask(const base::Closure& task) { | 84 void GpuInProcessThread::ScheduleIdleWork(const base::Closure& callback) { |
| 105 { | 85 message_loop()->PostDelayedTask( |
| 106 base::AutoLock lock(tasks_lock_); | |
| 107 tasks_.push(task); | |
| 108 } | |
| 109 | |
| 110 DCHECK(!schedule_callback_.is_null()); | |
| 111 schedule_callback_.Run(); | |
| 112 } | |
| 113 | |
| 114 void GpuCommandQueue::RunTasks() { | |
| 115 size_t num_tasks; | |
| 116 { | |
| 117 base::AutoLock lock(tasks_lock_); | |
| 118 num_tasks = tasks_.size(); | |
| 119 } | |
| 120 | |
| 121 while (num_tasks) { | |
| 122 base::Closure task; | |
| 123 { | |
| 124 base::AutoLock lock(tasks_lock_); | |
| 125 task = tasks_.front(); | |
| 126 tasks_.pop(); | |
| 127 num_tasks = tasks_.size(); | |
| 128 } | |
| 129 | |
| 130 task.Run(); | |
| 131 } | |
| 132 } | |
| 133 | |
| 134 void GpuCommandQueue::SetScheduleCallback(const base::Closure& callback) { | |
| 135 DCHECK(schedule_callback_.is_null()); | |
| 136 schedule_callback_ = callback; | |
| 137 } | |
| 138 | |
| 139 static base::LazyInstance<GpuCommandQueue> g_gpu_queue = | |
| 140 LAZY_INSTANCE_INITIALIZER; | |
| 141 | |
| 142 class SchedulerClientBase : public InProcessCommandBuffer::SchedulerClient { | |
| 143 public: | |
| 144 explicit SchedulerClientBase(bool need_thread); | |
| 145 virtual ~SchedulerClientBase(); | |
| 146 | |
| 147 static bool HasClients(); | |
| 148 | |
| 149 protected: | |
| 150 scoped_refptr<GpuInProcessThread> thread_; | |
| 151 | |
| 152 private: | |
| 153 static base::LazyInstance<std::set<SchedulerClientBase*> > all_clients_; | |
| 154 static base::LazyInstance<base::Lock> all_clients_lock_; | |
| 155 }; | |
| 156 | |
| 157 base::LazyInstance<std::set<SchedulerClientBase*> > | |
| 158 SchedulerClientBase::all_clients_ = LAZY_INSTANCE_INITIALIZER; | |
| 159 base::LazyInstance<base::Lock> SchedulerClientBase::all_clients_lock_ = | |
| 160 LAZY_INSTANCE_INITIALIZER; | |
| 161 | |
| 162 SchedulerClientBase::SchedulerClientBase(bool need_thread) { | |
| 163 base::AutoLock lock(all_clients_lock_.Get()); | |
| 164 if (need_thread) { | |
| 165 if (!all_clients_.Get().empty()) { | |
| 166 SchedulerClientBase* other = *all_clients_.Get().begin(); | |
| 167 thread_ = other->thread_; | |
| 168 DCHECK(thread_.get()); | |
| 169 } else { | |
| 170 thread_ = new GpuInProcessThread; | |
| 171 } | |
| 172 } | |
| 173 all_clients_.Get().insert(this); | |
| 174 } | |
| 175 | |
| 176 SchedulerClientBase::~SchedulerClientBase() { | |
| 177 base::AutoLock lock(all_clients_lock_.Get()); | |
| 178 all_clients_.Get().erase(this); | |
| 179 } | |
| 180 | |
| 181 bool SchedulerClientBase::HasClients() { | |
| 182 base::AutoLock lock(all_clients_lock_.Get()); | |
| 183 return !all_clients_.Get().empty(); | |
| 184 } | |
| 185 | |
| 186 // A client that talks to the GPU thread | |
| 187 class ThreadClient : public SchedulerClientBase { | |
| 188 public: | |
| 189 ThreadClient(); | |
| 190 virtual void QueueTask(const base::Closure& task) OVERRIDE; | |
| 191 virtual void ScheduleIdleWork(const base::Closure& callback) OVERRIDE; | |
| 192 }; | |
| 193 | |
| 194 ThreadClient::ThreadClient() : SchedulerClientBase(true) { | |
| 195 DCHECK(thread_.get()); | |
| 196 } | |
| 197 | |
| 198 void ThreadClient::QueueTask(const base::Closure& task) { | |
| 199 thread_->message_loop()->PostTask(FROM_HERE, task); | |
| 200 } | |
| 201 | |
| 202 void ThreadClient::ScheduleIdleWork(const base::Closure& callback) { | |
| 203 thread_->message_loop()->PostDelayedTask( | |
| 204 FROM_HERE, callback, base::TimeDelta::FromMilliseconds(5)); | 86 FROM_HERE, callback, base::TimeDelta::FromMilliseconds(5)); |
| 205 } | 87 } |
| 206 | 88 |
| 207 // A client that talks to the GpuCommandQueue | 89 base::LazyInstance<std::set<InProcessCommandBuffer*> > all_clients_ = |
| 208 class QueueClient : public SchedulerClientBase { | 90 LAZY_INSTANCE_INITIALIZER; |
| 209 public: | 91 base::LazyInstance<base::Lock> all_clients_lock_ = LAZY_INSTANCE_INITIALIZER; |
| 210 QueueClient(); | |
| 211 virtual void QueueTask(const base::Closure& task) OVERRIDE; | |
| 212 virtual void ScheduleIdleWork(const base::Closure& callback) OVERRIDE; | |
| 213 }; | |
| 214 | |
| 215 QueueClient::QueueClient() : SchedulerClientBase(false) { | |
| 216 DCHECK(!thread_.get()); | |
| 217 } | |
| 218 | |
| 219 void QueueClient::QueueTask(const base::Closure& task) { | |
| 220 g_gpu_queue.Get().QueueTask(task); | |
| 221 } | |
| 222 | |
| 223 void QueueClient::ScheduleIdleWork(const base::Closure& callback) { | |
| 224 // TODO(sievers): Should this do anything? | |
| 225 } | |
| 226 | |
| 227 static scoped_ptr<InProcessCommandBuffer::SchedulerClient> | |
| 228 CreateSchedulerClient() { | |
| 229 scoped_ptr<InProcessCommandBuffer::SchedulerClient> client; | |
| 230 if (g_uses_explicit_scheduling) | |
| 231 client.reset(new QueueClient); | |
| 232 else | |
| 233 client.reset(new ThreadClient); | |
| 234 | |
| 235 return client.Pass(); | |
| 236 } | |
| 237 | 92 |
| 238 class ScopedEvent { | 93 class ScopedEvent { |
| 239 public: | 94 public: |
| 240 ScopedEvent(base::WaitableEvent* event) : event_(event) {} | 95 ScopedEvent(base::WaitableEvent* event) : event_(event) {} |
| 241 ~ScopedEvent() { event_->Signal(); } | 96 ~ScopedEvent() { event_->Signal(); } |
| 242 | 97 |
| 243 private: | 98 private: |
| 244 base::WaitableEvent* event_; | 99 base::WaitableEvent* event_; |
| 245 }; | 100 }; |
| 246 | 101 |
| 247 } // anonyous namespace | 102 } // anonyous namespace |
| 248 | 103 |
| 249 InProcessCommandBuffer::InProcessCommandBuffer() | 104 InProcessCommandBuffer::Service::Service() {} |
| 105 | |
| 106 InProcessCommandBuffer::Service::~Service() {} | |
| 107 | |
| 108 scoped_refptr<InProcessCommandBuffer::Service> | |
| 109 InProcessCommandBuffer::GetDefaultService() { | |
| 110 base::AutoLock lock(all_clients_lock_.Get()); | |
| 111 scoped_refptr<Service> service; | |
|
no sievers
2014/02/12 03:19:36
Errr, I guess this could just be a lazy instance n
piman
2014/02/12 04:10:42
Ys, that would be a lot simpler.
no sievers
2014/02/12 22:31:29
On second thought: Then it would leak though. So m
| |
| 112 if (!all_clients_.Get().empty()) { | |
| 113 InProcessCommandBuffer* other = *all_clients_.Get().begin(); | |
| 114 service = other->queue_; | |
| 115 DCHECK(service.get()); | |
| 116 } else { | |
| 117 service = new GpuInProcessThread; | |
| 118 } | |
| 119 return service; | |
| 120 } | |
| 121 | |
| 122 InProcessCommandBuffer::InProcessCommandBuffer( | |
| 123 const scoped_refptr<Service>& service) | |
| 250 : context_lost_(false), | 124 : context_lost_(false), |
| 251 last_put_offset_(-1), | 125 last_put_offset_(-1), |
| 252 flush_event_(false, false), | 126 flush_event_(false, false), |
| 253 queue_(CreateSchedulerClient()), | 127 queue_(service.get() ? service : GetDefaultService()), |
| 254 gpu_thread_weak_ptr_factory_(this) {} | 128 gpu_thread_weak_ptr_factory_(this) { |
| 129 base::AutoLock lock(all_clients_lock_.Get()); | |
| 130 all_clients_.Get().insert(this); | |
| 131 } | |
| 255 | 132 |
| 256 InProcessCommandBuffer::~InProcessCommandBuffer() { | 133 InProcessCommandBuffer::~InProcessCommandBuffer() { |
| 257 Destroy(); | 134 Destroy(); |
| 135 base::AutoLock lock(all_clients_lock_.Get()); | |
| 136 all_clients_.Get().erase(this); | |
| 258 } | 137 } |
| 259 | 138 |
| 260 void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) { | 139 void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) { |
| 261 CheckSequencedThread(); | 140 CheckSequencedThread(); |
| 262 DCHECK(!surface_->IsOffscreen()); | 141 DCHECK(!surface_->IsOffscreen()); |
| 263 surface_->Resize(size); | 142 surface_->Resize(size); |
| 264 } | 143 } |
| 265 | 144 |
| 266 bool InProcessCommandBuffer::MakeCurrent() { | 145 bool InProcessCommandBuffer::MakeCurrent() { |
| 267 CheckSequencedThread(); | 146 CheckSequencedThread(); |
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| 391 else | 270 else |
| 392 surface_ = gfx::GLSurface::CreateViewGLSurface(params.window); | 271 surface_ = gfx::GLSurface::CreateViewGLSurface(params.window); |
| 393 } | 272 } |
| 394 | 273 |
| 395 if (!surface_.get()) { | 274 if (!surface_.get()) { |
| 396 LOG(ERROR) << "Could not create GLSurface."; | 275 LOG(ERROR) << "Could not create GLSurface."; |
| 397 DestroyOnGpuThread(); | 276 DestroyOnGpuThread(); |
| 398 return false; | 277 return false; |
| 399 } | 278 } |
| 400 | 279 |
| 401 if (g_use_virtualized_gl_context) { | 280 if (queue_->UseVirtualizedGLContexts()) { |
| 402 context_ = gl_share_group_->GetSharedContext(); | 281 context_ = gl_share_group_->GetSharedContext(); |
| 403 if (!context_.get()) { | 282 if (!context_.get()) { |
| 404 context_ = gfx::GLContext::CreateGLContext( | 283 context_ = gfx::GLContext::CreateGLContext( |
| 405 gl_share_group_.get(), surface_.get(), params.gpu_preference); | 284 gl_share_group_.get(), surface_.get(), params.gpu_preference); |
| 406 gl_share_group_->SetSharedContext(context_.get()); | 285 gl_share_group_->SetSharedContext(context_.get()); |
| 407 } | 286 } |
| 408 | 287 |
| 409 context_ = new GLContextVirtual( | 288 context_ = new GLContextVirtual( |
| 410 gl_share_group_.get(), context_.get(), decoder_->AsWeakPtr()); | 289 gl_share_group_.get(), context_.get(), decoder_->AsWeakPtr()); |
| 411 if (context_->Initialize(surface_.get(), params.gpu_preference)) { | 290 if (context_->Initialize(surface_.get(), params.gpu_preference)) { |
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| 775 | 654 |
| 776 #if defined(OS_ANDROID) | 655 #if defined(OS_ANDROID) |
| 777 scoped_refptr<gfx::SurfaceTexture> | 656 scoped_refptr<gfx::SurfaceTexture> |
| 778 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { | 657 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { |
| 779 DCHECK(stream_texture_manager_); | 658 DCHECK(stream_texture_manager_); |
| 780 return stream_texture_manager_->GetSurfaceTexture(stream_id); | 659 return stream_texture_manager_->GetSurfaceTexture(stream_id); |
| 781 } | 660 } |
| 782 #endif | 661 #endif |
| 783 | 662 |
| 784 // static | 663 // static |
| 785 void InProcessCommandBuffer::EnableVirtualizedContext() { | |
| 786 g_use_virtualized_gl_context = true; | |
| 787 } | |
| 788 | |
| 789 // static | |
| 790 void InProcessCommandBuffer::SetScheduleCallback( | |
| 791 const base::Closure& callback) { | |
| 792 DCHECK(!g_uses_explicit_scheduling); | |
| 793 DCHECK(!SchedulerClientBase::HasClients()); | |
| 794 g_uses_explicit_scheduling = true; | |
| 795 g_gpu_queue.Get().SetScheduleCallback(callback); | |
| 796 } | |
| 797 | |
| 798 // static | |
| 799 void InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread() { | |
| 800 g_gpu_queue.Get().RunTasks(); | |
| 801 } | |
| 802 | |
| 803 // static | |
| 804 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( | 664 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( |
| 805 GpuMemoryBufferFactory* factory) { | 665 GpuMemoryBufferFactory* factory) { |
| 806 g_gpu_memory_buffer_factory = factory; | 666 g_gpu_memory_buffer_factory = factory; |
| 807 } | 667 } |
| 808 | 668 |
| 809 } // namespace gpu | 669 } // namespace gpu |
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