| Index: gm/bleed.cpp
|
| diff --git a/gm/bleed.cpp b/gm/bleed.cpp
|
| index 19c42352f2d5d1d5a7361dae262c30432df0476c..9960a39d6ff1f4e32222915436afe2f44e394be9 100644
|
| --- a/gm/bleed.cpp
|
| +++ b/gm/bleed.cpp
|
| @@ -59,11 +59,13 @@ static void draw_texture_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, c
|
| if (kAlpha_8_GrPixelConfig == texture->config()) {
|
| SkAutoMalloc pixels(texture->width() * texture->height());
|
| memset(pixels.get(), 0, texture->width() * texture->height());
|
| - texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), 0);
|
| + texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(),
|
| + 0);
|
| } else {
|
| SkAutoMalloc pixels(texture->width() * texture->height() * sizeof(uint32_t));
|
| SkOpts::memset32((uint32_t*)pixels.get(), 0xFF00FF00, texture->width()*texture->height());
|
| - texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), 0);
|
| + texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(),
|
| + 0);
|
| }
|
|
|
| // Upload the bitmap contents to the upper left.
|
| @@ -260,7 +262,7 @@ protected:
|
| }
|
|
|
| SkISize onISize() override {
|
| - return SkISize::Make(1050, 780);
|
| + return SkISize::Make(1200, 1080);
|
| }
|
|
|
| void onOnceBeforeDraw() override {
|
| @@ -329,7 +331,7 @@ protected:
|
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint);
|
| }
|
|
|
| - // Draw the center of the small bitmap with a mask filter
|
| + // Draw the center of the small bitmap with a normal blur
|
| void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
|
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| @@ -350,6 +352,27 @@ protected:
|
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| }
|
|
|
| + // Draw the center of the small bitmap with a outer blur
|
| + void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| + SkRect src = SkRect::MakeXYWH(2, 2,
|
| + SkIntToScalar(kSmallTextureSize - 4),
|
| + SkIntToScalar(kSmallTextureSize - 4));
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterQuality(filter);
|
| + SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle,
|
| + SkBlurMask::ConvertRadiusToSigma(7));
|
| + paint.setMaskFilter(mf)->unref();
|
| + paint.setShader(fShader);
|
| + paint.setColor(SK_ColorBLUE);
|
| + paint.setAntiAlias(aa);
|
| +
|
| + gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
|
| + }
|
| +
|
| void onDraw(SkCanvas* canvas) override {
|
| canvas->clear(SK_ColorGRAY);
|
| SkTDArray<SkMatrix> matrices;
|
| @@ -358,7 +381,7 @@ protected:
|
|
|
| // Draw with rotation and scale down in x, up in y.
|
| SkMatrix m;
|
| - static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing);
|
| + static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing);
|
| m.setTranslate(0, kBottom);
|
| m.preRotate(15.f, 0, kBottom + kBlockSpacing);
|
| m.preScale(0.71f, 1.22f);
|
| @@ -388,36 +411,42 @@ protected:
|
| this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
|
| // Then draw a column with no bleeding and low filtering
|
| this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
|
| // Then draw a column with no bleeding and high filtering
|
| this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
|
| // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
| this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
|
| // Then draw a column with bleeding and low filtering
|
| this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
|
| // Finally draw a column with bleeding and high filtering
|
| this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
|
| SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
|
| matrices[m].mapPoints(corners, 4);
|
| @@ -438,7 +467,7 @@ protected:
|
|
|
| private:
|
| static const int kBlockSize = 70;
|
| - static const int kBlockSpacing = 5;
|
| + static const int kBlockSpacing = 12;
|
|
|
| static const int kCol0X = kBlockSpacing;
|
| static const int kCol1X = 2*kBlockSpacing + kBlockSize;
|
| @@ -452,6 +481,7 @@ private:
|
| static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
|
| static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
|
| static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
|
| + static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
|
|
|
| static const int kSmallTextureSize = 6;
|
| static const int kMaxTileSize = 32;
|
|
|