Index: Source/core/html/canvas/CanvasPathMethods.cpp |
diff --git a/Source/core/html/canvas/CanvasPathMethods.cpp b/Source/core/html/canvas/CanvasPathMethods.cpp |
index 0226af21d52095cce66cdd6c9ba0d00b2dd05aa8..566e94ce93a34d0ea0b14f5d320a34fa74bfd31c 100644 |
--- a/Source/core/html/canvas/CanvasPathMethods.cpp |
+++ b/Source/core/html/canvas/CanvasPathMethods.cpp |
@@ -130,37 +130,126 @@ void CanvasPathMethods::arcTo(float x1, float y1, float x2, float y2, float r, E |
m_path.addArcTo(p1, p2, r); |
} |
-void CanvasPathMethods::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) |
+static float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise) |
+{ |
+ // If 'startAngle' and 'endAngle' differ by more than 2Pi, just add a circle starting/ending at 'startAngle'. |
+ if (anticlockwise && startAngle - endAngle >= 2 * piFloat) |
+ return startAngle - 2 * piFloat; |
+ if (!anticlockwise && endAngle - startAngle >= 2 * piFloat) |
+ return startAngle + 2 * piFloat; |
+ return endAngle; |
+} |
+ |
+void CanvasPathMethods::arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionCode& ec) |
{ |
ec = 0; |
- if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(r) || !std::isfinite(sa) || !std::isfinite(ea)) |
+ if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) |
return; |
- if (r < 0) { |
+ if (radius < 0) { |
ec = INDEX_SIZE_ERR; |
return; |
} |
- if (!r || sa == ea) { |
+ if (!radius || startAngle == endAngle) { |
// The arc is empty but we still need to draw the connecting line. |
- lineTo(x + r * cosf(sa), y + r * sinf(sa)); |
+ lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle)); |
return; |
} |
if (!isTransformInvertible()) |
return; |
- // If 'sa' and 'ea' differ by more than 2Pi, just add a circle starting/ending at 'sa'. |
- if (anticlockwise && sa - ea >= 2 * piFloat) { |
- m_path.addArc(FloatPoint(x, y), r, sa, sa - 2 * piFloat, anticlockwise); |
+ float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise); |
+ m_path.addArc(FloatPoint(x, y), radius, startAngle, adjustedEndAngle, anticlockwise); |
+} |
+ |
+inline static void lineTo(CanvasPathMethods* path, const FloatPoint& p) |
+{ |
+ path->lineTo(p.x(), p.y()); |
+} |
+ |
+inline static FloatPoint ellipsePoint(float radiusX, float radiusY, float theta) |
+{ |
+ return FloatPoint(radiusX * cosf(theta), radiusY * sinf(theta)); |
+} |
+ |
+static void degenerateEllipse(CanvasPathMethods* path, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) |
+{ |
+ FloatPoint center(x, y); |
+ AffineTransform rotationMatrix; |
+ rotationMatrix.rotate(rad2deg(rotation)); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, startAngle))); |
+ if ((!radiusX && !radiusY) || startAngle == endAngle) |
+ return; |
+ |
+ float sweep = endAngle - startAngle; |
+ if (anticlockwise) |
+ sweep = startAngle - endAngle; |
+ |
+ if (sweep < 0) |
+ sweep = std::fmod(-sweep, piFloat * 2); |
alph
2013/07/09 17:18:18
I'm not sure how to map negative sweep. Unfortunat
dshwang
2013/07/09 17:40:53
The spec said
"
If the anticlockwise argument is f
|
+ |
+ FloatPoint endPoint(center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, endAngle))); |
+ if (sweep <= piFloat * 0.5) { |
+ lineTo(path, endPoint); |
alph
2013/07/09 17:18:18
It now looks much better. But unfortunately this s
dshwang
2013/07/09 17:40:53
Good idea! I buy it. I'll change.
On the other ha
alph
2013/07/09 18:16:11
Just though that it's probably better to have two
|
+ } else if (sweep <= piFloat) { |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 0.5))); |
+ lineTo(path, endPoint); |
+ } else if (sweep <= piFloat * 1.5) { |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 0.5))); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat))); |
+ lineTo(path, endPoint); |
+ } else if (sweep <= piFloat * 2) { |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 0.5))); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat))); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 1.5))); |
+ lineTo(path, endPoint); |
+ } else { // sweep > piFloat * 2 |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 0.5))); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat))); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 1.5))); |
+ lineTo(path, center + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, piFloat * 2))); |
+ lineTo(path, endPoint); |
+ } |
+} |
+ |
+void CanvasPathMethods::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionCode& ec) |
+{ |
+ ec = 0; |
+ if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !std::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) |
+ return; |
+ |
+ if (radiusX < 0 || radiusY < 0) { |
+ ec = INDEX_SIZE_ERR; |
return; |
} |
- if (!anticlockwise && ea - sa >= 2 * piFloat) { |
- m_path.addArc(FloatPoint(x, y), r, sa, sa + 2 * piFloat, anticlockwise); |
+ |
+ if (!radiusX || !radiusY || startAngle == endAngle) { |
+ // The ellipse is empty but we still need to draw the connecting line to start point. |
+ degenerateEllipse(this, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise); |
+ // we can do as follows instead of using degenerateEllipse |
+ /* |
+ if ((!radiusX && !radiusY) || startAngle == endAngle) { |
+ AffineTransform rotationMatrix; |
+ rotationMatrix.rotate(rad2deg(rotation)); |
+ lineTo(path, FloatPoint(x, y) + rotationMatrix.mapPoint(ellipsePoint(radiusX, radiusY, startAngle))); |
+ } else { |
+ ASSERT(startAngle != endAngle); |
+ if (!radiusX) |
+ radiusX = 0.0001; |
+ if (!radiusY) |
+ radiusY = 0.0001; |
+ } |
+ */ |
dshwang
2013/07/09 16:37:22
Which do you think right: degenerateEllipse() or a
alph
2013/07/09 17:18:18
This way degenerateEllipse looks much better. I'd
dshwang
2013/07/09 17:40:53
Good choice :)
|
return; |
} |
- m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); |
+ if (!isTransformInvertible()) |
+ return; |
+ |
+ float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise); |
+ m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise); |
} |
void CanvasPathMethods::rect(float x, float y, float width, float height) |