Index: Source/core/html/canvas/CanvasRenderingContext2D.idl |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.idl b/Source/core/html/canvas/CanvasRenderingContext2D.idl |
index ec98b03747821a8aa617a5097ad8679632fe23d7..275cab9a949725ea7a9b6593428c268fb36e4f56 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.idl |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.idl |
@@ -124,6 +124,14 @@ interface CanvasRenderingContext2D : CanvasRenderingContext { |
[Default=Undefined] optional float startAngle, |
[Default=Undefined] optional float endAngle, |
[Default=Undefined] optional boolean anticlockwise); |
+ [RaisesException] void ellipse([Default=Undefined] optional float x, |
Stephen Chennney
2013/04/26 14:51:03
What good is an optional default=undefined value?
dshwang
2013/04/26 15:23:33
Aha, I see. I'll put [Default=Undefined] carefully
|
+ [Default=Undefined] optional float y, |
+ [Default=Undefined] optional float radiusX, |
+ [Default=Undefined] optional float radiusY, |
+ [Default=Undefined] optional float rotation, |
+ [Default=Undefined] optional float startAngle, |
+ [Default=Undefined] optional float endAngle, |
+ [Default=Undefined] optional boolean anticlockwise); |
void fill(optional CanvasWindingRule winding); |
void stroke(); |