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| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 <head></head> | |
| 4 <body> | |
| 5 <canvas id="mycanvas" width="400" height="200"></canvas> | |
| 6 <script> | |
| 7 //This tests checks that ellipse can draw correct circumferences with lineTo. | |
| 8 var canvas = document.getElementById('mycanvas'); | |
| 9 var ctx = canvas.getContext('2d'); | |
| 10 | |
| 11 ctx.lineWidth = 7; | |
| 12 ctx.fillStyle = 'rgb(255, 255, 255)'; | |
| 13 ctx.strokeStyle = 'rgb(0, 0, 0)'; | |
| 14 ctx.fillRect(0, 0, canvas.width, canvas.height); | |
| 15 | |
| 16 // Check clockwise circumference. | |
| 17 // 1. sweepAngle == 2PI | |
| 18 ctx.save(); | |
| 19 ctx.beginPath(); | |
| 20 ctx.moveTo(0, 10); | |
| 21 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, -Math.PI, Math.PI, false); | |
| 22 ctx.lineTo(0, 90); | |
| 23 ctx.stroke(); | |
| 24 ctx.restore(); | |
|
alph
2013/07/10 13:38:04
Again, as for the arc test, I suggest drawing a 2d
dshwang
2013/07/10 14:19:57
Yes, I think your idea is great.
| |
| 25 | |
| 26 // 2. sweepAngle == PI | |
| 27 ctx.translate(100, 0); | |
| 28 ctx.save(); | |
| 29 ctx.beginPath(); | |
| 30 ctx.moveTo(0, 10); | |
| 31 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, -Math.PI, 0, false); | |
| 32 ctx.lineTo(0, 90); | |
| 33 ctx.stroke(); | |
| 34 ctx.restore(); | |
| 35 | |
| 36 // 3. sweepAngle > 2PI | |
| 37 ctx.translate(100, 0); | |
| 38 ctx.save(); | |
| 39 ctx.beginPath(); | |
| 40 ctx.moveTo(0, 10); | |
| 41 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, -Math.PI, Math.PI * 2.5, false); | |
| 42 ctx.lineTo(0, 90); | |
| 43 ctx.stroke(); | |
| 44 ctx.restore(); | |
| 45 | |
| 46 // 4. sweepAngle < 0 | |
| 47 ctx.translate(100, 0); | |
| 48 ctx.save(); | |
| 49 ctx.beginPath(); | |
| 50 ctx.moveTo(0, 10); | |
| 51 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, Math.PI * 1.5, -Math.PI, false); | |
| 52 ctx.lineTo(0, 90); | |
| 53 ctx.stroke(); | |
| 54 ctx.restore(); | |
| 55 | |
| 56 // Check anticlockwise circumference. | |
| 57 // 1. sweepAngle == 2PI | |
| 58 ctx.translate(-300, 100); | |
| 59 ctx.save(); | |
| 60 ctx.beginPath(); | |
| 61 ctx.moveTo(0, 10); | |
| 62 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, Math.PI, -Math.PI, true); | |
| 63 ctx.lineTo(0, 90); | |
| 64 ctx.stroke(); | |
| 65 ctx.restore(); | |
| 66 | |
| 67 // 2. sweepAngle == PI | |
| 68 ctx.translate(100, 0); | |
| 69 ctx.save(); | |
| 70 ctx.beginPath(); | |
| 71 ctx.moveTo(0, 10); | |
| 72 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, Math.PI, 0, true); | |
| 73 ctx.lineTo(0, 90); | |
| 74 ctx.stroke(); | |
| 75 ctx.restore(); | |
| 76 | |
| 77 // 3. sweepAngle > 2PI | |
| 78 ctx.translate(100, 0); | |
| 79 ctx.save(); | |
| 80 ctx.beginPath(); | |
| 81 ctx.moveTo(0, 10); | |
| 82 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, Math.PI, Math.PI * -1.5, true); | |
| 83 ctx.lineTo(0, 90); | |
| 84 ctx.stroke(); | |
| 85 ctx.restore(); | |
| 86 | |
| 87 // 4. sweepAngle < 0 | |
| 88 ctx.translate(100, 0); | |
| 89 ctx.save(); | |
| 90 ctx.beginPath(); | |
| 91 ctx.moveTo(0, 10); | |
| 92 ctx.ellipse(60, 50, 30, 20, Math.PI / 6, Math.PI * -1.5, Math.PI, true); | |
| 93 ctx.lineTo(0, 90); | |
| 94 ctx.stroke(); | |
| 95 ctx.restore(); | |
| 96 | |
| 97 </script> | |
| 98 </body> | |
| 99 </html> | |
| 100 | |
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