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Side by Side Diff: Source/core/html/canvas/CanvasPathMethods.cpp

Issue 14298022: Add support for new canvas ellipse method. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Patch to discuss about degenerate ellipse. Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
8 * Copyright (C) 2012 Intel Corporation. All rights reserved. 8 * Copyright (C) 2012 Intel Corporation. All rights reserved.
9 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. 9 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
10 * 10 *
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123 FloatPoint p2 = FloatPoint(x2, y2); 123 FloatPoint p2 = FloatPoint(x2, y2);
124 124
125 if (!m_path.hasCurrentPoint()) 125 if (!m_path.hasCurrentPoint())
126 m_path.moveTo(p1); 126 m_path.moveTo(p1);
127 else if (p1 == m_path.currentPoint() || p1 == p2 || !r) 127 else if (p1 == m_path.currentPoint() || p1 == p2 || !r)
128 lineTo(x1, y1); 128 lineTo(x1, y1);
129 else 129 else
130 m_path.addArcTo(p1, p2, r); 130 m_path.addArcTo(p1, p2, r);
131 } 131 }
132 132
133 void CanvasPathMethods::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) 133 static float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise )
134 {
135 // If 'startAngle' and 'endAngle' differ by more than 2Pi, just add a circle starting/ending at 'startAngle'.
136 if (anticlockwise && startAngle - endAngle >= 2 * piFloat)
137 return startAngle - 2 * piFloat;
138 if (!anticlockwise && endAngle - startAngle >= 2 * piFloat)
139 return startAngle + 2 * piFloat;
140 return endAngle;
141 }
142
143 void CanvasPathMethods::arc(float x, float y, float radius, float startAngle, fl oat endAngle, bool anticlockwise, ExceptionCode& ec)
134 { 144 {
135 ec = 0; 145 ec = 0;
136 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(r) || !std::isf inite(sa) || !std::isfinite(ea)) 146 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std ::isfinite(startAngle) || !std::isfinite(endAngle))
137 return; 147 return;
138 148
139 if (r < 0) { 149 if (radius < 0) {
140 ec = INDEX_SIZE_ERR; 150 ec = INDEX_SIZE_ERR;
141 return; 151 return;
142 } 152 }
143 153
144 if (!r || sa == ea) { 154 if (!radius || startAngle == endAngle) {
145 // The arc is empty but we still need to draw the connecting line. 155 // The arc is empty but we still need to draw the connecting line.
146 lineTo(x + r * cosf(sa), y + r * sinf(sa)); 156 lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle));
147 return; 157 return;
148 } 158 }
149 159
150 if (!isTransformInvertible()) 160 if (!isTransformInvertible())
151 return; 161 return;
152 162
153 // If 'sa' and 'ea' differ by more than 2Pi, just add a circle starting/endi ng at 'sa'. 163 float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise) ;
154 if (anticlockwise && sa - ea >= 2 * piFloat) { 164 m_path.addArc(FloatPoint(x, y), radius, startAngle, adjustedEndAngle, anticl ockwise);
155 m_path.addArc(FloatPoint(x, y), r, sa, sa - 2 * piFloat, anticlockwise); 165 }
166
167 static void degenerateEllipse(CanvasPathMethods* path, float x, float y, float r adiusX, float radiusY, float rotation, float startAngle, float endAngle, bool an ticlockwise)
168 {
169 ASSERT((radiusX || radiusY) && startAngle != endAngle);
170 float sweep = endAngle - startAngle;
171 if (anticlockwise)
172 sweep = startAngle - endAngle;
173
174 if (sweep < 0)
175 sweep = std::fmod(-sweep, piFloat * 2);
176
177 if (sweep <= piFloat * 0.5) {
178 path->lineTo(x + radiusX * cosf(endAngle + rotation), y + radiusY * sinf (endAngle + rotation));
alph 2013/07/09 16:21:23 Here's a counter example: rotation = x = y = 0; st
179 } else if (sweep <= piFloat) {
180 path->lineTo(x + radiusX * cosf(piFloat * 0.5), y + radiusY * sinf(piFlo at * 0.5));
181 path->lineTo(x + radiusX * cosf(endAngle + rotation), y + radiusY * sinf (endAngle + rotation));
182 } else if (sweep <= piFloat * 1.5) {
183 path->lineTo(x + radiusX * cosf(piFloat * 0.5), y + radiusY * sinf(piFlo at * 0.5));
184 path->lineTo(x + radiusX * cosf(piFloat), y + radiusY * sinf(piFloat));
185 path->lineTo(x + radiusX * cosf(endAngle + rotation), y + radiusY * sinf (endAngle + rotation));
186 } else if (sweep <= piFloat * 2) {
187 path->lineTo(x + radiusX * cosf(piFloat * 0.5), y + radiusY * sinf(piFlo at * 0.5));
188 path->lineTo(x + radiusX * cosf(piFloat), y + radiusY * sinf(piFloat));
189 path->lineTo(x + radiusX * cosf(piFloat * 1.5), y + radiusY * sinf(piFlo at * 1.5));
190 path->lineTo(x + radiusX * cosf(endAngle + rotation), y + radiusY * sinf (endAngle + rotation));
191 } else { // sweep > piFloat * 2
192 path->lineTo(x + radiusX * cosf(piFloat * 0.5), y + radiusY * sinf(piFlo at * 0.5));
193 path->lineTo(x + radiusX * cosf(piFloat), y + radiusY * sinf(piFloat));
194 path->lineTo(x + radiusX * cosf(piFloat * 1.5), y + radiusY * sinf(piFlo at * 1.5));
195 path->lineTo(x + radiusX * cosf(piFloat * 2), y + radiusY * sinf(piFloat * 2));
196 path->lineTo(x + radiusX * cosf(endAngle + rotation), y + radiusY * sinf (endAngle + rotation));
197 }
198 }
199
200 void CanvasPathMethods::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionC ode& ec)
201 {
202 ec = 0;
203 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !st d::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) | | !std::isfinite(endAngle))
156 return; 204 return;
157 } 205
158 if (!anticlockwise && ea - sa >= 2 * piFloat) { 206 if (radiusX < 0 || radiusY < 0) {
159 m_path.addArc(FloatPoint(x, y), r, sa, sa + 2 * piFloat, anticlockwise); 207 ec = INDEX_SIZE_ERR;
160 return; 208 return;
161 } 209 }
162 210
163 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); 211 if (!radiusX || !radiusY || startAngle == endAngle) {
212 // The ellipse is empty but we still need to draw the connecting line to start point.
213 lineTo(x + radiusX * cosf(startAngle + rotation), y + radiusY * sinf(sta rtAngle + rotation));
alph 2013/07/09 16:21:23 It still does not take into account axes rotation.
214 if ((radiusX || radiusY) && startAngle != endAngle)
215 degenerateEllipse(this, x, y, radiusX, radiusY, rotation, startAngle , endAngle, anticlockwise);
dshwang 2013/07/09 15:48:02 @alph yes, you are right. I understand what you sa
alph 2013/07/09 16:21:23 degenerateEllipse already looks scary to me despit
216 return;
217 }
218
219 if (!isTransformInvertible())
220 return;
221
222 float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise) ;
223 m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise);
164 } 224 }
165 225
166 void CanvasPathMethods::rect(float x, float y, float width, float height) 226 void CanvasPathMethods::rect(float x, float y, float width, float height)
167 { 227 {
168 if (!isTransformInvertible()) 228 if (!isTransformInvertible())
169 return; 229 return;
170 230
171 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std: :isfinite(height)) 231 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std: :isfinite(height))
172 return; 232 return;
173 233
174 if (!width && !height) { 234 if (!width && !height) {
175 m_path.moveTo(FloatPoint(x, y)); 235 m_path.moveTo(FloatPoint(x, y));
176 return; 236 return;
177 } 237 }
178 238
179 m_path.addRect(FloatRect(x, y, width, height)); 239 m_path.addRect(FloatRect(x, y, width, height));
180 } 240 }
181 } 241 }
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