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Side by Side Diff: Source/core/platform/graphics/Path.h

Issue 14298022: Add support for new canvas ellipse method. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
3 * 2006 Rob Buis <buis@kde.org> 3 * 2006 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 4 * Copyright (C) 2007-2008 Torch Mobile, Inc.
5 * Copyright (C) 2013 Google Inc. All rights reserved. 5 * Copyright (C) 2013 Google Inc. All rights reserved.
6 * 6 *
7 * Redistribution and use in source and binary forms, with or without 7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions 8 * modification, are permitted provided that the following conditions
9 * are met: 9 * are met:
10 * 1. Redistributions of source code must retain the above copyright 10 * 1. Redistributions of source code must retain the above copyright
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95 95
96 void moveTo(const FloatPoint&); 96 void moveTo(const FloatPoint&);
97 void addLineTo(const FloatPoint&); 97 void addLineTo(const FloatPoint&);
98 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& en dPoint); 98 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& en dPoint);
99 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); 99 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
100 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); 100 void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
101 void closeSubpath(); 101 void closeSubpath();
102 102
103 void addArc(const FloatPoint&, float radius, float startAngle, float end Angle, bool anticlockwise); 103 void addArc(const FloatPoint&, float radius, float startAngle, float end Angle, bool anticlockwise);
104 void addRect(const FloatRect&); 104 void addRect(const FloatRect&);
105 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float r otation, float startAngle, float endAngle, bool anticlockwise);
105 void addEllipse(const FloatRect&); 106 void addEllipse(const FloatRect&);
106 107
107 enum RoundedRectStrategy { 108 enum RoundedRectStrategy {
108 PreferNativeRoundedRect, 109 PreferNativeRoundedRect,
109 PreferBezierRoundedRect 110 PreferBezierRoundedRect
110 }; 111 };
111 112
112 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, Ro undedRectStrategy = PreferNativeRoundedRect); 113 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, Ro undedRectStrategy = PreferNativeRoundedRect);
113 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, co nst FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSiz e& bottomRightRadius, RoundedRectStrategy = PreferNativeRoundedRect); 114 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, co nst FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSiz e& bottomRightRadius, RoundedRectStrategy = PreferNativeRoundedRect);
114 void addRoundedRect(const RoundedRect&); 115 void addRoundedRect(const RoundedRect&);
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127 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRad ius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const F loatSize& bottomRightRadius, RoundedRectStrategy = PreferNativeRoundedRect); 128 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRad ius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const F loatSize& bottomRightRadius, RoundedRectStrategy = PreferNativeRoundedRect);
128 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeft Radius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, cons t FloatSize& bottomRightRadius); 129 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeft Radius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, cons t FloatSize& bottomRightRadius);
129 130
130 private: 131 private:
131 SkPath* m_path; 132 SkPath* m_path;
132 }; 133 };
133 134
134 } 135 }
135 136
136 #endif 137 #endif
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