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Side by Side Diff: Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp

Issue 14298018: This CL implements the first draft of Canvas 2D Context Attributes, aka getContext('2d', { alpha: f… (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: IDL cleanup Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2007-2009 Google Inc. All rights reserved. 2 * Copyright (C) 2007-2009 Google Inc. All rights reserved.
3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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30 */ 30 */
31 31
32 #include "config.h" 32 #include "config.h"
33 #include "V8HTMLCanvasElement.h" 33 #include "V8HTMLCanvasElement.h"
34 34
35 #include "V8CanvasRenderingContext2D.h" 35 #include "V8CanvasRenderingContext2D.h"
36 #include "V8Node.h" 36 #include "V8Node.h"
37 #include "V8WebGLRenderingContext.h" 37 #include "V8WebGLRenderingContext.h"
38 #include "bindings/v8/V8Binding.h" 38 #include "bindings/v8/V8Binding.h"
39 #include "core/html/HTMLCanvasElement.h" 39 #include "core/html/HTMLCanvasElement.h"
40 #include "core/html/canvas/CanvasContextAttributes.h" 40 #include "core/html/canvas/Canvas2DContextAttributes.h"
41 #include "core/html/canvas/CanvasRenderingContext.h" 41 #include "core/html/canvas/CanvasRenderingContext.h"
42 #include "core/html/canvas/WebGLContextAttributes.h" 42 #include "core/html/canvas/WebGLContextAttributes.h"
43 #include "core/inspector/InspectorCanvasInstrumentation.h" 43 #include "core/inspector/InspectorCanvasInstrumentation.h"
44 #include "wtf/MathExtras.h" 44 #include "wtf/MathExtras.h"
45 #include "wtf/text/WTFString.h" 45 #include "wtf/text/WTFString.h"
46 46
47 namespace WebCore { 47 namespace WebCore {
48 48
49 v8::Handle<v8::Value> V8HTMLCanvasElement::getContextMethodCustom(const v8::Argu ments& args) 49 v8::Handle<v8::Value> V8HTMLCanvasElement::getContextMethodCustom(const v8::Argu ments& args)
50 { 50 {
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69 v8::Handle<v8::String> antialias = v8::String::NewSymbol("antialias" ); 69 v8::Handle<v8::String> antialias = v8::String::NewSymbol("antialias" );
70 if (jsAttrs->Has(antialias)) 70 if (jsAttrs->Has(antialias))
71 webGLAttrs->setAntialias(jsAttrs->Get(antialias)->BooleanValue() ); 71 webGLAttrs->setAntialias(jsAttrs->Get(antialias)->BooleanValue() );
72 v8::Handle<v8::String> premultipliedAlpha = v8::String::NewSymbol("p remultipliedAlpha"); 72 v8::Handle<v8::String> premultipliedAlpha = v8::String::NewSymbol("p remultipliedAlpha");
73 if (jsAttrs->Has(premultipliedAlpha)) 73 if (jsAttrs->Has(premultipliedAlpha))
74 webGLAttrs->setPremultipliedAlpha(jsAttrs->Get(premultipliedAlph a)->BooleanValue()); 74 webGLAttrs->setPremultipliedAlpha(jsAttrs->Get(premultipliedAlph a)->BooleanValue());
75 v8::Handle<v8::String> preserveDrawingBuffer = v8::String::NewSymbol ("preserveDrawingBuffer"); 75 v8::Handle<v8::String> preserveDrawingBuffer = v8::String::NewSymbol ("preserveDrawingBuffer");
76 if (jsAttrs->Has(preserveDrawingBuffer)) 76 if (jsAttrs->Has(preserveDrawingBuffer))
77 webGLAttrs->setPreserveDrawingBuffer(jsAttrs->Get(preserveDrawin gBuffer)->BooleanValue()); 77 webGLAttrs->setPreserveDrawingBuffer(jsAttrs->Get(preserveDrawin gBuffer)->BooleanValue());
78 } 78 }
79 } else {
80 attrs = Canvas2DContextAttributes::create();
81 Canvas2DContextAttributes* canvas2DAttrs = static_cast<Canvas2DContextAt tributes*>(attrs.get());
jamesr 2013/04/26 00:41:31 do you have to downcast? can you just keep a more
Stephen White 2013/04/26 15:51:03 Good point. I was blindly following the pattern of
82 if (args.Length() > 1 && args[1]->IsObject()) {
83 v8::Handle<v8::Object> jsAttrs = args[1]->ToObject();
84 v8::Handle<v8::String> alpha = v8::String::NewSymbol("alpha");
85 if (jsAttrs->Has(alpha))
86 canvas2DAttrs->setAlpha(jsAttrs->Get(alpha)->BooleanValue());
jamesr 2013/04/26 00:41:31 this seems to imply that the default value for 'al
Stephen White 2013/04/26 15:51:03 I think this should work: Canvas2DContextAttribute
87 }
79 } 88 }
80 CanvasRenderingContext* result = imp->getContext(contextId, attrs.get()); 89 CanvasRenderingContext* result = imp->getContext(contextId, attrs.get());
81 if (!result) 90 if (!result)
82 return v8Null(args.GetIsolate()); 91 return v8Null(args.GetIsolate());
83 else if (result->is2d()) { 92 else if (result->is2d()) {
84 v8::Handle<v8::Value> v8Result = toV8Fast(static_cast<CanvasRenderingCon text2D*>(result), args, imp); 93 v8::Handle<v8::Value> v8Result = toV8Fast(static_cast<CanvasRenderingCon text2D*>(result), args, imp);
85 if (InspectorInstrumentation::canvasAgentEnabled(imp->document())) { 94 if (InspectorInstrumentation::canvasAgentEnabled(imp->document())) {
86 ScriptState* scriptState = ScriptState::forContext(v8::Context::GetC urrent()); 95 ScriptState* scriptState = ScriptState::forContext(v8::Context::GetC urrent());
87 ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Res ult)); 96 ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Res ult));
88 ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderi ngContextForInstrumentation(imp->document(), context); 97 ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderi ngContextForInstrumentation(imp->document(), context);
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119 quality = args[1]->NumberValue(); 128 quality = args[1]->NumberValue();
120 qualityPtr = &quality; 129 qualityPtr = &quality;
121 } 130 }
122 131
123 String result = canvas->toDataURL(type, qualityPtr, ec); 132 String result = canvas->toDataURL(type, qualityPtr, ec);
124 setDOMException(ec, args.GetIsolate()); 133 setDOMException(ec, args.GetIsolate());
125 return v8StringOrUndefined(result, args.GetIsolate()); 134 return v8StringOrUndefined(result, args.GetIsolate());
126 } 135 }
127 136
128 } // namespace WebCore 137 } // namespace WebCore
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