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Issue 14295011: Add d8 functionality for switching between realms (a.k.a. contexts) (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Make realm state per-isolate Created 7 years, 8 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution. 11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its 12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived 13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission. 14 // from this software without specific prior written permission.
15 // 15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 // Flags: --allow-natives-syntax --parallel-recompilation 28 var realmA = Realm.current();
29 var realmB = Realm.create();
30 assertEquals(0, realmA);
31 assertEquals(1, realmB);
29 32
30 function f(foo) { return foo.bar(); } 33 // The global objects match the realms' this binding.
34 assertSame(this, Realm.global(realmA));
35 assertSame(Realm.eval(realmB, "this"), Realm.global(realmB));
36 assertFalse(this === Realm.global(realmB));
31 37
32 var o = {}; 38 // The global object is not accessible cross-realm.
33 o.__proto__ = { __proto__: { bar: function() { return 1; } } }; 39 var x = 3;
40 Realm.shared = this;
41 assertThrows("Realm.eval(realmB, 'x')");
42 assertSame(undefined, Realm.eval(realmB, "this.x"));
43 assertSame(undefined, Realm.eval(realmB, "Realm.shared.x"));
34 44
35 assertEquals(1, f(o)); 45 Realm.eval(realmB, "Realm.global(0).y = 1");
36 assertEquals(1, f(o)); 46 assertThrows("y");
47 assertSame(undefined, this.y);
37 48
38 %OptimizeFunctionOnNextCall(f, "parallel"); 49 // Can get or set other objects' properties cross-realm.
39 assertEquals(1, f(o)); 50 var p = {a: 1};
40 // Change the prototype chain during optimization. 51 var o = {__proto__: p, b: 2};
41 o.__proto__.__proto__ = { bar: function() { return 2; } }; 52 Realm.shared = o;
53 assertSame(1, Realm.eval(realmB, "Realm.shared.a"));
54 assertSame(2, Realm.eval(realmB, "Realm.shared.b"));
42 55
43 %WaitUntilOptimized(f); 56 // Cannot get or set a prototype cross-realm.
57 assertSame(undefined, Realm.eval(realmB, "Realm.shared.__proto__"));
44 58
45 assertEquals(2, f(o)); 59 Realm.eval(realmB, "Realm.shared.__proto__ = {c: 3}");
60 assertSame(1, o.a);
61 assertSame(undefined, o.c);
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