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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
11 #include "ash/launcher/launcher.h" | 11 #include "ash/launcher/launcher.h" |
12 #include "ash/launcher/launcher_types.h" | 12 #include "ash/launcher/launcher_types.h" |
13 #include "ash/root_window_controller.h" | 13 #include "ash/root_window_controller.h" |
14 #include "ash/screen_ash.h" | 14 #include "ash/screen_ash.h" |
| 15 #include "ash/session_state_delegate.h" |
15 #include "ash/shelf/shelf_widget.h" | 16 #include "ash/shelf/shelf_widget.h" |
16 #include "ash/shell.h" | 17 #include "ash/shell.h" |
17 #include "ash/shell_delegate.h" | |
18 #include "ash/shell_window_ids.h" | 18 #include "ash/shell_window_ids.h" |
19 #include "ash/system/status_area_widget.h" | 19 #include "ash/system/status_area_widget.h" |
20 #include "ash/wm/property_util.h" | 20 #include "ash/wm/property_util.h" |
21 #include "ash/wm/window_cycle_controller.h" | 21 #include "ash/wm/window_cycle_controller.h" |
22 #include "ash/wm/window_util.h" | 22 #include "ash/wm/window_util.h" |
23 #include "ash/wm/workspace_controller.h" | 23 #include "ash/wm/workspace_controller.h" |
24 #include "ash/wm/workspace/workspace_animations.h" | 24 #include "ash/wm/workspace/workspace_animations.h" |
25 #include "base/auto_reset.h" | 25 #include "base/auto_reset.h" |
26 #include "base/command_line.h" | 26 #include "base/command_line.h" |
27 #include "base/i18n/rtl.h" | 27 #include "base/i18n/rtl.h" |
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265 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: | 265 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: |
266 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: | 266 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: |
267 return SHELF_AUTO_HIDE; | 267 return SHELF_AUTO_HIDE; |
268 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: | 268 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: |
269 return SHELF_HIDDEN; | 269 return SHELF_HIDDEN; |
270 } | 270 } |
271 return SHELF_VISIBLE; | 271 return SHELF_VISIBLE; |
272 } | 272 } |
273 | 273 |
274 void ShelfLayoutManager::UpdateVisibilityState() { | 274 void ShelfLayoutManager::UpdateVisibilityState() { |
275 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | 275 if (Shell::GetInstance()->session_state_delegate()->IsScreenLocked()) { |
276 if (delegate && delegate->IsScreenLocked()) { | |
277 SetState(SHELF_VISIBLE); | 276 SetState(SHELF_VISIBLE); |
278 } else if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) { | 277 } else if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) { |
279 // TODO(zelidrag): Verify shelf drag animation still shows on the device | 278 // TODO(zelidrag): Verify shelf drag animation still shows on the device |
280 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. | 279 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. |
281 SetState(CalculateShelfVisibilityWhileDragging()); | 280 SetState(CalculateShelfVisibilityWhileDragging()); |
282 } else if (GetRootWindowController(root_window_)->IsImmersiveMode()) { | 281 } else if (GetRootWindowController(root_window_)->IsImmersiveMode()) { |
283 // The user choosing immersive mode indicates he or she wants to maximize | 282 // The user choosing immersive mode indicates he or she wants to maximize |
284 // screen real-estate for content, so always auto-hide the shelf. | 283 // screen real-estate for content, so always auto-hide the shelf. |
285 DCHECK_NE(auto_hide_behavior_, SHELF_AUTO_HIDE_ALWAYS_HIDDEN); | 284 DCHECK_NE(auto_hide_behavior_, SHELF_AUTO_HIDE_ALWAYS_HIDDEN); |
286 SetState(SHELF_AUTO_HIDE); | 285 SetState(SHELF_AUTO_HIDE); |
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507 return shelf ? shelf->shelf_layout_manager() : NULL; | 506 return shelf ? shelf->shelf_layout_manager() : NULL; |
508 } | 507 } |
509 | 508 |
510 //////////////////////////////////////////////////////////////////////////////// | 509 //////////////////////////////////////////////////////////////////////////////// |
511 // ShelfLayoutManager, private: | 510 // ShelfLayoutManager, private: |
512 | 511 |
513 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {} | 512 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {} |
514 ShelfLayoutManager::TargetBounds::~TargetBounds() {} | 513 ShelfLayoutManager::TargetBounds::~TargetBounds() {} |
515 | 514 |
516 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) { | 515 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) { |
517 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | |
518 State state; | 516 State state; |
519 state.visibility_state = visibility_state; | 517 state.visibility_state = visibility_state; |
520 state.auto_hide_state = CalculateAutoHideState(visibility_state); | 518 state.auto_hide_state = CalculateAutoHideState(visibility_state); |
521 state.is_screen_locked = delegate && delegate->IsScreenLocked(); | 519 state.is_screen_locked = |
| 520 Shell::GetInstance()->session_state_delegate()->IsScreenLocked(); |
522 | 521 |
523 // It's possible for SetState() when a window becomes maximized but the state | 522 // It's possible for SetState() when a window becomes maximized but the state |
524 // won't have changed value. Do the dimming check before the early exit. | 523 // won't have changed value. Do the dimming check before the early exit. |
525 if (workspace_controller_) { | 524 if (workspace_controller_) { |
526 shelf_->SetDimsShelf( | 525 shelf_->SetDimsShelf( |
527 (state.visibility_state == SHELF_VISIBLE) && | 526 (state.visibility_state == SHELF_VISIBLE) && |
528 workspace_controller_->GetWindowState() == | 527 workspace_controller_->GetWindowState() == |
529 WORKSPACE_WINDOW_STATE_MAXIMIZED); | 528 WORKSPACE_WINDOW_STATE_MAXIMIZED); |
530 } | 529 } |
531 | 530 |
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907 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { | 906 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { |
908 if (state.visibility_state == SHELF_VISIBLE) | 907 if (state.visibility_state == SHELF_VISIBLE) |
909 return size; | 908 return size; |
910 if (state.visibility_state == SHELF_AUTO_HIDE) | 909 if (state.visibility_state == SHELF_AUTO_HIDE) |
911 return kAutoHideSize; | 910 return kAutoHideSize; |
912 return 0; | 911 return 0; |
913 } | 912 } |
914 | 913 |
915 } // namespace internal | 914 } // namespace internal |
916 } // namespace ash | 915 } // namespace ash |
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