Index: Source/core/rendering/ExclusionPolygon.cpp |
diff --git a/Source/core/rendering/ExclusionPolygon.cpp b/Source/core/rendering/ExclusionPolygon.cpp |
index 136287ac40f54a90d70754c8defa857add7cc4cd..b3d5884bfcd2575d1501391c5141357e0b1bdd03 100644 |
--- a/Source/core/rendering/ExclusionPolygon.cpp |
+++ b/Source/core/rendering/ExclusionPolygon.cpp |
@@ -29,6 +29,7 @@ |
#include "config.h" |
#include "ExclusionPolygon.h" |
+#include "LayoutPoint.h" |
#include <wtf/MathExtras.h> |
@@ -129,6 +130,12 @@ static inline void appendArc(Vector<FloatPoint>& vertices, const FloatPoint& arc |
vertices.append(endArcVertex); |
} |
+static inline void snapVerticesToLayoutUnitGrid(Vector<FloatPoint>& vertices) |
+{ |
+ for (unsigned i = 0; i < vertices.size(); ++i) |
+ vertices[i] = flooredLayoutPoint(vertices[i]); |
+} |
+ |
static inline FloatPolygon* computeShapePaddingBounds(const FloatPolygon& polygon, float padding, WindRule fillRule) |
{ |
Vector<FloatPoint>* paddedVertices = new Vector<FloatPoint>(); |
@@ -146,6 +153,7 @@ static inline FloatPolygon* computeShapePaddingBounds(const FloatPolygon& polygo |
appendArc(*paddedVertices, thisEdge.vertex1(), padding, prevOffsetEdge.vertex2(), thisOffsetEdge.vertex1(), true); |
} |
+ snapVerticesToLayoutUnitGrid(*paddedVertices); |
return new FloatPolygon(adoptPtr(paddedVertices), fillRule); |
} |
@@ -166,6 +174,7 @@ static inline FloatPolygon* computeShapeMarginBounds(const FloatPolygon& polygon |
appendArc(*marginVertices, thisEdge.vertex1(), margin, prevOffsetEdge.vertex2(), thisOffsetEdge.vertex1(), false); |
} |
+ snapVerticesToLayoutUnitGrid(*marginVertices); |
return new FloatPolygon(adoptPtr(marginVertices), fillRule); |
} |