| Index: src/gpu/gl/GrGLProcessor.h
|
| diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h
|
| index f99b1c50305b3fac9578ac6d14d069fc5183b598..c389ce4bfa84a6db053f1d918431e7f4ce3aaf42 100644
|
| --- a/src/gpu/gl/GrGLProcessor.h
|
| +++ b/src/gpu/gl/GrGLProcessor.h
|
| @@ -8,9 +8,10 @@
|
| #ifndef GrGLProcessor_DEFINED
|
| #define GrGLProcessor_DEFINED
|
|
|
| -#include "GrGLProgramDataManager.h"
|
| #include "GrProcessor.h"
|
| +#include "GrShaderVar.h"
|
| #include "GrTextureAccess.h"
|
| +#include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| /** @file
|
| This file contains specializations for OpenGL of the shader stages declared in
|
| @@ -29,7 +30,7 @@
|
| // TODO delete this and make TextureSampler its own thing
|
| class GrGLProcessor {
|
| public:
|
| - typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
| + typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
|
|
| /**
|
| * Passed to GrGLProcessors so they can add transformed coordinates to their shader code.
|
|
|