Index: src/gpu/gl/GrGLProcessor.h |
diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h |
index f99b1c50305b3fac9578ac6d14d069fc5183b598..c389ce4bfa84a6db053f1d918431e7f4ce3aaf42 100644 |
--- a/src/gpu/gl/GrGLProcessor.h |
+++ b/src/gpu/gl/GrGLProcessor.h |
@@ -8,9 +8,10 @@ |
#ifndef GrGLProcessor_DEFINED |
#define GrGLProcessor_DEFINED |
-#include "GrGLProgramDataManager.h" |
#include "GrProcessor.h" |
+#include "GrShaderVar.h" |
#include "GrTextureAccess.h" |
+#include "glsl/GrGLSLProgramDataManager.h" |
/** @file |
This file contains specializations for OpenGL of the shader stages declared in |
@@ -29,7 +30,7 @@ |
// TODO delete this and make TextureSampler its own thing |
class GrGLProcessor { |
public: |
- typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
+ typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
/** |
* Passed to GrGLProcessors so they can add transformed coordinates to their shader code. |