| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
 | 
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
 | 
| index 79004aec4696f06dc80695462f0e7b47811569de..0cef6be408360967110823b9cf29b58974456261 100644
 | 
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
 | 
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
 | 
| @@ -15,6 +15,7 @@
 | 
|  #include "gl/GrGLTexture.h"
 | 
|  #include "gl/GrGLGeometryProcessor.h"
 | 
|  #include "gl/builders/GrGLProgramBuilder.h"
 | 
| +#include "glsl/GrGLSLProgramDataManager.h"
 | 
|  
 | 
|  // Assuming a radius of a little less than the diagonal of the fragment
 | 
|  #define SK_DistanceFieldAAFactor     "0.65"
 | 
| @@ -143,7 +144,7 @@ public:
 | 
|          fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
 | 
|      }
 | 
|  
 | 
| -    void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
 | 
| +    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
 | 
|  #ifdef SK_GAMMA_APPLY_TO_A8
 | 
|          const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>();
 | 
|          float distanceAdjust = dfTexEffect.getDistanceAdjust();
 | 
| @@ -156,13 +157,13 @@ public:
 | 
|  
 | 
|          if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) {
 | 
|              fViewMatrix = dfa8gp.viewMatrix();
 | 
| -            GrGLfloat viewMatrix[3 * 3];
 | 
| +            float viewMatrix[3 * 3];
 | 
|              GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
 | 
|              pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
 | 
|          }
 | 
|  
 | 
|          if (dfa8gp.color() != fColor && !dfa8gp.hasVertexColor()) {
 | 
| -            GrGLfloat c[4];
 | 
| +            float c[4];
 | 
|              GrColorToRGBAFloat(dfa8gp.color(), c);
 | 
|              pdman.set4fv(fColorUniform, 1, c);
 | 
|              fColor = dfa8gp.color();
 | 
| @@ -370,7 +371,7 @@ public:
 | 
|          fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
 | 
|      }
 | 
|  
 | 
| -    void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
 | 
| +    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
 | 
|          SkASSERT(fTextureSizeUni.isValid());
 | 
|  
 | 
|          GrTexture* texture = proc.texture(0);
 | 
| @@ -386,13 +387,13 @@ public:
 | 
|  
 | 
|          if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
 | 
|              fViewMatrix = dfpgp.viewMatrix();
 | 
| -            GrGLfloat viewMatrix[3 * 3];
 | 
| +            float viewMatrix[3 * 3];
 | 
|              GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
 | 
|              pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
 | 
|          }
 | 
|  
 | 
|          if (dfpgp.color() != fColor) {
 | 
| -            GrGLfloat c[4];
 | 
| +            float c[4];
 | 
|              GrColorToRGBAFloat(dfpgp.color(), c);
 | 
|              pdman.set4fv(fColorUniform, 1, c);
 | 
|              fColor = dfpgp.color();
 | 
| @@ -639,7 +640,7 @@ public:
 | 
|          fsBuilder->codeAppendf("%s = val;", args.fOutputCoverage);
 | 
|      }
 | 
|  
 | 
| -    void setData(const GrGLProgramDataManager& pdman,
 | 
| +    void setData(const GrGLSLProgramDataManager& pdman,
 | 
|                   const GrPrimitiveProcessor& processor) override {
 | 
|          SkASSERT(fDistanceAdjustUni.isValid());
 | 
|  
 | 
| @@ -655,13 +656,13 @@ public:
 | 
|  
 | 
|          if (!dflcd.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dflcd.viewMatrix())) {
 | 
|              fViewMatrix = dflcd.viewMatrix();
 | 
| -            GrGLfloat viewMatrix[3 * 3];
 | 
| +            float viewMatrix[3 * 3];
 | 
|              GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
 | 
|              pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
 | 
|          }
 | 
|  
 | 
|          if (dflcd.color() != fColor) {
 | 
| -            GrGLfloat c[4];
 | 
| +            float c[4];
 | 
|              GrColorToRGBAFloat(dflcd.color(), c);
 | 
|              pdman.set4fv(fColorUniform, 1, c);
 | 
|              fColor = dflcd.color();
 | 
| 
 |