| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 79004aec4696f06dc80695462f0e7b47811569de..0cef6be408360967110823b9cf29b58974456261 100644
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -15,6 +15,7 @@
|
| #include "gl/GrGLTexture.h"
|
| #include "gl/GrGLGeometryProcessor.h"
|
| #include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| // Assuming a radius of a little less than the diagonal of the fragment
|
| #define SK_DistanceFieldAAFactor "0.65"
|
| @@ -143,7 +144,7 @@ public:
|
| fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
|
| }
|
|
|
| - void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
|
| + void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>();
|
| float distanceAdjust = dfTexEffect.getDistanceAdjust();
|
| @@ -156,13 +157,13 @@ public:
|
|
|
| if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) {
|
| fViewMatrix = dfa8gp.viewMatrix();
|
| - GrGLfloat viewMatrix[3 * 3];
|
| + float viewMatrix[3 * 3];
|
| GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
|
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
|
| }
|
|
|
| if (dfa8gp.color() != fColor && !dfa8gp.hasVertexColor()) {
|
| - GrGLfloat c[4];
|
| + float c[4];
|
| GrColorToRGBAFloat(dfa8gp.color(), c);
|
| pdman.set4fv(fColorUniform, 1, c);
|
| fColor = dfa8gp.color();
|
| @@ -370,7 +371,7 @@ public:
|
| fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
|
| }
|
|
|
| - void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
|
| + void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
|
| SkASSERT(fTextureSizeUni.isValid());
|
|
|
| GrTexture* texture = proc.texture(0);
|
| @@ -386,13 +387,13 @@ public:
|
|
|
| if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
|
| fViewMatrix = dfpgp.viewMatrix();
|
| - GrGLfloat viewMatrix[3 * 3];
|
| + float viewMatrix[3 * 3];
|
| GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
|
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
|
| }
|
|
|
| if (dfpgp.color() != fColor) {
|
| - GrGLfloat c[4];
|
| + float c[4];
|
| GrColorToRGBAFloat(dfpgp.color(), c);
|
| pdman.set4fv(fColorUniform, 1, c);
|
| fColor = dfpgp.color();
|
| @@ -639,7 +640,7 @@ public:
|
| fsBuilder->codeAppendf("%s = val;", args.fOutputCoverage);
|
| }
|
|
|
| - void setData(const GrGLProgramDataManager& pdman,
|
| + void setData(const GrGLSLProgramDataManager& pdman,
|
| const GrPrimitiveProcessor& processor) override {
|
| SkASSERT(fDistanceAdjustUni.isValid());
|
|
|
| @@ -655,13 +656,13 @@ public:
|
|
|
| if (!dflcd.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dflcd.viewMatrix())) {
|
| fViewMatrix = dflcd.viewMatrix();
|
| - GrGLfloat viewMatrix[3 * 3];
|
| + float viewMatrix[3 * 3];
|
| GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
|
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
|
| }
|
|
|
| if (dflcd.color() != fColor) {
|
| - GrGLfloat c[4];
|
| + float c[4];
|
| GrColorToRGBAFloat(dflcd.color(), c);
|
| pdman.set4fv(fColorUniform, 1, c);
|
| fColor = dflcd.color();
|
|
|