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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "GrAutoLocaleSetter.h" 10 #include "GrAutoLocaleSetter.h"
11 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
12 #include "GrGLProgramBuilder.h" 12 #include "GrGLProgramBuilder.h"
13 #include "GrTexture.h" 13 #include "GrTexture.h"
14 #include "SkRTConf.h" 14 #include "SkRTConf.h"
15 #include "SkTraceEvent.h" 15 #include "SkTraceEvent.h"
16 #include "gl/GrGLGeometryProcessor.h" 16 #include "gl/GrGLGeometryProcessor.h"
17 #include "gl/GrGLGpu.h" 17 #include "gl/GrGLGpu.h"
18 #include "gl/GrGLProgram.h" 18 #include "gl/GrGLProgram.h"
19 #include "gl/GrGLSLPrettyPrint.h" 19 #include "gl/GrGLSLPrettyPrint.h"
20 #include "gl/GrGLXferProcessor.h" 20 #include "gl/GrGLXferProcessor.h"
21 #include "glsl/GrGLSLCaps.h" 21 #include "glsl/GrGLSLCaps.h"
22 #include "glsl/GrGLSLProgramDataManager.h"
22 23
23 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 24 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
25 26
26 const int GrGLProgramBuilder::kVarsPerBlock = 8; 27 const int GrGLProgramBuilder::kVarsPerBlock = 8;
27 28
28 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp u) { 29 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp u) {
29 GrAutoLocaleSetter als("C"); 30 GrAutoLocaleSetter als("C");
30 31
31 // create a builder. This will be handed off to effects so they can use it to add 32 // create a builder. This will be handed off to effects so they can use it to add
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111 } 112 }
112 if (!fOutOfStage) { 113 if (!fOutOfStage) {
113 if (out->endsWith('_')) { 114 if (out->endsWith('_')) {
114 // Names containing "__" are reserved. 115 // Names containing "__" are reserved.
115 out->append("x"); 116 out->append("x");
116 } 117 }
117 out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str()); 118 out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str());
118 } 119 }
119 } 120 }
120 121
121 GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray( 122 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray(
122 uint32_t visibil ity, 123 uint32_t visibil ity,
123 GrSLType type, 124 GrSLType type,
124 GrSLPrecision pr ecision, 125 GrSLPrecision pr ecision,
125 const char* name , 126 const char* name ,
126 int count, 127 int count,
127 const char** out Name) { 128 const char** out Name) {
128 SkASSERT(name && strlen(name)); 129 SkASSERT(name && strlen(name));
129 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFr agment_Visibility); 130 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFr agment_Visibility);
130 SkASSERT(0 == (~kVisibilityMask & visibility)); 131 SkASSERT(0 == (~kVisibilityMask & visibility));
131 SkASSERT(0 != visibility); 132 SkASSERT(0 != visibility);
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145 prefix = '\0'; 146 prefix = '\0';
146 } 147 }
147 this->nameVariable(uni.fVariable.accessName(), prefix, name); 148 this->nameVariable(uni.fVariable.accessName(), prefix, name);
148 uni.fVariable.setArrayCount(count); 149 uni.fVariable.setArrayCount(count);
149 uni.fVisibility = visibility; 150 uni.fVisibility = visibility;
150 uni.fVariable.setPrecision(precision); 151 uni.fVariable.setPrecision(precision);
151 152
152 if (outName) { 153 if (outName) {
153 *outName = uni.fVariable.c_str(); 154 *outName = uni.fVariable.c_str();
154 } 155 }
155 return GrGLProgramDataManager::UniformHandle(fUniforms.count() - 1); 156 return GrGLSLProgramDataManager::UniformHandle(fUniforms.count() - 1);
156 } 157 }
157 158
158 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility, 159 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility,
159 SkString* out) const { 160 SkString* out) const {
160 for (int i = 0; i < fUniforms.count(); ++i) { 161 for (int i = 0; i < fUniforms.count(); ++i) {
161 if (fUniforms[i].fVisibility & visibility) { 162 if (fUniforms[i].fVisibility & visibility) {
162 fUniforms[i].fVariable.appendDecl(this->glslCaps(), out); 163 fUniforms[i].fVariable.appendDecl(this->glslCaps(), out);
163 out->append(";\n"); 164 out->append(";\n");
164 } 165 }
165 } 166 }
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518 } 519 }
519 520
520 //////////////////////////////////////////////////////////////////////////////// /////////////////// 521 //////////////////////////////////////////////////////////////////////////////// ///////////////////
521 522
522 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 523 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
523 int numProcs = fProcs.count(); 524 int numProcs = fProcs.count();
524 for (int i = 0; i < numProcs; ++i) { 525 for (int i = 0; i < numProcs; ++i) {
525 delete fProcs[i]; 526 delete fProcs[i];
526 } 527 }
527 } 528 }
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