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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLXferProcessor.h" | 8 #include "gl/GrGLXferProcessor.h" |
| 9 | 9 |
| 10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
| 11 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 11 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
| 12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
| 13 #include "glsl/GrGLSLProgramDataManager.h" |
| 13 | 14 |
| 14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { | 15 void GrGLXferProcessor::emitCode(const EmitArgs& args) { |
| 15 if (!args.fXP.willReadDstColor()) { | 16 if (!args.fXP.willReadDstColor()) { |
| 16 this->emitOutputsForBlendState(args); | 17 this->emitOutputsForBlendState(args); |
| 17 return; | 18 return; |
| 18 } | 19 } |
| 19 | 20 |
| 20 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 21 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 21 const char* dstColor = fsBuilder->dstColor(); | 22 const char* dstColor = fsBuilder->dstColor(); |
| 22 | 23 |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 70 } else { | 71 } else { |
| 71 fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary); | 72 fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary); |
| 72 } | 73 } |
| 73 } else if (args.fXP.readsCoverage()) { | 74 } else if (args.fXP.readsCoverage()) { |
| 74 fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", | 75 fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
| 75 args.fOutputPrimary, args.fInputCoverage, | 76 args.fOutputPrimary, args.fInputCoverage, |
| 76 args.fOutputPrimary, args.fInputCoverage, dstColo
r); | 77 args.fOutputPrimary, args.fInputCoverage, dstColo
r); |
| 77 } | 78 } |
| 78 } | 79 } |
| 79 | 80 |
| 80 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { | 81 void GrGLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXfe
rProcessor& xp) { |
| 81 if (xp.getDstTexture()) { | 82 if (xp.getDstTexture()) { |
| 82 if (fDstTopLeftUni.isValid()) { | 83 if (fDstTopLeftUni.isValid()) { |
| 83 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset
().fX), | 84 pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().f
X), |
| 84 static_cast<GrGLfloat>(xp.dstTextureOffset().fY)); | 85 static_cast<float>(xp.dstTextureOffset().fY)); |
| 85 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), | 86 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), |
| 86 1.f / xp.getDstTexture()->height()); | 87 1.f / xp.getDstTexture()->height()); |
| 87 } else { | 88 } else { |
| 88 SkASSERT(!fDstScaleUni.isValid()); | 89 SkASSERT(!fDstScaleUni.isValid()); |
| 89 } | 90 } |
| 90 } else { | 91 } else { |
| 91 SkASSERT(!fDstTopLeftUni.isValid()); | 92 SkASSERT(!fDstTopLeftUni.isValid()); |
| 92 SkASSERT(!fDstScaleUni.isValid()); | 93 SkASSERT(!fDstScaleUni.isValid()); |
| 93 } | 94 } |
| 94 this->onSetData(pdm, xp); | 95 this->onSetData(pdm, xp); |
| 95 } | 96 } |
| 96 | 97 |
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