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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
11 #include "SkReadBuffer.h" 11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h" 12 #include "SkWriteBuffer.h"
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkUnPreMultiply.h" 14 #include "SkUnPreMultiply.h"
15 #include "SkString.h" 15 #include "SkString.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #include "GrCoordTransform.h" 19 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h" 20 #include "GrInvariantOutput.h"
21 #include "SkGr.h" 21 #include "SkGr.h"
22 #include "effects/GrConstColorProcessor.h" 22 #include "effects/GrConstColorProcessor.h"
23 #include "gl/GrGLFragmentProcessor.h" 23 #include "gl/GrGLFragmentProcessor.h"
24 #include "gl/builders/GrGLProgramBuilder.h" 24 #include "gl/builders/GrGLProgramBuilder.h"
25 #include "glsl/GrGLSLProgramDataManager.h"
25 #endif 26 #endif
26 27
27 static const int kBlockSize = 256; 28 static const int kBlockSize = 256;
28 static const int kBlockMask = kBlockSize - 1; 29 static const int kBlockMask = kBlockSize - 1;
29 static const int kPerlinNoise = 4096; 30 static const int kPerlinNoise = 4096;
30 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 31 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
31 32
32 namespace { 33 namespace {
33 34
34 // noiseValue is the color component's value (or color) 35 // noiseValue is the color component's value (or color)
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485 class GrGLPerlinNoise : public GrGLFragmentProcessor { 486 class GrGLPerlinNoise : public GrGLFragmentProcessor {
486 public: 487 public:
487 GrGLPerlinNoise(const GrProcessor&); 488 GrGLPerlinNoise(const GrProcessor&);
488 virtual ~GrGLPerlinNoise() {} 489 virtual ~GrGLPerlinNoise() {}
489 490
490 virtual void emitCode(EmitArgs&) override; 491 virtual void emitCode(EmitArgs&) override;
491 492
492 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder* b); 493 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder* b);
493 494
494 protected: 495 protected:
495 void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override; 496 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ;
496 497
497 private: 498 private:
498 499
499 GrGLProgramDataManager::UniformHandle fStitchDataUni; 500 GrGLSLProgramDataManager::UniformHandle fStitchDataUni;
500 SkPerlinNoiseShader::Type fType; 501 SkPerlinNoiseShader::Type fType;
501 bool fStitchTiles; 502 bool fStitchTiles;
502 int fNumOctaves; 503 int fNumOctaves;
503 GrGLProgramDataManager::UniformHandle fBaseFrequencyUni; 504 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni;
504 505
505 private: 506 private:
506 typedef GrGLFragmentProcessor INHERITED; 507 typedef GrGLFragmentProcessor INHERITED;
507 }; 508 };
508 509
509 ///////////////////////////////////////////////////////////////////// 510 /////////////////////////////////////////////////////////////////////
510 511
511 class GrPerlinNoiseEffect : public GrFragmentProcessor { 512 class GrPerlinNoiseEffect : public GrFragmentProcessor {
512 public: 513 public:
513 static GrFragmentProcessor* Create(SkPerlinNoiseShader::Type type, 514 static GrFragmentProcessor* Create(SkPerlinNoiseShader::Type type,
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887 break; 888 break;
888 } 889 }
889 890
890 if (turbulence.stitchTiles()) { 891 if (turbulence.stitchTiles()) {
891 key |= 0x4; // Flip the 3rd bit if tile stitching is on 892 key |= 0x4; // Flip the 3rd bit if tile stitching is on
892 } 893 }
893 894
894 b->add32(key); 895 b->add32(key);
895 } 896 }
896 897
897 void GrGLPerlinNoise::onSetData(const GrGLProgramDataManager& pdman, const GrPro cessor& processor) { 898 void GrGLPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman,
899 const GrProcessor& processor) {
898 INHERITED::onSetData(pdman, processor); 900 INHERITED::onSetData(pdman, processor);
899 901
900 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>( ); 902 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>( );
901 903
902 const SkVector& baseFrequency = turbulence.baseFrequency(); 904 const SkVector& baseFrequency = turbulence.baseFrequency();
903 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); 905 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
904 906
905 if (turbulence.stitchTiles()) { 907 if (turbulence.stitchTiles()) {
906 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a(); 908 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a();
907 pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), 909 pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
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993 str->append(" seed: "); 995 str->append(" seed: ");
994 str->appendScalar(fSeed); 996 str->appendScalar(fSeed);
995 str->append(" stitch tiles: "); 997 str->append(" stitch tiles: ");
996 str->append(fStitchTiles ? "true " : "false "); 998 str->append(fStitchTiles ? "true " : "false ");
997 999
998 this->INHERITED::toString(str); 1000 this->INHERITED::toString(str);
999 1001
1000 str->append(")"); 1002 str->append(")");
1001 } 1003 }
1002 #endif 1004 #endif
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