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Side by Side Diff: src/effects/SkColorCubeFilter.cpp

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorCubeFilter.h" 8 #include "SkColorCubeFilter.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkOnce.h" 10 #include "SkOnce.h"
11 #include "SkOpts.h" 11 #include "SkOpts.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkUnPreMultiply.h" 13 #include "SkUnPreMultiply.h"
14 #include "SkWriteBuffer.h" 14 #include "SkWriteBuffer.h"
15 #if SK_SUPPORT_GPU 15 #if SK_SUPPORT_GPU
16 #include "GrContext.h" 16 #include "GrContext.h"
17 #include "GrCoordTransform.h" 17 #include "GrCoordTransform.h"
18 #include "GrInvariantOutput.h" 18 #include "GrInvariantOutput.h"
19 #include "GrTexturePriv.h" 19 #include "GrTexturePriv.h"
20 #include "SkGr.h" 20 #include "SkGr.h"
21 #include "gl/GrGLFragmentProcessor.h" 21 #include "gl/GrGLFragmentProcessor.h"
22 #include "gl/builders/GrGLProgramBuilder.h" 22 #include "gl/builders/GrGLProgramBuilder.h"
23 #include "glsl/GrGLSLProgramDataManager.h"
23 #endif 24 #endif
24 25
25 /////////////////////////////////////////////////////////////////////////////// 26 ///////////////////////////////////////////////////////////////////////////////
26 namespace { 27 namespace {
27 28
28 int32_t SkNextColorCubeUniqueID() { 29 int32_t SkNextColorCubeUniqueID() {
29 static int32_t gColorCubeUniqueID; 30 static int32_t gColorCubeUniqueID;
30 // do a loop in case our global wraps around, as we never want to return a 0 31 // do a loop in case our global wraps around, as we never want to return a 0
31 int32_t genID; 32 int32_t genID;
32 do { 33 do {
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176 class GLProcessor : public GrGLFragmentProcessor { 177 class GLProcessor : public GrGLFragmentProcessor {
177 public: 178 public:
178 GLProcessor(const GrProcessor&); 179 GLProcessor(const GrProcessor&);
179 virtual ~GLProcessor(); 180 virtual ~GLProcessor();
180 181
181 virtual void emitCode(EmitArgs&) override; 182 virtual void emitCode(EmitArgs&) override;
182 183
183 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce ssorKeyBuilder*); 184 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce ssorKeyBuilder*);
184 185
185 protected: 186 protected:
186 void onSetData(const GrGLProgramDataManager&, const GrProcessor&) overri de; 187 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over ride;
187 188
188 private: 189 private:
189 GrGLProgramDataManager::UniformHandle fColorCubeSizeUni; 190 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni;
190 GrGLProgramDataManager::UniformHandle fColorCubeInvSizeUni; 191 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni;
191 192
192 typedef GrGLFragmentProcessor INHERITED; 193 typedef GrGLFragmentProcessor INHERITED;
193 }; 194 };
194 195
195 private: 196 private:
196 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 197 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
197 GrProcessorKeyBuilder* b) const override; 198 GrProcessorKeyBuilder* b) const override;
198 199
199 GrGLFragmentProcessor* onCreateGLInstance() const override; 200 GrGLFragmentProcessor* onCreateGLInstance() const override;
200 201
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284 fsBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor); 285 fsBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
285 fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords1); 286 fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
286 fsBuilder->codeAppend(".rgb, "); 287 fsBuilder->codeAppend(".rgb, ");
287 fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords2); 288 fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
288 289
289 // Premultiply color by alpha. Note that the input alpha is not modified by this shader. 290 // Premultiply color by alpha. Note that the input alpha is not modified by this shader.
290 fsBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n", 291 fsBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n",
291 cubeIdx, nonZeroAlpha, args.fInputColor); 292 cubeIdx, nonZeroAlpha, args.fInputColor);
292 } 293 }
293 294
294 void GrColorCubeEffect::GLProcessor::onSetData(const GrGLProgramDataManager& pdm an, 295 void GrColorCubeEffect::GLProcessor::onSetData(const GrGLSLProgramDataManager& p dman,
295 const GrProcessor& proc) { 296 const GrProcessor& proc) {
296 const GrColorCubeEffect& colorCube = proc.cast<GrColorCubeEffect>(); 297 const GrColorCubeEffect& colorCube = proc.cast<GrColorCubeEffect>();
297 SkScalar size = SkIntToScalar(colorCube.colorCubeSize()); 298 SkScalar size = SkIntToScalar(colorCube.colorCubeSize());
298 pdman.set1f(fColorCubeSizeUni, SkScalarToFloat(size)); 299 pdman.set1f(fColorCubeSizeUni, SkScalarToFloat(size));
299 pdman.set1f(fColorCubeInvSizeUni, SkScalarToFloat(SkScalarInvert(size))); 300 pdman.set1f(fColorCubeInvSizeUni, SkScalarToFloat(SkScalarInvert(size)));
300 } 301 }
301 302
302 void GrColorCubeEffect::GLProcessor::GenKey(const GrProcessor& proc, 303 void GrColorCubeEffect::GLProcessor::GenKey(const GrProcessor& proc,
303 const GrGLSLCaps&, GrProcessorKeyBui lder* b) { 304 const GrGLSLCaps&, GrProcessorKeyBui lder* b) {
304 } 305 }
305 306
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324 if (textureCube) { 325 if (textureCube) {
325 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub e); 326 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub e);
326 } else { 327 } else {
327 return nullptr; 328 return nullptr;
328 } 329 }
329 } 330 }
330 331
331 return GrColorCubeEffect::Create(textureCube); 332 return GrColorCubeEffect::Create(textureCube);
332 } 333 }
333 #endif 334 #endif
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