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Side by Side Diff: src/core/SkLightingShader.cpp

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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125 125
126 //////////////////////////////////////////////////////////////////////////// 126 ////////////////////////////////////////////////////////////////////////////
127 127
128 #if SK_SUPPORT_GPU 128 #if SK_SUPPORT_GPU
129 129
130 #include "GrCoordTransform.h" 130 #include "GrCoordTransform.h"
131 #include "GrFragmentProcessor.h" 131 #include "GrFragmentProcessor.h"
132 #include "GrTextureAccess.h" 132 #include "GrTextureAccess.h"
133 #include "gl/GrGLProcessor.h" 133 #include "gl/GrGLProcessor.h"
134 #include "gl/builders/GrGLProgramBuilder.h" 134 #include "gl/builders/GrGLProgramBuilder.h"
135 #include "glsl/GrGLSLProgramDataManager.h"
135 #include "SkGr.h" 136 #include "SkGr.h"
136 #include "SkGrPriv.h" 137 #include "SkGrPriv.h"
137 138
138 class LightingFP : public GrFragmentProcessor { 139 class LightingFP : public GrFragmentProcessor {
139 public: 140 public:
140 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& diffMatrix , 141 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& diffMatrix ,
141 const SkMatrix& normMatrix, const GrTextureParams& diffParams, 142 const SkMatrix& normMatrix, const GrTextureParams& diffParams,
142 const GrTextureParams& normParams, const SkLightingShader::Lights * lights, 143 const GrTextureParams& normParams, const SkLightingShader::Lights * lights,
143 const SkVector& invNormRotation) 144 const SkVector& invNormRotation)
144 : fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParam s.filterMode()) 145 : fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParam s.filterMode())
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230 } 231 }
231 232
232 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, 233 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
233 GrProcessorKeyBuilder* b) { 234 GrProcessorKeyBuilder* b) {
234 // const LightingFP& lightingFP = proc.cast<LightingFP>(); 235 // const LightingFP& lightingFP = proc.cast<LightingFP>();
235 // only one shader generated currently 236 // only one shader generated currently
236 b->add32(0x0); 237 b->add32(0x0);
237 } 238 }
238 239
239 protected: 240 protected:
240 void onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& p roc) override { 241 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
241 const LightingFP& lightingFP = proc.cast<LightingFP>(); 242 const LightingFP& lightingFP = proc.cast<LightingFP>();
242 243
243 const SkVector3& lightDir = lightingFP.lightDir(); 244 const SkVector3& lightDir = lightingFP.lightDir();
244 if (lightDir != fLightDir) { 245 if (lightDir != fLightDir) {
245 pdman.set3fv(fLightDirUni, 1, &lightDir.fX); 246 pdman.set3fv(fLightDirUni, 1, &lightDir.fX);
246 fLightDir = lightDir; 247 fLightDir = lightDir;
247 } 248 }
248 249
249 const SkColor3f& lightColor = lightingFP.lightColor(); 250 const SkColor3f& lightColor = lightingFP.lightColor();
250 if (lightColor != fLightColor) { 251 if (lightColor != fLightColor) {
251 pdman.set3fv(fLightColorUni, 1, &lightColor.fX); 252 pdman.set3fv(fLightColorUni, 1, &lightColor.fX);
252 fLightColor = lightColor; 253 fLightColor = lightColor;
253 } 254 }
254 255
255 const SkColor3f& ambientColor = lightingFP.ambientColor(); 256 const SkColor3f& ambientColor = lightingFP.ambientColor();
256 if (ambientColor != fAmbientColor) { 257 if (ambientColor != fAmbientColor) {
257 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); 258 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX);
258 fAmbientColor = ambientColor; 259 fAmbientColor = ambientColor;
259 } 260 }
260 261
261 const SkVector& invNormRotation = lightingFP.invNormRotation(); 262 const SkVector& invNormRotation = lightingFP.invNormRotation();
262 if (invNormRotation != fInvNormRotation) { 263 if (invNormRotation != fInvNormRotation) {
263 pdman.set2fv(fXformUni, 1, &invNormRotation.fX); 264 pdman.set2fv(fXformUni, 1, &invNormRotation.fX);
264 fInvNormRotation = invNormRotation; 265 fInvNormRotation = invNormRotation;
265 } 266 }
266 } 267 }
267 268
268 private: 269 private:
269 SkVector3 fLightDir; 270 SkVector3 fLightDir;
270 GrGLProgramDataManager::UniformHandle fLightDirUni; 271 GrGLSLProgramDataManager::UniformHandle fLightDirUni;
271 272
272 SkColor3f fLightColor; 273 SkColor3f fLightColor;
273 GrGLProgramDataManager::UniformHandle fLightColorUni; 274 GrGLSLProgramDataManager::UniformHandle fLightColorUni;
274 275
275 SkColor3f fAmbientColor; 276 SkColor3f fAmbientColor;
276 GrGLProgramDataManager::UniformHandle fAmbientColorUni; 277 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni;
277 278
278 SkVector fInvNormRotation; 279 SkVector fInvNormRotation;
279 GrGLProgramDataManager::UniformHandle fXformUni; 280 GrGLSLProgramDataManager::UniformHandle fXformUni;
280 }; 281 };
281 282
282 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override { 283 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override {
283 LightingGLFP::GenKey(*this, caps, b); 284 LightingGLFP::GenKey(*this, caps, b);
284 } 285 }
285 286
286 const char* name() const override { return "LightingFP"; } 287 const char* name() const override { return "LightingFP"; }
287 288
288 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 289 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
289 inout->mulByUnknownFourComponents(); 290 inout->mulByUnknownFourComponents();
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712 normLocalM); 713 normLocalM);
713 } 714 }
714 715
715 /////////////////////////////////////////////////////////////////////////////// 716 ///////////////////////////////////////////////////////////////////////////////
716 717
717 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) 718 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
718 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) 719 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
719 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 720 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
720 721
721 /////////////////////////////////////////////////////////////////////////////// 722 ///////////////////////////////////////////////////////////////////////////////
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