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Side by Side Diff: gm/dcshader.cpp

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gm.h" 9 #include "gm.h"
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
11 #include "GrFragmentProcessor.h" 11 #include "GrFragmentProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "effects/GrXfermodeFragmentProcessor.h" 13 #include "effects/GrXfermodeFragmentProcessor.h"
14 #include "gl/GrGLProcessor.h" 14 #include "gl/GrGLProcessor.h"
15 #include "gl/builders/GrGLProgramBuilder.h" 15 #include "gl/builders/GrGLProgramBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
16 #include "Resources.h" 17 #include "Resources.h"
17 #include "SkReadBuffer.h" 18 #include "SkReadBuffer.h"
18 #include "SkShader.h" 19 #include "SkShader.h"
19 #include "SkStream.h" 20 #include "SkStream.h"
20 #include "SkTypeface.h" 21 #include "SkTypeface.h"
21 #include "SkWriteBuffer.h" 22 #include "SkWriteBuffer.h"
22 23
23 namespace skiagm { 24 namespace skiagm {
24 25
25 /////////////////////////////////////////////////////////////////////////////// 26 ///////////////////////////////////////////////////////////////////////////////
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo rds, 0).c_str()); 70 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo rds, 0).c_str());
70 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 71 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
71 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 72 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
72 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 73 "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
73 "(r.x + r.y) / 20.0," 74 "(r.x + r.y) / 20.0,"
74 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);"); 75 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);");
75 fpb->codeAppendf("color.rgb *= color.a;" 76 fpb->codeAppendf("color.rgb *= color.a;"
76 "%s = color * %s;", 77 "%s = color * %s;",
77 args.fOutputColor, GrGLSLExpr4(args.fInputCo lor).c_str()); 78 args.fOutputColor, GrGLSLExpr4(args.fInputCo lor).c_str());
78 } 79 }
79 void onSetData(const GrGLProgramDataManager&, const GrProcessor&) ov erride {} 80 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override {}
80 }; 81 };
81 return new DCGLFP; 82 return new DCGLFP;
82 } 83 }
83 84
84 const char* name() const override { return "DCFP"; } 85 const char* name() const override { return "DCFP"; }
85 86
86 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 87 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
87 inout->mulByUnknownFourComponents(); 88 inout->mulByUnknownFourComponents();
88 } 89 }
89 90
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288 }; 289 };
289 290
290 SkTArray<Prim*> fPrims; 291 SkTArray<Prim*> fPrims;
291 292
292 typedef GM INHERITED; 293 typedef GM INHERITED;
293 }; 294 };
294 295
295 DEF_GM(return new DCShaderGM;) 296 DEF_GM(return new DCShaderGM;)
296 } 297 }
297 #endif 298 #endif
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