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Side by Side Diff: core/src/fxcrt/fx_basic_util.cpp

Issue 1427633010: Fix relative includes within core/ (Closed) Base URL: https://pdfium.googlesource.com/pdfium@master
Patch Set: rebase Created 5 years, 1 month ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "../../include/fxcrt/fx_basic.h" 7 #include "core/include/fxcrt/fx_basic.h"
8
8 #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ 9 #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
9 #include <sys/types.h> 10 #include <sys/types.h>
10 #include <dirent.h> 11 #include <dirent.h>
11 #else 12 #else
12 #include <direct.h> 13 #include <direct.h>
13 #endif 14 #endif
15
14 CFX_PrivateData::~CFX_PrivateData() { 16 CFX_PrivateData::~CFX_PrivateData() {
15 ClearAll(); 17 ClearAll();
16 } 18 }
17 void FX_PRIVATEDATA::FreeData() { 19 void FX_PRIVATEDATA::FreeData() {
18 if (m_pData == NULL) { 20 if (m_pData == NULL) {
19 return; 21 return;
20 } 22 }
21 if (m_bSelfDestruct) { 23 if (m_bSelfDestruct) {
22 delete (CFX_DestructObject*)m_pData; 24 delete (CFX_DestructObject*)m_pData;
23 } else if (m_pCallback) { 25 } else if (m_pCallback) {
(...skipping 340 matching lines...) Expand 10 before | Expand all | Expand 10 after
364 d * m.b + e * m.e + f * m.h, d * m.c + e * m.f + f * m.i, 366 d * m.b + e * m.e + f * m.h, d * m.c + e * m.f + f * m.i,
365 g * m.a + h * m.d + i * m.g, g * m.b + h * m.e + i * m.h, 367 g * m.a + h * m.d + i * m.g, g * m.b + h * m.e + i * m.h,
366 g * m.c + h * m.f + i * m.i); 368 g * m.c + h * m.f + i * m.i);
367 } 369 }
368 370
369 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) { 371 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) {
370 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c, 372 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c,
371 d * v.a + e * v.b + f * v.c, 373 d * v.a + e * v.b + f * v.c,
372 g * v.a + h * v.b + i * v.c); 374 g * v.a + h * v.b + i * v.c);
373 } 375 }
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