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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "../../../include/fpdfapi/fpdf_page.h" | |
8 #include "../../../include/fpdfapi/fpdf_pageobj.h" | |
9 #include "../../../include/fpdfapi/fpdf_module.h" | |
10 #include "pageint.h" | 7 #include "pageint.h" |
| 8 |
| 9 #include "core/include/fpdfapi/fpdf_module.h" |
| 10 #include "core/include/fpdfapi/fpdf_page.h" |
| 11 #include "core/include/fpdfapi/fpdf_pageobj.h" |
| 12 |
11 void CPDF_PathObject::CopyData(const CPDF_PageObject* pSrc) { | 13 void CPDF_PathObject::CopyData(const CPDF_PageObject* pSrc) { |
12 const CPDF_PathObject* pSrcObj = (const CPDF_PathObject*)pSrc; | 14 const CPDF_PathObject* pSrcObj = (const CPDF_PathObject*)pSrc; |
13 m_Path = pSrcObj->m_Path; | 15 m_Path = pSrcObj->m_Path; |
14 m_FillType = pSrcObj->m_FillType; | 16 m_FillType = pSrcObj->m_FillType; |
15 m_bStroke = pSrcObj->m_bStroke; | 17 m_bStroke = pSrcObj->m_bStroke; |
16 m_Matrix = pSrcObj->m_Matrix; | 18 m_Matrix = pSrcObj->m_Matrix; |
17 } | 19 } |
18 void CPDF_PathObject::Transform(const CPDF_Matrix& matrix) { | 20 void CPDF_PathObject::Transform(const CPDF_Matrix& matrix) { |
19 m_Matrix.Concat(matrix); | 21 m_Matrix.Concat(matrix); |
20 CalcBoundingBox(); | 22 CalcBoundingBox(); |
(...skipping 18 matching lines...) Expand all Loading... |
39 rect.left += -0.5f; | 41 rect.left += -0.5f; |
40 rect.right += 0.5f; | 42 rect.right += 0.5f; |
41 rect.bottom += -0.5f; | 43 rect.bottom += -0.5f; |
42 rect.top += 0.5f; | 44 rect.top += 0.5f; |
43 } | 45 } |
44 m_Left = rect.left; | 46 m_Left = rect.left; |
45 m_Right = rect.right; | 47 m_Right = rect.right; |
46 m_Top = rect.top; | 48 m_Top = rect.top; |
47 m_Bottom = rect.bottom; | 49 m_Bottom = rect.bottom; |
48 } | 50 } |
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