Index: content/browser/renderer_host/media/video_capture_device_client.cc |
diff --git a/content/browser/renderer_host/media/video_capture_device_client.cc b/content/browser/renderer_host/media/video_capture_device_client.cc |
index de127994ee8b82053ff9dc905d90b30d0ab9f5c4..e92381a8589f8e4fc0fef71deb9a46b431e89098 100644 |
--- a/content/browser/renderer_host/media/video_capture_device_client.cc |
+++ b/content/browser/renderer_host/media/video_capture_device_client.cc |
@@ -138,7 +138,7 @@ class AutoReleaseBuffer : public media::VideoCaptureDevice::Client::Buffer { |
// Internal ref-counted class wrapping an incoming GpuMemoryBuffer into a |
// Texture backed VideoFrame. This VideoFrame creation is balanced by a waiting |
-// on the associated |sync_point|. After VideoFrame consumption the inserted |
+// on the associated |sync_token|. After VideoFrame consumption the inserted |
// ReleaseCallback() will be called, where the Texture is destroyed. |
// |
// This class jumps between threads due to GPU-related thread limitations, i.e. |
@@ -172,7 +172,7 @@ class VideoCaptureDeviceClient::TextureWrapHelper final |
// Recycles |memory_buffer|, deletes Image and Texture on VideoFrame release. |
void ReleaseCallback(const std::vector<GLuint>& image_ids, |
const std::vector<GLuint>& texture_ids, |
- uint32 sync_point); |
+ const gpu::SyncToken& sync_token); |
// The Command Buffer lost the GL context, f.i. GPU process crashed. Signal |
// error to our owner so the capture can be torn down. |
@@ -648,7 +648,7 @@ VideoCaptureDeviceClient::TextureWrapHelper::OnIncomingCapturedGpuMemoryBuffer( |
DCHECK(!mailbox_holder.mailbox.IsZero()); |
DCHECK(mailbox_holder.mailbox.Verify()); |
DCHECK(mailbox_holder.texture_target); |
- DCHECK(mailbox_holder.sync_point); |
+ DCHECK(mailbox_holder.sync_token.HasData()); |
mailbox_holders.push_back(mailbox_holder); |
} |
@@ -739,7 +739,7 @@ void VideoCaptureDeviceClient::TextureWrapHelper::CreateGlHelper( |
void VideoCaptureDeviceClient::TextureWrapHelper::ReleaseCallback( |
const std::vector<GLuint>& image_ids, |
const std::vector<GLuint>& texture_ids, |
- uint32 sync_point) { |
+ const gpu::SyncToken& sync_token) { |
DCHECK(capture_task_runner_->BelongsToCurrentThread()); |
DCHECK_EQ(image_ids.size(), texture_ids.size()); |