| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index 6d80d81228e5b67db86d5aa4da9886b479f18e1d..f71ae33d9a440d08acdf321bd4e75a84d405f597 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -929,7 +929,8 @@ class TextureStateTrackingContext : public TestWebGraphicsContext3D {
|
| test_capabilities_.gpu.egl_image_external = true;
|
| }
|
|
|
| - MOCK_METHOD1(waitSyncPoint, void(unsigned sync_point));
|
| + MOCK_METHOD1(waitSyncPoint,
|
| + void(unsigned sync_point, const gpu::SyncToken& sync_token));
|
| MOCK_METHOD3(texParameteri, void(GLenum target, GLenum pname, GLint param));
|
| MOCK_METHOD4(drawElements,
|
| void(GLenum mode, GLsizei count, GLenum type, GLintptr offset));
|
| @@ -987,7 +988,8 @@ TEST_F(GLRendererTest, ActiveTextureState) {
|
|
|
| // The sync points for all quads are waited on first. This sync point is
|
| // for a texture quad drawn later in the frame.
|
| - EXPECT_CALL(*context, waitSyncPoint(mailbox_sync_point)).Times(1);
|
| + EXPECT_CALL(*context, waitSyncPoint(mailbox_sync_point, gpu::SyncToken()))
|
| + .Times(1);
|
|
|
| // yuv_quad is drawn with the default linear filter.
|
| EXPECT_CALL(*context, drawElements(_, _, _, _));
|
| @@ -2141,7 +2143,8 @@ class SingleOverlayOnTopProcessor : public OverlayProcessor {
|
|
|
| class WaitSyncPointCountingContext : public TestWebGraphicsContext3D {
|
| public:
|
| - MOCK_METHOD1(waitSyncPoint, void(unsigned sync_point));
|
| + MOCK_METHOD1(waitSyncPoint,
|
| + void(unsigned sync_point, const gpu::SyncToken& sync_Token));
|
| };
|
|
|
| class MockOverlayScheduler {
|
| @@ -2220,7 +2223,7 @@ TEST_F(GLRendererTest, OverlaySyncPointsAreProcessed) {
|
|
|
| // Verify that overlay_quad actually gets turned into an overlay, and even
|
| // though it's not drawn, that its sync point is waited on.
|
| - EXPECT_CALL(*context, waitSyncPoint(sync_point)).Times(1);
|
| + EXPECT_CALL(*context, waitSyncPoint(sync_point, gpu::SyncToken())).Times(1);
|
| EXPECT_CALL(overlay_scheduler,
|
| Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
|
| BoundingRect(uv_top_left, uv_bottom_right))).Times(1);
|
|
|