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Issue 1427543002: Modified old wait sync point functions to also accept new sync tokens. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Folded sync_point into sync_tokens Created 5 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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481 ? make_scoped_ptr(new SyncQuery(gl_)) 481 ? make_scoped_ptr(new SyncQuery(gl_))
482 : available_sync_queries_.take_front(); 482 : available_sync_queries_.take_front();
483 483
484 read_lock_fence = current_sync_query_->Begin(); 484 read_lock_fence = current_sync_query_->Begin();
485 } else { 485 } else {
486 read_lock_fence = 486 read_lock_fence =
487 make_scoped_refptr(new ResourceProvider::SynchronousFence(gl_)); 487 make_scoped_refptr(new ResourceProvider::SynchronousFence(gl_));
488 } 488 }
489 resource_provider_->SetReadLockFence(read_lock_fence.get()); 489 resource_provider_->SetReadLockFence(read_lock_fence.get());
490 490
491 // Insert WaitSyncPointCHROMIUM on quad resources prior to drawing the frame, 491 // Insert WaitSyncTokenCHROMIUM on quad resources prior to drawing the frame,
492 // so that drawing can proceed without GL context switching interruptions. 492 // so that drawing can proceed without GL context switching interruptions.
493 ResourceProvider* resource_provider = resource_provider_; 493 ResourceProvider* resource_provider = resource_provider_;
494 for (const auto& pass : *frame->render_passes_in_draw_order) { 494 for (const auto& pass : *frame->render_passes_in_draw_order) {
495 for (const auto& quad : pass->quad_list) { 495 for (const auto& quad : pass->quad_list) {
496 for (ResourceId resource_id : quad->resources) 496 for (ResourceId resource_id : quad->resources)
497 resource_provider->WaitSyncPointIfNeeded(resource_id); 497 resource_provider->WaitSyncTokenIfNeeded(resource_id);
498 } 498 }
499 } 499 }
500 500
501 // TODO(enne): Do we need to reinitialize all of this state per frame? 501 // TODO(enne): Do we need to reinitialize all of this state per frame?
502 ReinitializeGLState(); 502 ReinitializeGLState();
503 } 503 }
504 504
505 void GLRenderer::DoDrawQuad(DrawingFrame* frame, 505 void GLRenderer::DoDrawQuad(DrawingFrame* frame,
506 const DrawQuad* quad, 506 const DrawQuad* quad,
507 const gfx::QuadF* clip_region) { 507 const gfx::QuadF* clip_region) {
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2694 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2694 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2695 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2695 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2696 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2696 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2697 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2697 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2698 gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); 2698 gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
2699 } else { 2699 } else {
2700 mailbox = request->texture_mailbox().mailbox(); 2700 mailbox = request->texture_mailbox().mailbox();
2701 DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_2D), 2701 DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_2D),
2702 request->texture_mailbox().target()); 2702 request->texture_mailbox().target());
2703 DCHECK(!mailbox.IsZero()); 2703 DCHECK(!mailbox.IsZero());
2704 unsigned incoming_sync_point = request->texture_mailbox().sync_point(); 2704 const gpu::SyncToken& incoming_sync_token =
2705 if (incoming_sync_point) 2705 request->texture_mailbox().sync_token();
2706 gl_->WaitSyncPointCHROMIUM(incoming_sync_point); 2706 if (incoming_sync_token.HasData())
2707 gl_->WaitSyncTokenCHROMIUM(incoming_sync_token.GetConstData());
2707 2708
2708 texture_id = 2709 texture_id =
2709 gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); 2710 gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
2710 } 2711 }
2711 GetFramebufferTexture(texture_id, RGBA_8888, window_rect); 2712 GetFramebufferTexture(texture_id, RGBA_8888, window_rect);
2712 2713
2713 unsigned sync_point = gl_->InsertSyncPointCHROMIUM(); 2714 unsigned sync_point = gl_->InsertSyncPointCHROMIUM();
2714 TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, sync_point); 2715 TextureMailbox texture_mailbox(mailbox, gpu::SyncToken(sync_point),
2716 GL_TEXTURE_2D);
2715 2717
2716 scoped_ptr<SingleReleaseCallback> release_callback; 2718 scoped_ptr<SingleReleaseCallback> release_callback;
2717 if (own_mailbox) { 2719 if (own_mailbox) {
2718 gl_->BindTexture(GL_TEXTURE_2D, 0); 2720 gl_->BindTexture(GL_TEXTURE_2D, 0);
2719 release_callback = texture_mailbox_deleter_->GetReleaseCallback( 2721 release_callback = texture_mailbox_deleter_->GetReleaseCallback(
2720 output_surface_->context_provider(), texture_id); 2722 output_surface_->context_provider(), texture_id);
2721 } else { 2723 } else {
2722 gl_->DeleteTextures(1, &texture_id); 2724 gl_->DeleteTextures(1, &texture_id);
2723 } 2725 }
2724 2726
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3542 texture_id = pending_overlay_resources_.back()->texture_id(); 3544 texture_id = pending_overlay_resources_.back()->texture_id();
3543 } 3545 }
3544 3546
3545 context_support_->ScheduleOverlayPlane( 3547 context_support_->ScheduleOverlayPlane(
3546 overlay.plane_z_order, overlay.transform, texture_id, 3548 overlay.plane_z_order, overlay.transform, texture_id,
3547 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3549 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3548 } 3550 }
3549 } 3551 }
3550 3552
3551 } // namespace cc 3553 } // namespace cc
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