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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include "base/cancelable_callback.h" | |
| 8 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/base/scoped_ptr_vector.h" | |
| 9 #include "cc/output/direct_renderer.h" | 11 #include "cc/output/direct_renderer.h" |
| 10 #include "cc/output/gl_renderer_draw_cache.h" | 12 #include "cc/output/gl_renderer_draw_cache.h" |
| 11 #include "cc/output/renderer.h" | 13 #include "cc/output/renderer.h" |
| 12 #include "cc/quads/checkerboard_draw_quad.h" | 14 #include "cc/quads/checkerboard_draw_quad.h" |
| 13 #include "cc/quads/debug_border_draw_quad.h" | 15 #include "cc/quads/debug_border_draw_quad.h" |
| 14 #include "cc/quads/io_surface_draw_quad.h" | 16 #include "cc/quads/io_surface_draw_quad.h" |
| 15 #include "cc/quads/render_pass_draw_quad.h" | 17 #include "cc/quads/render_pass_draw_quad.h" |
| 16 #include "cc/quads/solid_color_draw_quad.h" | 18 #include "cc/quads/solid_color_draw_quad.h" |
| 17 #include "cc/quads/tile_draw_quad.h" | 19 #include "cc/quads/tile_draw_quad.h" |
| 18 #include "cc/quads/yuv_video_draw_quad.h" | 20 #include "cc/quads/yuv_video_draw_quad.h" |
| 19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" | 21 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" |
| 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" | 22 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" |
| 21 #include "ui/gfx/quad_f.h" | 23 #include "ui/gfx/quad_f.h" |
| 22 | 24 |
| 25 class SkBitmap; | |
| 26 | |
| 23 namespace cc { | 27 namespace cc { |
| 24 | 28 |
| 25 class GLRendererShaderTest; | 29 class GLRendererShaderTest; |
| 26 class OutputSurface; | 30 class OutputSurface; |
| 27 class PictureDrawQuad; | 31 class PictureDrawQuad; |
| 28 class ScopedResource; | 32 class ScopedResource; |
| 29 class StreamVideoDrawQuad; | 33 class StreamVideoDrawQuad; |
| 30 class TextureDrawQuad; | 34 class TextureDrawQuad; |
| 31 class GeometryBinding; | 35 class GeometryBinding; |
| 32 class ScopedEnsureFramebufferAllocation; | 36 class ScopedEnsureFramebufferAllocation; |
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| 80 int highp_threshold_min); | 84 int highp_threshold_min); |
| 81 | 85 |
| 82 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } | 86 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } |
| 83 bool Initialize(); | 87 bool Initialize(); |
| 84 | 88 |
| 85 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } | 89 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } |
| 86 const GeometryBinding* SharedGeometry() const { | 90 const GeometryBinding* SharedGeometry() const { |
| 87 return shared_geometry_.get(); | 91 return shared_geometry_.get(); |
| 88 } | 92 } |
| 89 | 93 |
| 94 void GetFramebufferPixels(gfx::Rect rect, CopyRenderPassCallback callback); | |
|
piman
2013/04/27 00:42:25
nit: can we avoid overloading? Especially if one i
danakj
2013/04/29 14:59:05
Oh gosh, yes you're right. Renamed back to GetFram
| |
| 90 bool GetFramebufferTexture(ScopedResource* resource, gfx::Rect device_rect); | 95 bool GetFramebufferTexture(ScopedResource* resource, gfx::Rect device_rect); |
| 91 void ReleaseRenderPassTextures(); | 96 void ReleaseRenderPassTextures(); |
| 92 | 97 |
| 93 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; | 98 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; |
| 94 virtual bool BindFramebufferToTexture(DrawingFrame* frame, | 99 virtual bool BindFramebufferToTexture(DrawingFrame* frame, |
| 95 const ScopedResource* resource, | 100 const ScopedResource* resource, |
| 96 gfx::Rect framebuffer_rect) OVERRIDE; | 101 gfx::Rect framebuffer_rect) OVERRIDE; |
| 97 virtual void SetDrawViewportSize(gfx::Size viewport_size) OVERRIDE; | 102 virtual void SetDrawViewportSize(gfx::Size viewport_size) OVERRIDE; |
| 98 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE; | 103 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE; |
| 99 virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE; | 104 virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE; |
| 100 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE; | 105 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE; |
| 101 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE; | 106 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE; |
| 102 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE; | 107 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE; |
| 103 virtual bool FlippedFramebuffer() const OVERRIDE; | 108 virtual bool FlippedFramebuffer() const OVERRIDE; |
| 104 virtual void EnsureScissorTestEnabled() OVERRIDE; | 109 virtual void EnsureScissorTestEnabled() OVERRIDE; |
| 105 virtual void EnsureScissorTestDisabled() OVERRIDE; | 110 virtual void EnsureScissorTestDisabled() OVERRIDE; |
| 106 virtual void CopyCurrentRenderPassToBitmap(DrawingFrame* frame, | 111 virtual void CopyCurrentRenderPassToBitmap( |
| 107 SkBitmap* bitmap) OVERRIDE; | 112 DrawingFrame* frame, |
| 113 const CopyRenderPassCallback& callback) OVERRIDE; | |
| 108 virtual void FinishDrawingQuadList() OVERRIDE; | 114 virtual void FinishDrawingQuadList() OVERRIDE; |
| 109 | 115 |
| 110 private: | 116 private: |
| 111 friend class GLRendererShaderPixelTest; | 117 friend class GLRendererShaderPixelTest; |
| 112 friend class GLRendererShaderTest; | 118 friend class GLRendererShaderTest; |
| 113 | 119 |
| 114 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); | 120 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); |
| 115 static ManagedMemoryPolicy::PriorityCutoff PriorityCutoff( | 121 static ManagedMemoryPolicy::PriorityCutoff PriorityCutoff( |
| 116 WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff); | 122 WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff); |
| 117 | 123 |
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| 172 | 178 |
| 173 bool UseScopedTexture(DrawingFrame* frame, | 179 bool UseScopedTexture(DrawingFrame* frame, |
| 174 const ScopedResource* resource, | 180 const ScopedResource* resource, |
| 175 gfx::Rect viewport_rect); | 181 gfx::Rect viewport_rect); |
| 176 | 182 |
| 177 bool MakeContextCurrent(); | 183 bool MakeContextCurrent(); |
| 178 | 184 |
| 179 bool InitializeSharedObjects(); | 185 bool InitializeSharedObjects(); |
| 180 void CleanupSharedObjects(); | 186 void CleanupSharedObjects(); |
| 181 | 187 |
| 188 typedef base::Callback<void(bool success)> | |
| 189 AsyncGetFramebufferPixelsCleanupCallback; | |
| 190 void DoGetFramebufferPixels( | |
| 191 uint8* pixels, | |
| 192 gfx::Rect rect, | |
| 193 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback); | |
| 194 void FinishedReadback( | |
| 195 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback, | |
| 196 unsigned source_buffer, | |
| 197 scoped_ptr<uint8[]> sync_pixels, | |
| 198 uint8_t* dest_pixels, | |
| 199 gfx::Size size, | |
| 200 unsigned sync_point); | |
| 201 void PassOnSkBitmap( | |
| 202 scoped_ptr<SkBitmap> bitmap, | |
| 203 scoped_ptr<SkAutoLockPixels> lock, | |
| 204 const CopyRenderPassCallback& callback, | |
| 205 bool success); | |
| 206 | |
| 182 // WebKit:: | 207 // WebKit:: |
| 183 // WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM | 208 // WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM |
| 184 // implementation. | 209 // implementation. |
| 185 virtual void onMemoryAllocationChanged( | 210 virtual void onMemoryAllocationChanged( |
| 186 WebKit::WebGraphicsMemoryAllocation allocation) OVERRIDE; | 211 WebKit::WebGraphicsMemoryAllocation allocation) OVERRIDE; |
| 187 void DiscardBackbuffer(); | 212 void DiscardBackbuffer(); |
| 188 void EnsureBackbuffer(); | 213 void EnsureBackbuffer(); |
| 189 void EnforceMemoryPolicy(); | 214 void EnforceMemoryPolicy(); |
| 190 | 215 |
| 191 RendererCapabilities capabilities_; | 216 RendererCapabilities capabilities_; |
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| 371 bool is_backbuffer_discarded_; | 396 bool is_backbuffer_discarded_; |
| 372 bool discard_backbuffer_when_not_visible_; | 397 bool discard_backbuffer_when_not_visible_; |
| 373 bool is_using_bind_uniform_; | 398 bool is_using_bind_uniform_; |
| 374 bool visible_; | 399 bool visible_; |
| 375 bool is_scissor_enabled_; | 400 bool is_scissor_enabled_; |
| 376 bool blend_shadow_; | 401 bool blend_shadow_; |
| 377 unsigned program_shadow_; | 402 unsigned program_shadow_; |
| 378 TexturedQuadDrawCache draw_cache_; | 403 TexturedQuadDrawCache draw_cache_; |
| 379 int highp_threshold_min_; | 404 int highp_threshold_min_; |
| 380 | 405 |
| 406 struct PendingAsyncReadPixels; | |
| 407 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_; | |
| 408 | |
| 381 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 409 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; |
| 382 | 410 |
| 383 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; | 411 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; |
| 384 | 412 |
| 385 SkBitmap on_demand_tile_raster_bitmap_; | 413 SkBitmap on_demand_tile_raster_bitmap_; |
| 386 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; | 414 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; |
| 387 | 415 |
| 388 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 416 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| 389 }; | 417 }; |
| 390 | 418 |
| 391 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 419 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
| 392 // call made by the compositor. Useful for debugging rendering issues but | 420 // call made by the compositor. Useful for debugging rendering issues but |
| 393 // will significantly degrade performance. | 421 // will significantly degrade performance. |
| 394 #define DEBUG_GL_CALLS 0 | 422 #define DEBUG_GL_CALLS 0 |
| 395 | 423 |
| 396 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 424 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
| 397 #define GLC(context, x) \ | 425 #define GLC(context, x) \ |
| 398 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 426 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
| 399 #else | 427 #else |
| 400 #define GLC(context, x) (x) | 428 #define GLC(context, x) (x) |
| 401 #endif | 429 #endif |
| 402 | 430 |
| 403 } // namespace cc | 431 } // namespace cc |
| 404 | 432 |
| 405 #endif // CC_OUTPUT_GL_RENDERER_H_ | 433 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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