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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include "base/cancelable_callback.h" | |
8 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/base/scoped_ptr_vector.h" | |
9 #include "cc/output/direct_renderer.h" | 11 #include "cc/output/direct_renderer.h" |
10 #include "cc/output/gl_renderer_draw_cache.h" | 12 #include "cc/output/gl_renderer_draw_cache.h" |
11 #include "cc/output/renderer.h" | 13 #include "cc/output/renderer.h" |
12 #include "cc/quads/checkerboard_draw_quad.h" | 14 #include "cc/quads/checkerboard_draw_quad.h" |
13 #include "cc/quads/debug_border_draw_quad.h" | 15 #include "cc/quads/debug_border_draw_quad.h" |
14 #include "cc/quads/io_surface_draw_quad.h" | 16 #include "cc/quads/io_surface_draw_quad.h" |
15 #include "cc/quads/render_pass_draw_quad.h" | 17 #include "cc/quads/render_pass_draw_quad.h" |
16 #include "cc/quads/solid_color_draw_quad.h" | 18 #include "cc/quads/solid_color_draw_quad.h" |
17 #include "cc/quads/tile_draw_quad.h" | 19 #include "cc/quads/tile_draw_quad.h" |
18 #include "cc/quads/yuv_video_draw_quad.h" | 20 #include "cc/quads/yuv_video_draw_quad.h" |
19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" | 21 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" |
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" | 22 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" |
21 #include "ui/gfx/quad_f.h" | 23 #include "ui/gfx/quad_f.h" |
22 | 24 |
25 class SkBitmap; | |
26 | |
23 namespace cc { | 27 namespace cc { |
24 | 28 |
25 class GLRendererShaderTest; | 29 class GLRendererShaderTest; |
26 class OutputSurface; | 30 class OutputSurface; |
27 class PictureDrawQuad; | 31 class PictureDrawQuad; |
28 class ScopedResource; | 32 class ScopedResource; |
29 class StreamVideoDrawQuad; | 33 class StreamVideoDrawQuad; |
30 class TextureDrawQuad; | 34 class TextureDrawQuad; |
31 class GeometryBinding; | 35 class GeometryBinding; |
32 class ScopedEnsureFramebufferAllocation; | 36 class ScopedEnsureFramebufferAllocation; |
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80 int highp_threshold_min); | 84 int highp_threshold_min); |
81 | 85 |
82 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } | 86 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } |
83 bool Initialize(); | 87 bool Initialize(); |
84 | 88 |
85 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } | 89 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } |
86 const GeometryBinding* SharedGeometry() const { | 90 const GeometryBinding* SharedGeometry() const { |
87 return shared_geometry_.get(); | 91 return shared_geometry_.get(); |
88 } | 92 } |
89 | 93 |
94 void GetFramebufferPixels(gfx::Rect rect, CopyRenderPassCallback callback); | |
piman
2013/04/27 00:42:25
nit: can we avoid overloading? Especially if one i
danakj
2013/04/29 14:59:05
Oh gosh, yes you're right. Renamed back to GetFram
| |
90 bool GetFramebufferTexture(ScopedResource* resource, gfx::Rect device_rect); | 95 bool GetFramebufferTexture(ScopedResource* resource, gfx::Rect device_rect); |
91 void ReleaseRenderPassTextures(); | 96 void ReleaseRenderPassTextures(); |
92 | 97 |
93 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; | 98 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; |
94 virtual bool BindFramebufferToTexture(DrawingFrame* frame, | 99 virtual bool BindFramebufferToTexture(DrawingFrame* frame, |
95 const ScopedResource* resource, | 100 const ScopedResource* resource, |
96 gfx::Rect framebuffer_rect) OVERRIDE; | 101 gfx::Rect framebuffer_rect) OVERRIDE; |
97 virtual void SetDrawViewportSize(gfx::Size viewport_size) OVERRIDE; | 102 virtual void SetDrawViewportSize(gfx::Size viewport_size) OVERRIDE; |
98 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE; | 103 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE; |
99 virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE; | 104 virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE; |
100 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE; | 105 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE; |
101 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE; | 106 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE; |
102 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE; | 107 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE; |
103 virtual bool FlippedFramebuffer() const OVERRIDE; | 108 virtual bool FlippedFramebuffer() const OVERRIDE; |
104 virtual void EnsureScissorTestEnabled() OVERRIDE; | 109 virtual void EnsureScissorTestEnabled() OVERRIDE; |
105 virtual void EnsureScissorTestDisabled() OVERRIDE; | 110 virtual void EnsureScissorTestDisabled() OVERRIDE; |
106 virtual void CopyCurrentRenderPassToBitmap(DrawingFrame* frame, | 111 virtual void CopyCurrentRenderPassToBitmap( |
107 SkBitmap* bitmap) OVERRIDE; | 112 DrawingFrame* frame, |
113 const CopyRenderPassCallback& callback) OVERRIDE; | |
108 virtual void FinishDrawingQuadList() OVERRIDE; | 114 virtual void FinishDrawingQuadList() OVERRIDE; |
109 | 115 |
110 private: | 116 private: |
111 friend class GLRendererShaderPixelTest; | 117 friend class GLRendererShaderPixelTest; |
112 friend class GLRendererShaderTest; | 118 friend class GLRendererShaderTest; |
113 | 119 |
114 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); | 120 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); |
115 static ManagedMemoryPolicy::PriorityCutoff PriorityCutoff( | 121 static ManagedMemoryPolicy::PriorityCutoff PriorityCutoff( |
116 WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff); | 122 WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff); |
117 | 123 |
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172 | 178 |
173 bool UseScopedTexture(DrawingFrame* frame, | 179 bool UseScopedTexture(DrawingFrame* frame, |
174 const ScopedResource* resource, | 180 const ScopedResource* resource, |
175 gfx::Rect viewport_rect); | 181 gfx::Rect viewport_rect); |
176 | 182 |
177 bool MakeContextCurrent(); | 183 bool MakeContextCurrent(); |
178 | 184 |
179 bool InitializeSharedObjects(); | 185 bool InitializeSharedObjects(); |
180 void CleanupSharedObjects(); | 186 void CleanupSharedObjects(); |
181 | 187 |
188 typedef base::Callback<void(bool success)> | |
189 AsyncGetFramebufferPixelsCleanupCallback; | |
190 void DoGetFramebufferPixels( | |
191 uint8* pixels, | |
192 gfx::Rect rect, | |
193 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback); | |
194 void FinishedReadback( | |
195 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback, | |
196 unsigned source_buffer, | |
197 scoped_ptr<uint8[]> sync_pixels, | |
198 uint8_t* dest_pixels, | |
199 gfx::Size size, | |
200 unsigned sync_point); | |
201 void PassOnSkBitmap( | |
202 scoped_ptr<SkBitmap> bitmap, | |
203 scoped_ptr<SkAutoLockPixels> lock, | |
204 const CopyRenderPassCallback& callback, | |
205 bool success); | |
206 | |
182 // WebKit:: | 207 // WebKit:: |
183 // WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM | 208 // WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM |
184 // implementation. | 209 // implementation. |
185 virtual void onMemoryAllocationChanged( | 210 virtual void onMemoryAllocationChanged( |
186 WebKit::WebGraphicsMemoryAllocation allocation) OVERRIDE; | 211 WebKit::WebGraphicsMemoryAllocation allocation) OVERRIDE; |
187 void DiscardBackbuffer(); | 212 void DiscardBackbuffer(); |
188 void EnsureBackbuffer(); | 213 void EnsureBackbuffer(); |
189 void EnforceMemoryPolicy(); | 214 void EnforceMemoryPolicy(); |
190 | 215 |
191 RendererCapabilities capabilities_; | 216 RendererCapabilities capabilities_; |
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371 bool is_backbuffer_discarded_; | 396 bool is_backbuffer_discarded_; |
372 bool discard_backbuffer_when_not_visible_; | 397 bool discard_backbuffer_when_not_visible_; |
373 bool is_using_bind_uniform_; | 398 bool is_using_bind_uniform_; |
374 bool visible_; | 399 bool visible_; |
375 bool is_scissor_enabled_; | 400 bool is_scissor_enabled_; |
376 bool blend_shadow_; | 401 bool blend_shadow_; |
377 unsigned program_shadow_; | 402 unsigned program_shadow_; |
378 TexturedQuadDrawCache draw_cache_; | 403 TexturedQuadDrawCache draw_cache_; |
379 int highp_threshold_min_; | 404 int highp_threshold_min_; |
380 | 405 |
406 struct PendingAsyncReadPixels; | |
407 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_; | |
408 | |
381 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 409 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; |
382 | 410 |
383 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; | 411 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; |
384 | 412 |
385 SkBitmap on_demand_tile_raster_bitmap_; | 413 SkBitmap on_demand_tile_raster_bitmap_; |
386 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; | 414 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; |
387 | 415 |
388 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 416 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
389 }; | 417 }; |
390 | 418 |
391 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 419 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
392 // call made by the compositor. Useful for debugging rendering issues but | 420 // call made by the compositor. Useful for debugging rendering issues but |
393 // will significantly degrade performance. | 421 // will significantly degrade performance. |
394 #define DEBUG_GL_CALLS 0 | 422 #define DEBUG_GL_CALLS 0 |
395 | 423 |
396 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 424 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
397 #define GLC(context, x) \ | 425 #define GLC(context, x) \ |
398 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 426 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
399 #else | 427 #else |
400 #define GLC(context, x) (x) | 428 #define GLC(context, x) (x) |
401 #endif | 429 #endif |
402 | 430 |
403 } // namespace cc | 431 } // namespace cc |
404 | 432 |
405 #endif // CC_OUTPUT_GL_RENDERER_H_ | 433 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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