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Side by Side Diff: media/audio/audio_manager.h

Issue 14273018: Use the browser UI thread for audio on OSX. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Comments. Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_ 6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
105 // When you are done with it, call |Stop()| and |Close()| to release it. 105 // When you are done with it, call |Stop()| and |Close()| to release it.
106 virtual AudioInputStream* MakeAudioInputStream( 106 virtual AudioInputStream* MakeAudioInputStream(
107 const AudioParameters& params, const std::string& device_id) = 0; 107 const AudioParameters& params, const std::string& device_id) = 0;
108 108
109 // Used to determine if something else is currently making use of audio input. 109 // Used to determine if something else is currently making use of audio input.
110 virtual bool IsRecordingInProcess() = 0; 110 virtual bool IsRecordingInProcess() = 0;
111 111
112 // Returns message loop used for audio IO. 112 // Returns message loop used for audio IO.
113 virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() = 0; 113 virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() = 0;
114 114
115 // Heavyweight tasks should use GetWorkerLoop() instead of GetMessageLoop().
116 // On most platforms they are the same, but some share the UI loop with the
117 // audio IO loop.
118 virtual scoped_refptr<base::MessageLoopProxy> GetWorkerLoop() = 0;
119
115 // Allows clients to listen for device state changes; e.g. preferred sample 120 // Allows clients to listen for device state changes; e.g. preferred sample
116 // rate or channel layout changes. The typical response to receiving this 121 // rate or channel layout changes. The typical response to receiving this
117 // callback is to recreate the stream. 122 // callback is to recreate the stream.
118 class AudioDeviceListener { 123 class AudioDeviceListener {
119 public: 124 public:
120 virtual void OnDeviceChange() = 0; 125 virtual void OnDeviceChange() = 0;
121 }; 126 };
122 127
123 virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0; 128 virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0;
124 virtual void RemoveOutputDeviceChangeListener( 129 virtual void RemoveOutputDeviceChangeListener(
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139 protected: 144 protected:
140 AudioManager(); 145 AudioManager();
141 146
142 private: 147 private:
143 DISALLOW_COPY_AND_ASSIGN(AudioManager); 148 DISALLOW_COPY_AND_ASSIGN(AudioManager);
144 }; 149 };
145 150
146 } // namespace media 151 } // namespace media
147 152
148 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ 153 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_
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