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Issue 14273018: Use the browser UI thread for audio on OSX. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Really fix tests. Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_manager_base.h" 5 #include "media/audio/audio_manager_base.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/bind_helpers.h" 8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
9 #include "base/message_loop_proxy.h" 10 #include "base/message_loop_proxy.h"
10 #include "base/threading/thread.h" 11 #include "base/threading/thread.h"
12 #include "build/build_config.h"
11 #include "media/audio/audio_output_dispatcher_impl.h" 13 #include "media/audio/audio_output_dispatcher_impl.h"
12 #include "media/audio/audio_output_proxy.h" 14 #include "media/audio/audio_output_proxy.h"
13 #include "media/audio/audio_output_resampler.h" 15 #include "media/audio/audio_output_resampler.h"
14 #include "media/audio/audio_util.h" 16 #include "media/audio/audio_util.h"
15 #include "media/audio/fake_audio_input_stream.h" 17 #include "media/audio/fake_audio_input_stream.h"
16 #include "media/audio/fake_audio_output_stream.h" 18 #include "media/audio/fake_audio_output_stream.h"
19 #include "media/base/media_switches.h"
17 20
18 namespace media { 21 namespace media {
19 22
20 static const int kStreamCloseDelaySeconds = 5; 23 static const int kStreamCloseDelaySeconds = 5;
21 24
22 // Default maximum number of output streams that can be open simultaneously 25 // Default maximum number of output streams that can be open simultaneously
23 // for all platforms. 26 // for all platforms.
24 static const int kDefaultMaxOutputStreams = 16; 27 static const int kDefaultMaxOutputStreams = 16;
25 28
26 // Default maximum number of input streams that can be open simultaneously 29 // Default maximum number of input streams that can be open simultaneously
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 private: 72 private:
70 const DispatcherParams* dispatcher_; 73 const DispatcherParams* dispatcher_;
71 }; 74 };
72 75
73 AudioManagerBase::AudioManagerBase() 76 AudioManagerBase::AudioManagerBase()
74 : num_active_input_streams_(0), 77 : num_active_input_streams_(0),
75 max_num_output_streams_(kDefaultMaxOutputStreams), 78 max_num_output_streams_(kDefaultMaxOutputStreams),
76 max_num_input_streams_(kDefaultMaxInputStreams), 79 max_num_input_streams_(kDefaultMaxInputStreams),
77 num_output_streams_(0), 80 num_output_streams_(0),
78 num_input_streams_(0), 81 num_input_streams_(0),
82 // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
83 // block the UI thread when swapping devices.
79 output_listeners_( 84 output_listeners_(
80 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY), 85 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
81 audio_thread_(new base::Thread("AudioThread")) { 86 audio_thread_(new base::Thread("AudioThread")) {
82 #if defined(OS_WIN) 87 #if defined(OS_WIN)
83 audio_thread_->init_com_with_mta(true); 88 audio_thread_->init_com_with_mta(true);
89 #elif defined(OS_MACOSX)
Chris Rogers 2013/06/04 19:16:52 It'd be nice to have the ability to run on the mai
DaleCurtis 2013/06/04 20:03:14 I've changed the code so the only OS_MACOSX necess
90 // CoreAudio calls must occur on the main thread of the process, which in our
91 // case is sadly the browser UI thread. Failure to execute calls on the right
92 // thread leads to crashes and odd behavior. See http://crbug.com/158170.
93 // TODO(dalecurtis): We should require the message loop to be passed in.
94 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
95 if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
96 base::MessageLoopProxy::current() &&
97 base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) {
98 message_loop_ = base::MessageLoopProxy::current();
99 return;
100 }
84 #endif 101 #endif
85 #if defined(OS_MACOSX) 102
86 // On Mac, use a UI loop to get native message pump so that CoreAudio property
87 // listener callbacks fire.
88 CHECK(audio_thread_->StartWithOptions(
89 base::Thread::Options(base::MessageLoop::TYPE_UI, 0)));
90 #else
91 CHECK(audio_thread_->Start()); 103 CHECK(audio_thread_->Start());
92 #endif
93 message_loop_ = audio_thread_->message_loop_proxy(); 104 message_loop_ = audio_thread_->message_loop_proxy();
94 } 105 }
95 106
96 AudioManagerBase::~AudioManagerBase() { 107 AudioManagerBase::~AudioManagerBase() {
97 // The platform specific AudioManager implementation must have already 108 // The platform specific AudioManager implementation must have already
98 // stopped the audio thread. Otherwise, we may destroy audio streams before 109 // stopped the audio thread. Otherwise, we may destroy audio streams before
99 // stopping the thread, resulting an unexpected behavior. 110 // stopping the thread, resulting an unexpected behavior.
100 // This way we make sure activities of the audio streams are all stopped 111 // This way we make sure activities of the audio streams are all stopped
101 // before we destroy them. 112 // before we destroy them.
102 CHECK(!audio_thread_.get()); 113 CHECK(!audio_thread_.get());
103 // All the output streams should have been deleted. 114 // All the output streams should have been deleted.
104 DCHECK_EQ(0, num_output_streams_); 115 DCHECK_EQ(0, num_output_streams_);
105 // All the input streams should have been deleted. 116 // All the input streams should have been deleted.
106 DCHECK_EQ(0, num_input_streams_); 117 DCHECK_EQ(0, num_input_streams_);
107 } 118 }
108 119
109 string16 AudioManagerBase::GetAudioInputDeviceModel() { 120 string16 AudioManagerBase::GetAudioInputDeviceModel() {
110 return string16(); 121 return string16();
111 } 122 }
112 123
113 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() { 124 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
114 return message_loop_; 125 return message_loop_;
115 } 126 }
116 127
128 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
129 // Lazily start the worker thread.
130 if (!audio_thread_->IsRunning())
131 CHECK(audio_thread_->Start());
132
133 return audio_thread_->message_loop_proxy();
134 }
135
117 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream( 136 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
118 const AudioParameters& params, 137 const AudioParameters& params,
119 const std::string& input_device_id) { 138 const std::string& input_device_id) {
120 // TODO(miu): Fix ~50 call points across several unit test modules to call 139 // TODO(miu): Fix ~50 call points across several unit test modules to call
121 // this method on the audio thread, then uncomment the following: 140 // this method on the audio thread, then uncomment the following:
122 // DCHECK(message_loop_->BelongsToCurrentThread()); 141 // DCHECK(message_loop_->BelongsToCurrentThread());
123 142
124 if (!params.IsValid()) { 143 if (!params.IsValid()) {
125 DLOG(ERROR) << "Audio parameters are invalid"; 144 DLOG(ERROR) << "Audio parameters are invalid";
126 return NULL; 145 return NULL;
(...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after
310 // via a local variable while not holding the audio thread lock. 329 // via a local variable while not holding the audio thread lock.
311 scoped_ptr<base::Thread> audio_thread; 330 scoped_ptr<base::Thread> audio_thread;
312 { 331 {
313 base::AutoLock lock(audio_thread_lock_); 332 base::AutoLock lock(audio_thread_lock_);
314 audio_thread_.swap(audio_thread); 333 audio_thread_.swap(audio_thread);
315 } 334 }
316 335
317 if (!audio_thread) 336 if (!audio_thread)
318 return; 337 return;
319 338
320 CHECK_NE(base::MessageLoop::current(), audio_thread->message_loop()); 339 #if defined(OS_MACOSX)
340 // Only true when we're sharing the UI message loop with the browser. The UI
341 // loop is no longer running at this time and browser destruction is imminent.
342 if (message_loop_->BelongsToCurrentThread()) {
343 // After ShutdownOnAudioThread() there should be no tasks running on the
344 // |worker_loop_|.
Chris Rogers 2013/06/04 19:16:52 I see no member variable called |worker_loop_| - c
DaleCurtis 2013/06/04 20:03:14 Comment removed. It's not really helpful given the
345 ShutdownOnAudioThread();
346 audio_thread->Stop();
347 return;
348 }
349 #endif
321 350
322 // We must use base::Unretained since Shutdown might have been called from 351 message_loop_->PostTask(FROM_HERE, base::Bind(
323 // the destructor and we can't alter the refcount of the object at that point. 352 &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
324 audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind(
325 &AudioManagerBase::ShutdownOnAudioThread,
326 base::Unretained(this)));
327 353
328 // Stop() will wait for any posted messages to be processed first. 354 // Stop() will wait for any posted messages to be processed first.
329 audio_thread->Stop(); 355 audio_thread->Stop();
330 } 356 }
331 357
332 void AudioManagerBase::ShutdownOnAudioThread() { 358 void AudioManagerBase::ShutdownOnAudioThread() {
333 // IOS implements audio input only. 359 // IOS implements audio input only.
334 #if defined(OS_IOS) 360 #if defined(OS_IOS)
335 return; 361 return;
336 #else 362 #else
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
379 return GetPreferredOutputStreamParameters(AudioParameters()); 405 return GetPreferredOutputStreamParameters(AudioParameters());
380 } 406 }
381 407
382 AudioParameters AudioManagerBase::GetInputStreamParameters( 408 AudioParameters AudioManagerBase::GetInputStreamParameters(
383 const std::string& device_id) { 409 const std::string& device_id) {
384 NOTREACHED(); 410 NOTREACHED();
385 return AudioParameters(); 411 return AudioParameters();
386 } 412 }
387 413
388 } // namespace media 414 } // namespace media
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