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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_BASE_AUDIO_HASH_H_ | 5 #ifndef MEDIA_BASE_AUDIO_HASH_H_ |
6 #define MEDIA_BASE_AUDIO_HASH_H_ | 6 #define MEDIA_BASE_AUDIO_HASH_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
11 #include "base/string_piece.h" | 11 #include "base/strings/string_piece.h" |
12 #include "media/base/media_export.h" | 12 #include "media/base/media_export.h" |
13 | 13 |
14 namespace media { | 14 namespace media { |
15 | 15 |
16 class AudioBus; | 16 class AudioBus; |
17 | 17 |
18 // Computes a running hash for a series of AudioBus objects. The hash is the | 18 // Computes a running hash for a series of AudioBus objects. The hash is the |
19 // sum of each sample bucketed based on the frame index, channel number, and | 19 // sum of each sample bucketed based on the frame index, channel number, and |
20 // current hash count. The hash was designed with two properties in mind: | 20 // current hash count. The hash was designed with two properties in mind: |
21 // | 21 // |
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50 // The total number of samples processed per channel. Uses a uint32 instead | 50 // The total number of samples processed per channel. Uses a uint32 instead |
51 // of size_t so overflows on 64-bit and 32-bit machines are equivalent. | 51 // of size_t so overflows on 64-bit and 32-bit machines are equivalent. |
52 uint32 sample_count_; | 52 uint32 sample_count_; |
53 | 53 |
54 DISALLOW_COPY_AND_ASSIGN(AudioHash); | 54 DISALLOW_COPY_AND_ASSIGN(AudioHash); |
55 }; | 55 }; |
56 | 56 |
57 } // namespace media | 57 } // namespace media |
58 | 58 |
59 #endif // MEDIA_BASE_AUDIO_HASH_H_ | 59 #endif // MEDIA_BASE_AUDIO_HASH_H_ |
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