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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_LINKAGE_H_ | 5 #ifndef V8_COMPILER_LINKAGE_H_ |
| 6 #define V8_COMPILER_LINKAGE_H_ | 6 #define V8_COMPILER_LINKAGE_H_ |
| 7 | 7 |
| 8 #include "src/base/flags.h" | 8 #include "src/base/flags.h" |
| 9 #include "src/compiler/frame.h" | 9 #include "src/compiler/frame.h" |
| 10 #include "src/compiler/machine-type.h" | 10 #include "src/compiler/machine-type.h" |
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| 310 // Get the location where this function should place its return value. | 310 // Get the location where this function should place its return value. |
| 311 LinkageLocation GetReturnLocation(size_t index = 0) const { | 311 LinkageLocation GetReturnLocation(size_t index = 0) const { |
| 312 return incoming_->GetReturnLocation(index); | 312 return incoming_->GetReturnLocation(index); |
| 313 } | 313 } |
| 314 | 314 |
| 315 // Get the machine type of this function's return value. | 315 // Get the machine type of this function's return value. |
| 316 MachineType GetReturnType(size_t index = 0) const { | 316 MachineType GetReturnType(size_t index = 0) const { |
| 317 return incoming_->GetReturnType(index); | 317 return incoming_->GetReturnType(index); |
| 318 } | 318 } |
| 319 | 319 |
| 320 bool ParameterHasSecondaryLocation(int index) const; |
| 321 LinkageLocation GetParameterSecondaryLocation(int index) const; |
| 322 |
| 320 // Get the frame offset for a given spill slot. The location depends on the | 323 // Get the frame offset for a given spill slot. The location depends on the |
| 321 // calling convention and the specific frame layout, and may thus be | 324 // calling convention and the specific frame layout, and may thus be |
| 322 // architecture-specific. Negative spill slots indicate arguments on the | 325 // architecture-specific. Negative spill slots indicate arguments on the |
| 323 // caller's frame. | 326 // caller's frame. |
| 324 FrameOffset GetFrameOffset(int spill_slot, Frame* frame) const; | 327 FrameOffset GetFrameOffset(int spill_slot, Frame* frame) const; |
| 325 | 328 |
| 326 static int FrameStateInputCount(Runtime::FunctionId function); | 329 static int FrameStateInputCount(Runtime::FunctionId function); |
| 327 | 330 |
| 328 // Get the location where an incoming OSR value is stored. | 331 // Get the location where an incoming OSR value is stored. |
| 329 LinkageLocation GetOsrValueLocation(int index) const; | 332 LinkageLocation GetOsrValueLocation(int index) const; |
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| 347 CallDescriptor* const incoming_; | 350 CallDescriptor* const incoming_; |
| 348 | 351 |
| 349 DISALLOW_COPY_AND_ASSIGN(Linkage); | 352 DISALLOW_COPY_AND_ASSIGN(Linkage); |
| 350 }; | 353 }; |
| 351 | 354 |
| 352 } // namespace compiler | 355 } // namespace compiler |
| 353 } // namespace internal | 356 } // namespace internal |
| 354 } // namespace v8 | 357 } // namespace v8 |
| 355 | 358 |
| 356 #endif // V8_COMPILER_LINKAGE_H_ | 359 #endif // V8_COMPILER_LINKAGE_H_ |
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