| Index: ui/gfx/win/rect_util.cc
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| diff --git a/ui/gfx/win/rect_util.cc b/ui/gfx/win/rect_util.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..99b2b95d9ebc84dde7ec1cb5104d59d53e3d897c
|
| --- /dev/null
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| +++ b/ui/gfx/win/rect_util.cc
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| @@ -0,0 +1,250 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#include "ui/gfx/win/rect_util.h"
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| +
|
| +#include "ui/gfx/geometry/rect.h"
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| +#include "ui/gfx/geometry/safe_integer_conversions.h"
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| +#include "ui/gfx/geometry/size.h"
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| +#include "ui/gfx/geometry/vector2d.h"
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| +
|
| +namespace {
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| +
|
| +enum class RelativePosition {
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| + BOTTOM = 0,
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| + LEFT = 1,
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| + TOP = 2,
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| + RIGHT = 3,
|
| +};
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| +
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| +gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) {
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| + return gfx::Rect(rect.y(), -rect.x() - rect.width(),
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| + rect.height(), rect.width());
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| +}
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| +
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| +gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) {
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| + return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(),
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| + rect.width(), rect.height());
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| +}
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| +
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| +gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) {
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| + return gfx::Rect(-rect.y() -rect.height(), rect.x(),
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| + rect.height(), rect.width());
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| +}
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| +
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| +gfx::Rect CoordinateReflectRectagleYAxis(const gfx::Rect& rect) {
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| + return gfx::Rect(-rect.x() - rect.width(), rect.y(),
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| + rect.width(), rect.height());
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| +}
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| +
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| +gfx::Rect CanonicalizeRelativePosition(gfx::Rect rect,
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| + RelativePosition relative_position) {
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| + switch (relative_position) {
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| + case RelativePosition::LEFT:
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| + rect = CoordinateRotateRectangle90(rect);
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| + break;
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| + case RelativePosition::TOP:
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| + rect = CoordinateRotateRectangle180(rect);
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| + break;
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| + case RelativePosition::RIGHT:
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| + rect = CoordinateRotateRectangle270(rect);
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| + break;
|
| + }
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| + return rect;
|
| +}
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| +
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| +gfx::Rect CanonicalizeTouchingEdge(gfx::Rect rect,
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| + gfx::win::RectEdge edge) {
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| + switch (edge) {
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| + case gfx::win::RectEdge::LEFT:
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| + rect = CoordinateRotateRectangle90(rect);
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| + break;
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| + case gfx::win::RectEdge::TOP:
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| + rect = CoordinateRotateRectangle180(rect);
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| + // Helps prefer left and top alignment.
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| + rect = CoordinateReflectRectagleYAxis(rect);
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| + break;
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| + case gfx::win::RectEdge::RIGHT:
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| + rect = CoordinateRotateRectangle270(rect);
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| + // Helps prefer left and top alignment.
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| + rect = CoordinateReflectRectagleYAxis(rect);
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| + break;
|
| + }
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| + return rect;
|
| +}
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| +
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| +gfx::Rect RevertToOriginalEdge(gfx::Rect rect, gfx::win::RectEdge edge) {
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| + switch (edge) {
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| + case gfx::win::RectEdge::LEFT:
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| + rect = CoordinateRotateRectangle270(rect);
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| + break;
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| + case gfx::win::RectEdge::TOP:
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| + rect = CoordinateReflectRectagleYAxis(rect);
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| + rect = CoordinateRotateRectangle180(rect);
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| + break;
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| + case gfx::win::RectEdge::RIGHT:
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| + rect = CoordinateReflectRectagleYAxis(rect);
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| + rect = CoordinateRotateRectangle90(rect);
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| + break;
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| + }
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| + return rect;
|
| +}
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| +
|
| +bool InRange(int target, int lower_bound, int upper_bound) {
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| + return lower_bound <= target && target <= upper_bound;
|
| +}
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| +
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| +int ScaleValue(int new_min, int new_max, int old_min, int old_max, int val) {
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| + int old_delta = old_max - old_min;
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| + if (old_delta == 0) {
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| + DCHECK(new_min == new_max);
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| + return new_min;
|
| + }
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| + float percent = (float)(val - old_min) / (float)old_delta;
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| + return new_min + gfx::ToFlooredInt(percent * (float)(new_max - new_min));
|
| +}
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| +
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| +RelativePosition RectRelativePosition(gfx::Rect ref, gfx::Rect test) {
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| + int i = 0;
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| + for (; i <= 3; ++i) {
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| + if (ref.bottom() <= test.y()) {
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| + break;
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| + } else {
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| + ref = CoordinateRotateRectangle90(ref);
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| + test = CoordinateRotateRectangle90(test);
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| + }
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| + }
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| + switch (i) {
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| + case 0:
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| + return RelativePosition::BOTTOM;
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| + case 1:
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| + return RelativePosition::LEFT;
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| + case 2:
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| + return RelativePosition::TOP;
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| + }
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| + DCHECK(i == 3);
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| + return RelativePosition::RIGHT;
|
| +}
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| +
|
| +} // namespace
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| +
|
| +namespace gfx {
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| +namespace win {
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| +
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| +RectEdge RectTouch(gfx::Rect ref, gfx::Rect test) {
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| + for (int i = 0; i <= 3; ++i) {
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| + if (ref.bottom() == test.y() &&
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| + (InRange(test.x(), ref.x(), ref.right()) ||
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| + InRange(test.right(), ref.x(), ref.right()) ||
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| + InRange(ref.x(), test.x(), test.right()) ||
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| + InRange(ref.right(), test.x(), test.right()))) {
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| + switch (i) {
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| + case 0:
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| + return RectEdge::BOTTOM;
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| + case 1:
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| + return RectEdge::LEFT;
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| + case 2:
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| + return RectEdge::TOP;
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| + case 3:
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| + return RectEdge::RIGHT;
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| + }
|
| + } else {
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| + ref = CoordinateRotateRectangle90(ref);
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| + test = CoordinateRotateRectangle90(test);
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| + }
|
| + }
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| + return RectEdge::NONE;
|
| +}
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| +
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| +// Writing code that specifically deals with scaling each rect is tedious and
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| +// error prone. Instead, this function transforms the positions of the
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| +// two rects so that |ref_scaled_rect| is always on top of |ref_original_rect|,
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| +// calculates the scaled and positioned target rect, and then reverses the
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| +// transforms. As a result, the position logic can be written in terms of the
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| +// bottom of the |ref_original_rect| instead of the bottom, left, top, and
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| +// right.
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| +gfx::Rect ScaleAndPositionRect(gfx::Rect ref_scaled_rect,
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| + gfx::Rect ref_original_rect,
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| + gfx::Rect target_rect,
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| + float target_scale_factor) {
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| + RectEdge orig_edge = RectTouch(ref_original_rect, target_rect);
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| + gfx::Rect scaled_rect(gfx::ScaleToFlooredSize(target_rect.size(),
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| + 1.0f / target_scale_factor));
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| + if (orig_edge == RectEdge::NONE) {
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| + // Currently, we expect all rectangles to touch each other.
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| + NOTREACHED();
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| + scaled_rect.set_origin(target_rect.origin());
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| + }
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| +
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| + // Transform rectangles so we can simply deal with bottom edge sharing.
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| + ref_scaled_rect = CanonicalizeTouchingEdge(ref_scaled_rect, orig_edge);
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| + ref_original_rect = CanonicalizeTouchingEdge(ref_original_rect, orig_edge);
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| + target_rect = CanonicalizeTouchingEdge(target_rect, orig_edge);
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| + scaled_rect = CanonicalizeTouchingEdge(scaled_rect, orig_edge);
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| +
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| + // Position the rect.
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| + scaled_rect.set_y(ref_scaled_rect.bottom());
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| + int x;
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| + if (target_rect.right() == ref_original_rect.right()) {
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| + // Maintain right alignment. If the rectangle was left-aligned, the next
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| + // case will catch that.
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| + x = ref_scaled_rect.right() - scaled_rect.width();
|
| + } else if (InRange(target_rect.x(),
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| + ref_original_rect.x(),
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| + ref_original_rect.right())) {
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| + // Position using the left point relative to the reference rect.
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| + x = ScaleValue(ref_scaled_rect.x(), ref_scaled_rect.right(),
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| + ref_original_rect.x(), ref_original_rect.right(),
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| + target_rect.x());
|
| + } else if (InRange(target_rect.right(),
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| + ref_original_rect.x(),
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| + ref_original_rect.right())) {
|
| + // Position using the right point relative to the reference rect.
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| + x = ScaleValue(ref_scaled_rect.x(), ref_scaled_rect.right(),
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| + ref_original_rect.x(), ref_original_rect.right(),
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| + target_rect.right()) - scaled_rect.width();
|
| + } else if (InRange(ref_scaled_rect.x(),
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| + target_rect.x(),
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| + target_rect.right())) {
|
| + // Position relative to the left point of the reference rect.
|
| + int offset = ScaleValue(0, scaled_rect.width(),
|
| + 0, target_rect.width(),
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| + ref_original_rect.x() - target_rect.x());
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| + x = ref_scaled_rect.x() - offset;
|
| + } else {
|
| + // Position relative to the right point of the reference rect.
|
| + int offset = ScaleValue(0, scaled_rect.width(),
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| + 0, target_rect.width(),
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| + ref_original_rect.right() - target_rect.x());
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| + x = ref_scaled_rect.x() - offset - scaled_rect.width();
|
| + }
|
| + scaled_rect.set_x(x);
|
| + DCHECK(RectTouch(ref_scaled_rect, scaled_rect) == RectEdge::BOTTOM);
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| +
|
| + // Reverse the transformation.
|
| + return RevertToOriginalEdge(scaled_rect, orig_edge);
|
| +}
|
| +
|
| +// This function takes the same approach as ScaleAndPositionRect, transforming
|
| +// the two input rects so that the relative positions are always the same.
|
| +int64_t SquaredDistanceBetweenRects(gfx::Rect ref, gfx::Rect rect) {
|
| + if (ref.Intersects(rect))
|
| + return 0;
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| +
|
| + RelativePosition relative_position = RectRelativePosition(ref, rect);
|
| + ref = CanonicalizeRelativePosition(ref, relative_position);
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| + rect = CanonicalizeRelativePosition(rect, relative_position);
|
| + // Now that the ref is on top, we can concentrate ref bottom
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| + // and rect top calculations.
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| + if (rect.right() < ref.x())
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| + return (rect.top_right() - ref.bottom_left()).LengthSquared();
|
| + else if (ref.right() < rect.x())
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| + return (rect.origin() - ref.bottom_right()).LengthSquared();
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| +
|
| + int distance = rect.y() - ref.bottom();
|
| + return distance * distance;
|
| +}
|
| +
|
| +} // namespace win
|
| +} // namespace gfx
|
|
|