| Index: ui/gfx/win/dpi.h
|
| diff --git a/ui/gfx/win/dpi.h b/ui/gfx/win/dpi.h
|
| index b77e2dc0db70ff3875758bc0969a5abe4f40c501..3130a556952fd5235b62928e8bc2c9e20dbb2fdc 100644
|
| --- a/ui/gfx/win/dpi.h
|
| +++ b/ui/gfx/win/dpi.h
|
| @@ -5,9 +5,6 @@
|
| #ifndef UI_GFX_DPI_WIN_H_
|
| #define UI_GFX_DPI_WIN_H_
|
|
|
| -#include "ui/gfx/geometry/point.h"
|
| -#include "ui/gfx/geometry/rect.h"
|
| -#include "ui/gfx/geometry/size.h"
|
| #include "ui/gfx/gfx_export.h"
|
|
|
| namespace gfx {
|
| @@ -18,7 +15,7 @@ namespace gfx {
|
| // will be that returned by GetDPIScale().
|
| GFX_EXPORT void SetDefaultDeviceScaleFactor(float scale);
|
|
|
| -GFX_EXPORT Size GetDPI();
|
| +GFX_EXPORT int GetDPIFromScalingFactor(float device_scaling_factor);
|
|
|
| // Gets the scale factor of the display. For example, if the display DPI is
|
| // 96 then the scale factor is 1.0. This clamps scale factors <= 1.25 to 1.0 to
|
| @@ -28,20 +25,6 @@ GFX_EXPORT float GetDPIScale();
|
|
|
| namespace win {
|
|
|
| -GFX_EXPORT Point ScreenToDIPPoint(const Point& pixel_point);
|
| -
|
| -GFX_EXPORT Point DIPToScreenPoint(const Point& dip_point);
|
| -
|
| -// WARNING: there is no right way to scale sizes and rects. The implementation
|
| -// of these strives to maintain a constant size by scaling the size independent
|
| -// of the origin. An alternative is to get the enclosing rect, which is the
|
| -// right way for some situations. Understand which you need before blindly
|
| -// assuming this is the right way.
|
| -GFX_EXPORT Rect ScreenToDIPRect(const Rect& pixel_bounds);
|
| -GFX_EXPORT Rect DIPToScreenRect(const Rect& dip_bounds);
|
| -GFX_EXPORT Size ScreenToDIPSize(const Size& size_in_pixels);
|
| -GFX_EXPORT Size DIPToScreenSize(const Size& dip_size);
|
| -
|
| // Win32's GetSystemMetrics uses pixel measures. This function calls
|
| // GetSystemMetrics for the given |metric|, then converts the result to DIP.
|
| GFX_EXPORT int GetSystemMetricsInDIP(int metric);
|
|
|