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Side by Side Diff: ui/wm/core/default_screen_position_client.cc

Issue 1426933002: Refactor Windows DPI Point, Rect, and Size for Multiple Monitor DPI Awareness (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/wm/core/default_screen_position_client.h" 5 #include "ui/wm/core/default_screen_position_client.h"
6 6
7 #include "ui/aura/window_tree_host.h" 7 #include "ui/aura/window_tree_host.h"
8 #include "ui/gfx/display.h" 8 #include "ui/gfx/display.h"
9 #include "ui/gfx/geometry/point_conversions.h" 9 #include "ui/gfx/geometry/point_conversions.h"
10 #include "ui/gfx/screen.h" 10 #include "ui/gfx/screen.h"
11 11
12 #if defined(OS_WIN)
13 #include "ui/gfx/screen_win.h"
14 #endif
15
12 namespace wm { 16 namespace wm {
13 17
14 DefaultScreenPositionClient::DefaultScreenPositionClient() { 18 DefaultScreenPositionClient::DefaultScreenPositionClient() {
15 } 19 }
16 20
17 DefaultScreenPositionClient::~DefaultScreenPositionClient() { 21 DefaultScreenPositionClient::~DefaultScreenPositionClient() {
18 } 22 }
19 23
20 gfx::Point DefaultScreenPositionClient::GetOriginInScreen( 24 gfx::Point DefaultScreenPositionClient::GetOriginInScreen(
21 const aura::Window* root_window) { 25 const aura::Window* root_window) {
22 gfx::Point origin_in_pixels = root_window->GetHost()->GetBounds().origin(); 26 gfx::Point origin_in_pixels = root_window->GetHost()->GetBounds().origin();
27 #if defined(OS_WIN)
28 // Origins in Windows are fixed. Use the Windows aware scaling instead.
29 return gfx::ScreenWin::ScreenToDIPPoint(origin_in_pixels);
30 #else
23 aura::Window* window = const_cast<aura::Window*>(root_window); 31 aura::Window* window = const_cast<aura::Window*>(root_window);
24 float scale = gfx::Screen::GetScreenFor(window)-> 32 float scale = gfx::Screen::GetScreenFor(window)->
25 GetDisplayNearestWindow(window).device_scale_factor(); 33 GetDisplayNearestWindow(window).device_scale_factor();
26 return gfx::ScaleToFlooredPoint(origin_in_pixels, 1.0f / scale); 34 return gfx::ScaleToFlooredPoint(origin_in_pixels, 1.0f / scale);
35 #endif
27 } 36 }
28 37
29 void DefaultScreenPositionClient::ConvertPointToScreen( 38 void DefaultScreenPositionClient::ConvertPointToScreen(
30 const aura::Window* window, 39 const aura::Window* window,
31 gfx::Point* point) { 40 gfx::Point* point) {
32 const aura::Window* root_window = window->GetRootWindow(); 41 const aura::Window* root_window = window->GetRootWindow();
33 aura::Window::ConvertPointToTarget(window, root_window, point); 42 aura::Window::ConvertPointToTarget(window, root_window, point);
34 gfx::Point origin = GetOriginInScreen(root_window); 43 gfx::Point origin = GetOriginInScreen(root_window);
35 point->Offset(origin.x(), origin.y()); 44 point->Offset(origin.x(), origin.y());
36 } 45 }
(...skipping 13 matching lines...) Expand all
50 ConvertPointToScreen(root_window, point); 59 ConvertPointToScreen(root_window, point);
51 } 60 }
52 61
53 void DefaultScreenPositionClient::SetBounds(aura::Window* window, 62 void DefaultScreenPositionClient::SetBounds(aura::Window* window,
54 const gfx::Rect& bounds, 63 const gfx::Rect& bounds,
55 const gfx::Display& display) { 64 const gfx::Display& display) {
56 window->SetBounds(bounds); 65 window->SetBounds(bounds);
57 } 66 }
58 67
59 } // namespace wm 68 } // namespace wm
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