Index: content/browser/android/edge_effect.cc |
diff --git a/content/browser/android/edge_effect.cc b/content/browser/android/edge_effect.cc |
new file mode 100644 |
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--- /dev/null |
+++ b/content/browser/android/edge_effect.cc |
@@ -0,0 +1,370 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/android/edge_effect.h" |
+ |
+#include "cc/layers/layer.h" |
+#include "ui/gfx/screen.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+enum State { |
+ STATE_IDLE = 0, |
+ STATE_PULL, |
+ STATE_ABSORB, |
+ STATE_RECEDE, |
+ STATE_PULL_DECAY |
+}; |
+ |
+// Time it will take the effect to fully recede in ms |
+const int kRecedeTime = 1000; |
+ |
+// Time it will take before a pulled glow begins receding in ms |
+const int kPullTime = 167; |
+ |
+// Time it will take in ms for a pulled glow to decay before release |
+const int kPullDecayTime = 1000; |
+ |
+const float kMaxAlpha = 1.f; |
+const float kHeldEdgeScaleY = .5f; |
+ |
+const float kMaxGlowHeight = 4.f; |
+ |
+// Note: The Android version computes the aspect ratio from the source texture; |
+// because we use rescaled images, this is precomputed from the original Android |
+// textures. |
+const float kGlowImageAspectRatioInverse = 0.25f; |
+ |
+const float kPullGlowBegin = 1.f; |
+const float kPullEdgeBegin = 0.6f; |
+ |
+// Minimum velocity that will be absorbed |
+const float kMinVelocity = 100.f; |
+ |
+const float kEpsilon = 0.001f; |
+ |
+// How much dragging should effect the height of the edge image. |
+// Number determined by user testing. |
+const int kPullDistanceEdgeFactor = 7; |
+ |
+// How much dragging should effect the height of the glow image. |
+// Number determined by user testing. |
+const int kPullDistanceGlowFactor = 7; |
+const float kPullDistanceAlphaGlowFactor = 1.1f; |
+ |
+const int kVelocityEdgeFactor = 8; |
+const int kVelocityGlowFactor = 16; |
+ |
+template <typename T> |
+T Lerp(T a, T b, T t) { |
+ return a + (b - a) * t; |
+} |
+ |
+template <typename T> |
+T Clamp(T value, T low, T high) { |
+ return value < low ? low : (value > high ? high : value); |
+} |
+ |
+template <typename T> |
+T Damp(T input, T factor) { |
+ T result; |
+ if (factor == 1) { |
+ result = 1 - (1 - input) * (1 - input); |
+ } else { |
+ result = 1 - std::pow(1 - input, 2 * factor); |
+ } |
+ return result; |
+} |
+ |
+gfx::Transform ComputeTransform(EdgeEffect::Edge edge, |
+ gfx::SizeF size, int height) { |
+ switch (edge) { |
+ default: |
+ case EdgeEffect::EDGE_TOP: |
+ return gfx::Transform(1, 0, 0, 1, 0, 0); |
+ case EdgeEffect::EDGE_LEFT: |
+ return gfx::Transform(0, 1, -1, 0, |
+ (-size.width() + height) / 2 , |
+ (size.width() - height) / 2); |
+ case EdgeEffect::EDGE_BOTTOM: |
+ return gfx::Transform(-1, 0, 0, -1, 0, size.height() - height); |
+ case EdgeEffect::EDGE_RIGHT: |
+ return gfx::Transform(0, -1, 1, 0, |
+ (-size.width() - height) / 2 + size.height(), |
+ (size.width() - height) / 2); |
+ }; |
+} |
+ |
+void DisableLayer(cc::Layer* layer) { |
+ DCHECK(layer); |
+ layer->SetIsDrawable(false); |
+ layer->SetTransform(gfx::Transform()); |
+ layer->SetOpacity(1.f); |
+} |
+ |
+void UpdateLayer(cc::Layer* layer, |
+ EdgeEffect::Edge edge, |
+ gfx::SizeF size, |
+ int height, |
+ float opacity) { |
+ DCHECK(layer); |
+ layer->SetIsDrawable(true); |
+ layer->SetTransform(ComputeTransform(edge, size, height)); |
+ layer->SetBounds(gfx::Size(size.width(), height)); |
+ layer->SetOpacity(Clamp(opacity, 0.f, 1.f)); |
+} |
+ |
+} // namespace |
+ |
+EdgeEffect::EdgeEffect(scoped_refptr<cc::Layer> edge, |
+ scoped_refptr<cc::Layer> glow) |
+ : edge_(edge) |
+ , glow_(glow) |
+ , edge_alpha_(0) |
+ , edge_scale_y_(0) |
+ , glow_alpha_(0) |
+ , glow_scale_y_(0) |
+ , edge_alpha_start_(0) |
+ , edge_alpha_finish_(0) |
+ , edge_scale_y_start_(0) |
+ , edge_scale_y_finish_(0) |
+ , glow_alpha_start_(0) |
+ , glow_alpha_finish_(0) |
+ , glow_scale_y_start_(0) |
+ , glow_scale_y_finish_(0) |
+ , state_(STATE_IDLE) |
+ , pull_distance_(0) |
+ , dpi_scale_(1) { |
+ // Prevent the provided layers from drawing until the effect is activated. |
+ DisableLayer(edge_); |
+ DisableLayer(glow_); |
+ |
+ dpi_scale_ = |
+ gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().device_scale_factor(); |
+} |
+ |
+EdgeEffect::~EdgeEffect() { } |
+ |
+bool EdgeEffect::IsFinished() const { |
+ return state_ == STATE_IDLE; |
+} |
+ |
+void EdgeEffect::Finish() { |
+ DisableLayer(edge_); |
+ DisableLayer(glow_); |
+ pull_distance_ = 0; |
+ state_ = STATE_IDLE; |
+} |
+ |
+void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) { |
+ if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { |
+ return; |
+ } |
+ if (state_ != STATE_PULL) { |
+ glow_scale_y_ = kPullGlowBegin; |
+ } |
+ state_ = STATE_PULL; |
+ |
+ start_time_ = current_time; |
+ duration_ = base::TimeDelta::FromMilliseconds(kPullTime); |
+ |
+ delta_distance *= dpi_scale_; |
+ float abs_delta_distance = std::abs(delta_distance); |
+ pull_distance_ += delta_distance; |
+ float distance = std::abs(pull_distance_); |
+ |
+ edge_alpha_ = edge_alpha_start_ = Clamp(distance, kPullEdgeBegin, kMaxAlpha); |
+ edge_scale_y_ = edge_scale_y_start_ |
+ = Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f); |
+ |
+ glow_alpha_ = glow_alpha_start_ = |
+ std::min(kMaxAlpha, |
+ glow_alpha_ + abs_delta_distance * kPullDistanceAlphaGlowFactor); |
+ |
+ float glow_change = abs_delta_distance; |
+ if (delta_distance > 0 && pull_distance_ < 0) |
+ glow_change = -glow_change; |
+ if (pull_distance_ == 0) |
+ glow_scale_y_ = 0; |
+ |
+ // Do not allow glow to get larger than kMaxGlowHeight. |
+ glow_scale_y_ = glow_scale_y_start_ = |
+ Clamp(glow_scale_y_ + glow_change * kPullDistanceGlowFactor, |
+ 0.f, kMaxGlowHeight); |
+ |
+ edge_alpha_finish_ = edge_alpha_; |
+ edge_scale_y_finish_ = edge_scale_y_; |
+ glow_alpha_finish_ = glow_alpha_; |
+ glow_scale_y_finish_ = glow_scale_y_; |
+} |
+ |
+void EdgeEffect::Release(base::TimeTicks current_time) { |
+ pull_distance_ = 0; |
+ |
+ if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) |
+ return; |
+ |
+ state_ = STATE_RECEDE; |
+ edge_alpha_start_ = edge_alpha_; |
+ edge_scale_y_start_ = edge_scale_y_; |
+ glow_alpha_start_ = glow_alpha_; |
+ glow_scale_y_start_ = glow_scale_y_; |
+ |
+ edge_alpha_finish_ = 0.f; |
+ edge_scale_y_finish_ = 0.f; |
+ glow_alpha_finish_ = 0.f; |
+ glow_scale_y_finish_ = 0.f; |
+ |
+ start_time_ = current_time; |
+ duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime); |
+} |
+ |
+void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { |
+ state_ = STATE_ABSORB; |
+ velocity = dpi_scale_ * std::max(kMinVelocity, std::abs(velocity)); |
+ |
+ start_time_ = current_time; |
+ // This should never be less than 1 millisecond. |
+ duration_ = base::TimeDelta::FromMilliseconds(0.1f + (velocity * 0.03f)); |
+ |
+ // The edge should always be at least partially visible, regardless |
+ // of velocity. |
+ edge_alpha_start_ = 0.f; |
+ edge_scale_y_ = edge_scale_y_start_ = 0.f; |
+ // The glow depends more on the velocity, and therefore starts out |
+ // nearly invisible. |
+ glow_alpha_start_ = 0.5f; |
+ glow_scale_y_start_ = 0.f; |
+ |
+ // Factor the velocity by 8. Testing on device shows this works best to |
+ // reflect the strength of the user's scrolling. |
+ edge_alpha_finish_ = Clamp(velocity * kVelocityEdgeFactor, 0.f, 1.f); |
+ // Edge should never get larger than the size of its asset. |
+ edge_scale_y_finish_ = Clamp(velocity * kVelocityEdgeFactor, |
+ kHeldEdgeScaleY, 1.f); |
+ |
+ // Growth for the size of the glow should be quadratic to properly |
+ // respond |
+ // to a user's scrolling speed. The faster the scrolling speed, the more |
+ // intense the effect should be for both the size and the saturation. |
+ glow_scale_y_finish_ = |
+ std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f); |
+ // Alpha should change for the glow as well as size. |
+ glow_alpha_finish_ = |
+ Clamp(glow_alpha_start_, |
+ velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); |
+} |
+ |
+bool EdgeEffect::Update(base::TimeTicks current_time) { |
+ if (IsFinished()) |
+ return false; |
+ |
+ const double dt = (current_time - start_time_).InMilliseconds(); |
+ const double t = std::min(dt / duration_.InMilliseconds(), 1.); |
+ const float interp = static_cast<float>(Damp(t, 1.)); |
+ |
+ edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp); |
+ edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp); |
+ glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); |
+ glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); |
+ |
+ if (t >= 1.f - kEpsilon) { |
+ switch (state_) { |
+ case STATE_ABSORB: |
+ state_ = STATE_RECEDE; |
+ start_time_ = current_time; |
+ duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime); |
+ |
+ edge_alpha_start_ = edge_alpha_; |
+ edge_scale_y_start_ = edge_scale_y_; |
+ glow_alpha_start_ = glow_alpha_; |
+ glow_scale_y_start_ = glow_scale_y_; |
+ |
+ // After absorb, the glow and edge should fade to nothing. |
+ edge_alpha_finish_ = 0.f; |
+ edge_scale_y_finish_ = 0.f; |
+ glow_alpha_finish_ = 0.f; |
+ glow_scale_y_finish_ = 0.f; |
+ break; |
+ case STATE_PULL: |
+ state_ = STATE_PULL_DECAY; |
+ start_time_ = current_time; |
+ duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTime); |
+ |
+ edge_alpha_start_ = edge_alpha_; |
+ edge_scale_y_start_ = edge_scale_y_; |
+ glow_alpha_start_ = glow_alpha_; |
+ glow_scale_y_start_ = glow_scale_y_; |
+ |
+ // After pull, the glow and edge should fade to nothing. |
+ edge_alpha_finish_ = 0.f; |
+ edge_scale_y_finish_ = 0.f; |
+ glow_alpha_finish_ = 0.f; |
+ glow_scale_y_finish_ = 0.f; |
+ break; |
+ case STATE_PULL_DECAY: |
+ { |
+ // When receding, we want edge to decrease more slowly |
+ // than the glow. |
+ float factor = glow_scale_y_finish_ != 0 ? |
+ 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) : |
+ std::numeric_limits<float>::max(); |
+ edge_scale_y_ = edge_scale_y_start_ + |
+ (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor; |
+ state_ = STATE_RECEDE; |
+ } |
+ break; |
+ case STATE_RECEDE: |
+ Finish(); |
+ break; |
+ default: |
+ break; |
+ } |
+ } |
+ |
+ if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0) |
+ Finish(); |
+ |
+ return !IsFinished(); |
+} |
+ |
+void EdgeEffect::ApplyToLayers(gfx::SizeF size, Edge edge) { |
+ if (IsFinished()) |
+ return; |
+ |
+ // An empty effect size, while meaningless, is also relatively harmless, and |
+ // will simply prevent any drawing of the layers. |
+ if (size.IsEmpty()) { |
+ DisableLayer(edge_); |
+ DisableLayer(glow_); |
+ return; |
+ } |
+ |
+ float dummy_scale_x, dummy_scale_y; |
+ |
+ // Glow |
+ gfx::Size glow_image_bounds; |
+ glow_->CalculateContentsScale(1.f, 1.f, 1.f, false, |
+ &dummy_scale_x, &dummy_scale_y, |
+ &glow_image_bounds); |
+ const int glow_height = glow_image_bounds.height(); |
+ const int glow_bottom = static_cast<int>(std::min( |
+ glow_height * glow_scale_y_ * kGlowImageAspectRatioInverse * 0.6f, |
+ glow_height * kMaxGlowHeight) * dpi_scale_ + 0.5f); |
+ UpdateLayer(glow_, edge, size, glow_bottom, glow_alpha_); |
+ |
+ // Edge |
+ gfx::Size edge_image_bounds; |
+ edge_->CalculateContentsScale(1.f, 1.f, 1.f, false, |
+ &dummy_scale_x, &dummy_scale_y, |
+ &edge_image_bounds); |
+ const int edge_height = edge_image_bounds.height(); |
+ const int edge_bottom = static_cast<int>( |
+ edge_height * edge_scale_y_ * dpi_scale_); |
+ UpdateLayer(edge_, edge, size, edge_bottom, edge_alpha_); |
+} |
+ |
+} // namespace content |