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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/android/edge_effect.h" | |
6 | |
7 #include "cc/layers/layer.h" | |
8 #include "ui/gfx/screen.h" | |
9 #include "ui/gfx/size_f.h" | |
10 | |
11 namespace content { | |
12 | |
13 namespace { | |
14 | |
15 enum State { | |
16 STATE_IDLE = 0, | |
17 STATE_PULL, | |
18 STATE_ABSORB, | |
19 STATE_RECEDE, | |
20 STATE_PULL_DECAY | |
21 }; | |
22 | |
23 // Time it will take the effect to fully recede in ms | |
24 const int RECEDE_TIME = 1000; | |
Sami
2013/04/24 13:15:55
nit: Constants like this should be of the form con
jdduke (slow)
2013/04/24 15:23:44
Hmm. Typically, yes, though I'm somewhat hesitant
| |
25 | |
26 // Time it will take before a pulled glow begins receding in ms | |
27 const int PULL_TIME = 167; | |
28 | |
29 // Time it will take in ms for a pulled glow to decay before release | |
30 const int PULL_DECAY_TIME = 1000; | |
31 | |
32 const float MAX_ALPHA = 1.f; | |
33 const float HELD_EDGE_SCALE_Y = .5f; | |
34 | |
35 const float MAX_GLOW_HEIGHT = 4.f; | |
36 | |
37 // Note: The Android version computes the aspect ratio from the source texture; | |
38 // because we use rescaled images, this is precomputed from the original Android | |
39 // textures. | |
40 const float GLOW_IMAGE_ASPECT_RATIO_INVERSE = 0.25f; | |
41 | |
42 const float PULL_GLOW_BEGIN = 1.f; | |
43 const float PULL_EDGE_BEGIN = 0.6f; | |
44 | |
45 // Minimum velocity that will be absorbed | |
46 const float MIN_VELOCITY = 25.f; | |
47 | |
48 const float EPSILON = 0.001f; | |
49 | |
50 // How much dragging should effect the height of the edge image. | |
51 // Number determined by user testing. | |
52 const int PULL_DISTANCE_EDGE_FACTOR = 7; | |
53 | |
54 // How much dragging should effect the height of the glow image. | |
55 // Number determined by user testing. | |
56 const int PULL_DISTANCE_GLOW_FACTOR = 7; | |
57 const float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 1.1f; | |
58 | |
59 const int VELOCITY_EDGE_FACTOR = 8; | |
60 const int VELOCITY_GLOW_FACTOR = 16; | |
61 | |
62 template <typename T> | |
63 T Lerp(T a, T b, T t) { | |
64 return a + (b - a) * t; | |
65 } | |
66 | |
67 template <typename T> | |
68 T Clamp(T value, T low, T high) { | |
69 return value < low ? low : (value > high ? high : value); | |
70 } | |
71 | |
72 template <typename T> | |
73 T Damp(T input, T factor) { | |
74 T result; | |
75 if (factor == 1) { | |
76 result = 1 - (1 - input) * (1 - input); | |
77 } else { | |
78 result = 1 - std::pow(1 - input, 2 * factor); | |
79 } | |
80 return result; | |
81 } | |
82 | |
83 void AttachLayer(scoped_refptr<cc::Layer>& child, cc::Layer* parent) { | |
84 if (!parent || !child) | |
85 return; | |
86 | |
87 if (child->parent() != parent) { | |
88 child->RemoveFromParent(); | |
89 parent->AddChild(child); | |
90 } | |
91 } | |
92 | |
93 void DetachLayer(scoped_refptr<cc::Layer>& layer) { | |
94 if (!layer) | |
95 return; | |
96 | |
97 layer->SetIsDrawable(false); | |
98 layer->RemoveFromParent(); | |
99 } | |
100 | |
101 } // namespace | |
102 | |
103 EdgeEffect::EdgeEffect(scoped_refptr<cc::Layer> edge, | |
104 scoped_refptr<cc::Layer> glow) | |
105 : edge_(edge) | |
106 , glow_(glow) | |
107 , edge_alpha_(0) | |
108 , edge_scale_y_(0) | |
109 , glow_alpha_(0) | |
110 , glow_scale_y_(0) | |
111 , edge_alpha_start_(0) | |
112 , edge_alpha_finish_(0) | |
113 , edge_scale_y_start_(0) | |
114 , edge_scale_y_finish_(0) | |
115 , glow_alpha_start_(0) | |
116 , glow_alpha_finish_(0) | |
117 , glow_scale_y_start_(0) | |
118 , glow_scale_y_finish_(0) | |
119 , state_(STATE_IDLE) | |
120 , pull_distance_(0) { | |
121 DCHECK(edge_); | |
122 DCHECK(glow_); | |
123 } | |
124 | |
125 EdgeEffect::~EdgeEffect() { | |
126 Finish(); | |
127 } | |
128 | |
129 bool EdgeEffect::IsFinished() const { | |
130 return state_ == STATE_IDLE; | |
131 } | |
132 | |
133 void EdgeEffect::Finish() { | |
134 Detach(); | |
135 pull_distance_ = 0; | |
136 state_ = STATE_IDLE; | |
137 } | |
138 | |
139 void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) { | |
140 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { | |
141 return; | |
142 } | |
143 if (state_ != STATE_PULL) { | |
144 glow_scale_y_ = PULL_GLOW_BEGIN; | |
145 } | |
146 state_ = STATE_PULL; | |
147 | |
148 start_time_ = current_time; | |
149 duration_ = base::TimeDelta::FromMilliseconds(PULL_TIME); | |
150 | |
151 float abs_delta_distance = std::abs(delta_distance); | |
152 pull_distance_ += delta_distance; | |
153 float distance = std::abs(pull_distance_); | |
154 | |
155 edge_alpha_ = edge_alpha_start_ = Clamp(distance, PULL_EDGE_BEGIN, MAX_ALPHA); | |
156 edge_scale_y_ = edge_scale_y_start_ | |
157 = Clamp(distance * PULL_DISTANCE_EDGE_FACTOR, HELD_EDGE_SCALE_Y, 1.f); | |
158 | |
159 glow_alpha_ = glow_alpha_start_ | |
160 = std::min(MAX_ALPHA, | |
161 glow_alpha_ + | |
162 abs_delta_distance * PULL_DISTANCE_ALPHA_GLOW_FACTOR); | |
163 | |
164 float glow_change = abs_delta_distance; | |
165 if (delta_distance > 0 && pull_distance_ < 0) | |
166 glow_change = -glow_change; | |
167 if (pull_distance_ == 0) | |
168 glow_scale_y_ = 0; | |
169 | |
170 // Do not allow glow to get larger than MAX_GLOW_HEIGHT. | |
171 glow_scale_y_ = glow_scale_y_start_ | |
172 = Clamp(glow_scale_y_ + glow_change * PULL_DISTANCE_GLOW_FACTOR, | |
173 0.f, MAX_GLOW_HEIGHT); | |
174 | |
175 edge_alpha_finish_ = edge_alpha_; | |
176 edge_scale_y_finish_ = edge_scale_y_; | |
177 glow_alpha_finish_ = glow_alpha_; | |
178 glow_scale_y_finish_ = glow_scale_y_; | |
179 } | |
180 | |
181 void EdgeEffect::Release(base::TimeTicks current_time) { | |
182 pull_distance_ = 0; | |
183 | |
184 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) | |
185 return; | |
186 | |
187 state_ = STATE_RECEDE; | |
188 edge_alpha_start_ = edge_alpha_; | |
189 edge_scale_y_start_ = edge_scale_y_; | |
190 glow_alpha_start_ = glow_alpha_; | |
191 glow_scale_y_start_ = glow_scale_y_; | |
192 | |
193 edge_alpha_finish_ = 0.f; | |
194 edge_scale_y_finish_ = 0.f; | |
195 glow_alpha_finish_ = 0.f; | |
196 glow_scale_y_finish_ = 0.f; | |
197 | |
198 start_time_ = current_time; | |
199 duration_ = base::TimeDelta::FromMilliseconds(RECEDE_TIME); | |
200 } | |
201 | |
202 void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { | |
203 state_ = STATE_ABSORB; | |
204 velocity = std::max(MIN_VELOCITY, std::abs(velocity)); | |
205 | |
206 start_time_ = current_time; | |
207 // This should never be less than 1 millisecond. | |
208 duration_ = base::TimeDelta::FromMilliseconds(0.25f + (velocity * 0.03f)); | |
209 | |
210 // The edge should always be at least partially visible, regardless | |
211 // of velocity. | |
212 edge_alpha_start_ = 0.f; | |
213 edge_scale_y_ = edge_scale_y_start_ = 0.f; | |
214 // The glow depends more on the velocity, and therefore starts out | |
215 // nearly invisible. | |
216 glow_alpha_start_ = 0.5f; | |
217 glow_scale_y_start_ = 0.f; | |
218 | |
219 // Factor the velocity by 8. Testing on device shows this works best to | |
220 // reflect the strength of the user's scrolling. | |
221 edge_alpha_finish_ = Clamp(velocity * VELOCITY_EDGE_FACTOR, 0.f, 1.f); | |
222 // Edge should never get larger than the size of its asset. | |
223 edge_scale_y_finish_ = Clamp(velocity * VELOCITY_EDGE_FACTOR, | |
224 HELD_EDGE_SCALE_Y, 1.f); | |
225 | |
226 // Growth for the size of the glow should be quadratic to properly | |
227 // respond | |
228 // to a user's scrolling speed. The faster the scrolling speed, the more | |
229 // intense the effect should be for both the size and the saturation. | |
230 glow_scale_y_finish_ | |
231 = std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f); | |
232 // Alpha should change for the glow as well as size. | |
233 glow_alpha_finish_ | |
234 = Clamp(glow_alpha_start_, | |
235 velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA); | |
236 } | |
237 | |
238 bool EdgeEffect::Update(base::TimeTicks current_time) { | |
239 if (IsFinished()) | |
240 return false; | |
241 | |
242 const double dt = (current_time - start_time_).InMilliseconds(); | |
243 const double t = std::min(dt / duration_.InMilliseconds(), 1.); | |
244 const float interp = static_cast<float>(Damp(t, 1.)); | |
245 | |
246 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp); | |
247 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp); | |
248 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); | |
249 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); | |
250 | |
251 if (t >= 1.f - EPSILON) { | |
252 switch (state_) { | |
253 case STATE_ABSORB: | |
254 state_ = STATE_RECEDE; | |
255 start_time_ = current_time; | |
256 duration_ = base::TimeDelta::FromMilliseconds(RECEDE_TIME); | |
257 | |
258 edge_alpha_start_ = edge_alpha_; | |
259 edge_scale_y_start_ = edge_scale_y_; | |
260 glow_alpha_start_ = glow_alpha_; | |
261 glow_scale_y_start_ = glow_scale_y_; | |
262 | |
263 // After absorb, the glow and edge should fade to nothing. | |
264 edge_alpha_finish_ = 0.f; | |
265 edge_scale_y_finish_ = 0.f; | |
266 glow_alpha_finish_ = 0.f; | |
267 glow_scale_y_finish_ = 0.f; | |
268 break; | |
269 case STATE_PULL: | |
270 state_ = STATE_PULL_DECAY; | |
271 start_time_ = current_time; | |
272 duration_ = base::TimeDelta::FromMilliseconds(PULL_DECAY_TIME); | |
273 | |
274 edge_alpha_start_ = edge_alpha_; | |
275 edge_scale_y_start_ = edge_scale_y_; | |
276 glow_alpha_start_ = glow_alpha_; | |
277 glow_scale_y_start_ = glow_scale_y_; | |
278 | |
279 // After pull, the glow and edge should fade to nothing. | |
280 edge_alpha_finish_ = 0.f; | |
281 edge_scale_y_finish_ = 0.f; | |
282 glow_alpha_finish_ = 0.f; | |
283 glow_scale_y_finish_ = 0.f; | |
284 break; | |
285 case STATE_PULL_DECAY: | |
286 { | |
287 // When receding, we want edge to decrease more slowly | |
288 // than the glow. | |
289 float factor = glow_scale_y_finish_ != 0 ? | |
290 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) : | |
291 std::numeric_limits<float>::max(); | |
292 edge_scale_y_ = edge_scale_y_start_ + | |
293 (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor; | |
294 state_ = STATE_RECEDE; | |
295 } | |
296 break; | |
297 case STATE_RECEDE: | |
298 Finish(); | |
299 break; | |
300 default: | |
301 break; | |
302 } | |
303 } | |
304 | |
305 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0) | |
306 Finish(); | |
307 | |
308 return !IsFinished(); | |
309 } | |
310 | |
311 namespace { | |
312 gfx::Transform ComputeTransform(EdgeEffect::Edge edge, | |
313 gfx::SizeF size, int height) { | |
314 switch (edge) { | |
315 default: | |
316 case EdgeEffect::EDGE_TOP: | |
317 return gfx::Transform(1, 0, 0, 1, 0, 0); | |
318 case EdgeEffect::EDGE_LEFT: | |
319 return gfx::Transform(0, 1, -1, 0, | |
320 (-size.width() + height) / 2 , | |
321 (size.width() - height) / 2); | |
322 case EdgeEffect::EDGE_BOTTOM: | |
323 return gfx::Transform(-1, 0, 0, -1, 0, size.height() - height); | |
324 case EdgeEffect::EDGE_RIGHT: | |
325 return gfx::Transform(0, -1, 1, 0, | |
326 (-size.width() - height) / 2 + size.height(), | |
327 (size.width() - height) / 2); | |
328 }; | |
329 } | |
330 | |
331 void UpdateLayer(cc::Layer* layer, | |
332 EdgeEffect::Edge edge, | |
333 gfx::SizeF size, | |
334 int height, | |
335 float opacity) { | |
336 layer->SetIsDrawable(true); | |
337 layer->SetTransform(ComputeTransform(edge, size, height)); | |
338 layer->SetBounds(gfx::Size(size.width(), height)); | |
339 layer->SetOpacity(Clamp(opacity, 0.f, 1.f)); | |
340 } | |
341 } | |
Sami
2013/04/24 13:15:55
nit: "} // namespace" so it's clear what this bra
jdduke (slow)
2013/04/24 15:23:44
Done.
| |
342 | |
343 void EdgeEffect::Draw(cc::Layer* parent, gfx::SizeF size, Edge edge) { | |
344 if (IsFinished()) | |
345 return; | |
346 | |
347 Attach(parent); | |
348 | |
349 const float dpi_scale = | |
350 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().device_scale_factor(); | |
351 | |
352 // Glow | |
353 { | |
354 gfx::Size glow_image_bounds; | |
355 float dummy_scale_x, dummy_scale_y; | |
356 glow_->CalculateContentsScale(1.f, false, &dummy_scale_x, &dummy_scale_y, | |
357 &glow_image_bounds); | |
358 const int glow_height = glow_image_bounds.height(); | |
359 const int glow_bottom = static_cast<int>(std::min( | |
360 glow_height * glow_scale_y_ * GLOW_IMAGE_ASPECT_RATIO_INVERSE * 0.6f, | |
361 glow_height * MAX_GLOW_HEIGHT) * dpi_scale + 0.5f); | |
362 UpdateLayer(glow_.get(), edge, size, glow_bottom, glow_alpha_); | |
363 } | |
364 | |
365 // Edge | |
366 { | |
367 gfx::Size edge_image_bounds; | |
368 float dummy_scale_x, dummy_scale_y; | |
369 edge_->CalculateContentsScale(1.f, false, &dummy_scale_x, &dummy_scale_y, | |
370 &edge_image_bounds); | |
371 const int edge_height = edge_image_bounds.height(); | |
372 const int edge_bottom = static_cast<int>( | |
373 edge_height * edge_scale_y_ * dpi_scale); | |
374 UpdateLayer(edge_.get(), edge, size, edge_bottom, edge_alpha_); | |
375 } | |
376 } | |
377 | |
378 void EdgeEffect::Attach(cc::Layer* parent) { | |
379 DCHECK(parent); | |
380 AttachLayer(edge_, parent); | |
381 AttachLayer(glow_, parent); | |
382 } | |
383 | |
384 void EdgeEffect::Detach() { | |
385 DetachLayer(edge_); | |
386 DetachLayer(glow_); | |
387 } | |
388 | |
389 } // namespace content | |
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