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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/android/edge_effect.h" |
| 6 |
| 7 #include "cc/layers/layer.h" |
| 8 #include "ui/gfx/screen.h" |
| 9 #include "ui/gfx/size_f.h" |
| 10 |
| 11 namespace content { |
| 12 |
| 13 namespace { |
| 14 |
| 15 enum State { |
| 16 STATE_IDLE = 0, |
| 17 STATE_PULL, |
| 18 STATE_ABSORB, |
| 19 STATE_RECEDE, |
| 20 STATE_PULL_DECAY |
| 21 }; |
| 22 |
| 23 // Time it will take the effect to fully recede in ms |
| 24 static const int RECEDE_TIME = 1000; |
| 25 |
| 26 // Time it will take before a pulled glow begins receding in ms |
| 27 static const int PULL_TIME = 167; |
| 28 |
| 29 // Time it will take in ms for a pulled glow to decay before release |
| 30 static const int PULL_DECAY_TIME = 1000; |
| 31 |
| 32 static const float MAX_ALPHA = 1.f; |
| 33 static const float HELD_EDGE_SCALE_Y = .5f; |
| 34 |
| 35 static const float MAX_GLOW_HEIGHT = 4.f; |
| 36 |
| 37 // Note: The Android version computes the aspect ratio from the source texture; |
| 38 // because we use rescaled images, this is precomputed from the original Android |
| 39 // textures. |
| 40 static const float GLOW_IMAGE_ASPECT_RATIO_INVERSE = 0.25f; |
| 41 |
| 42 static const float PULL_GLOW_BEGIN = 1.f; |
| 43 static const float PULL_EDGE_BEGIN = 0.6f; |
| 44 |
| 45 // Minimum velocity that will be absorbed |
| 46 static const float MIN_VELOCITY = 25.f; |
| 47 |
| 48 static const float EPSILON = 0.001f; |
| 49 |
| 50 // How much dragging should effect the height of the edge image. |
| 51 // Number determined by user testing. |
| 52 static const int PULL_DISTANCE_EDGE_FACTOR = 7; |
| 53 |
| 54 // How much dragging should effect the height of the glow image. |
| 55 // Number determined by user testing. |
| 56 static const int PULL_DISTANCE_GLOW_FACTOR = 7; |
| 57 static const float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 1.1f; |
| 58 |
| 59 static const int VELOCITY_EDGE_FACTOR = 8; |
| 60 static const int VELOCITY_GLOW_FACTOR = 16; |
| 61 |
| 62 template <typename T> |
| 63 static T Lerp(T a, T b, T t) { |
| 64 return a + (b - a) * t; |
| 65 } |
| 66 |
| 67 template <typename T> |
| 68 T Clamp(T value, T low, T high) { |
| 69 return value < low ? low : (value > high ? high : value); |
| 70 } |
| 71 |
| 72 static float Damp(float input, float factor) { |
| 73 float result; |
| 74 if (factor == 1.0f) { |
| 75 result = (float)(1.0f - (1.0f - input) * (1.0f - input)); |
| 76 } else { |
| 77 result = (float)(1.0f - std::pow((1.0f - input), 2 * factor)); |
| 78 } |
| 79 return result; |
| 80 } |
| 81 |
| 82 int Depth(const cc::Layer* layer) { |
| 83 int count = 0; |
| 84 while (layer != NULL) { |
| 85 ++count; |
| 86 layer = layer->parent(); |
| 87 } |
| 88 return count; |
| 89 } |
| 90 |
| 91 static void AttachLayer(scoped_refptr<cc::Layer>& child, cc::Layer* parent) { |
| 92 if (!parent || !child) |
| 93 return; |
| 94 |
| 95 if (child->parent() != parent) { |
| 96 child->RemoveFromParent(); |
| 97 parent->AddChild(child); |
| 98 } |
| 99 } |
| 100 |
| 101 static void DetachLayer(scoped_refptr<cc::Layer>& layer) { |
| 102 if (!layer || !layer->parent()) |
| 103 return; |
| 104 |
| 105 layer->SetIsDrawable(false); |
| 106 layer->RemoveFromParent(); |
| 107 } |
| 108 |
| 109 } // namespace |
| 110 |
| 111 EdgeEffect::EdgeEffect(scoped_refptr<cc::Layer> edge, |
| 112 scoped_refptr<cc::Layer> glow) |
| 113 : edge_(edge) |
| 114 , glow_(glow) |
| 115 , edge_alpha_(0) |
| 116 , edge_scale_y_(0) |
| 117 , glow_alpha_(0) |
| 118 , glow_scale_y_(0) |
| 119 , edge_alpha_start_(0) |
| 120 , edge_alpha_finish_(0) |
| 121 , edge_scale_y_start_(0) |
| 122 , edge_scale_y_finish_(0) |
| 123 , glow_alpha_start_(0) |
| 124 , glow_alpha_finish_(0) |
| 125 , glow_scale_y_start_(0) |
| 126 , glow_scale_y_finish_(0) |
| 127 , state_(STATE_IDLE) |
| 128 , pull_distance_(0) |
| 129 , base_attachment_depth_(0) { |
| 130 DCHECK(edge_); |
| 131 DCHECK(glow_); |
| 132 base_attachment_depth_ = CurrentAttachmentDepth(); |
| 133 } |
| 134 |
| 135 EdgeEffect::~EdgeEffect() { |
| 136 Finish(); |
| 137 } |
| 138 |
| 139 bool EdgeEffect::IsFinished() const { |
| 140 return state_ == STATE_IDLE; |
| 141 } |
| 142 |
| 143 void EdgeEffect::Finish() { |
| 144 Detach(); |
| 145 state_ = STATE_IDLE; |
| 146 } |
| 147 |
| 148 void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) { |
| 149 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { |
| 150 return; |
| 151 } |
| 152 |
| 153 if (state_ != STATE_PULL) { |
| 154 glow_scale_y_ = PULL_GLOW_BEGIN; |
| 155 } |
| 156 state_ = STATE_PULL; |
| 157 |
| 158 start_time_ = current_time; |
| 159 duration_ = base::TimeDelta::FromMilliseconds(PULL_TIME); |
| 160 |
| 161 float abs_delta_distance = std::abs(delta_distance); |
| 162 pull_distance_ += delta_distance; |
| 163 float distance = std::abs(pull_distance_); |
| 164 |
| 165 edge_alpha_ = edge_alpha_start_ = Clamp(distance, PULL_EDGE_BEGIN, MAX_ALPHA); |
| 166 edge_scale_y_ = edge_scale_y_start_ |
| 167 = Clamp(distance * PULL_DISTANCE_EDGE_FACTOR, HELD_EDGE_SCALE_Y, 1.f); |
| 168 |
| 169 glow_alpha_ = glow_alpha_start_ |
| 170 = std::min(MAX_ALPHA, |
| 171 glow_alpha_ + |
| 172 abs_delta_distance * PULL_DISTANCE_ALPHA_GLOW_FACTOR); |
| 173 |
| 174 float glow_change = abs_delta_distance; |
| 175 if (delta_distance > 0 && pull_distance_ < 0) { |
| 176 glow_change = -glow_change; |
| 177 } |
| 178 if (pull_distance_ == 0) { |
| 179 glow_scale_y_ = 0; |
| 180 } |
| 181 |
| 182 // Do not allow glow to get larger than MAX_GLOW_HEIGHT. |
| 183 glow_scale_y_ = glow_scale_y_start_ |
| 184 = Clamp(glow_scale_y_ + glow_change * PULL_DISTANCE_GLOW_FACTOR, |
| 185 0.f, MAX_GLOW_HEIGHT); |
| 186 |
| 187 edge_alpha_finish_ = edge_alpha_; |
| 188 edge_scale_y_finish_ = edge_scale_y_; |
| 189 glow_alpha_finish_ = glow_alpha_; |
| 190 glow_scale_y_finish_ = glow_scale_y_; |
| 191 } |
| 192 |
| 193 void EdgeEffect::Release(base::TimeTicks current_time) { |
| 194 pull_distance_ = 0; |
| 195 |
| 196 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) { |
| 197 return; |
| 198 } |
| 199 |
| 200 state_ = STATE_RECEDE; |
| 201 edge_alpha_start_ = edge_alpha_; |
| 202 edge_scale_y_start_ = edge_scale_y_; |
| 203 glow_alpha_start_ = glow_alpha_; |
| 204 glow_scale_y_start_ = glow_scale_y_; |
| 205 |
| 206 edge_alpha_finish_ = 0.f; |
| 207 edge_scale_y_finish_ = 0.f; |
| 208 glow_alpha_finish_ = 0.f; |
| 209 glow_scale_y_finish_ = 0.f; |
| 210 |
| 211 start_time_ = current_time; |
| 212 duration_ = base::TimeDelta::FromMilliseconds(RECEDE_TIME); |
| 213 } |
| 214 |
| 215 void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { |
| 216 state_ = STATE_ABSORB; |
| 217 velocity = std::max(MIN_VELOCITY, std::abs(velocity)); |
| 218 |
| 219 start_time_ = current_time; |
| 220 // This should never be less than 1 millisecond. |
| 221 duration_ = base::TimeDelta::FromMilliseconds(0.25f + (velocity * 0.03f)); |
| 222 |
| 223 // The edge should always be at least partially visible, regardless |
| 224 // of velocity. |
| 225 edge_alpha_start_ = 0.f; |
| 226 edge_scale_y_ = edge_scale_y_start_ = 0.f; |
| 227 // The glow depends more on the velocity, and therefore starts out |
| 228 // nearly invisible. |
| 229 glow_alpha_start_ = 0.5f; |
| 230 glow_scale_y_start_ = 0.f; |
| 231 |
| 232 // Factor the velocity by 8. Testing on device shows this works best to |
| 233 // reflect the strength of the user's scrolling. |
| 234 edge_alpha_finish_ = Clamp(velocity * VELOCITY_EDGE_FACTOR, 0.f, 1.f); |
| 235 // Edge should never get larger than the size of its asset. |
| 236 edge_scale_y_finish_ = Clamp(velocity * VELOCITY_EDGE_FACTOR, |
| 237 HELD_EDGE_SCALE_Y, 1.f); |
| 238 |
| 239 // Growth for the size of the glow should be quadratic to properly |
| 240 // respond |
| 241 // to a user's scrolling speed. The faster the scrolling speed, the more |
| 242 // intense the effect should be for both the size and the saturation. |
| 243 glow_scale_y_finish_ |
| 244 = std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f); |
| 245 // Alpha should change for the glow as well as size. |
| 246 glow_alpha_finish_ |
| 247 = Clamp(glow_alpha_start_, |
| 248 velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA); |
| 249 } |
| 250 |
| 251 bool EdgeEffect::Update(base::TimeTicks current_time) { |
| 252 const float dt = (current_time - start_time_).InMilliseconds(); |
| 253 const float t = std::min(dt / duration_.InMilliseconds(), 1.f); |
| 254 const float interp = Damp(t, 1.f); |
| 255 |
| 256 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp); |
| 257 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp); |
| 258 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); |
| 259 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); |
| 260 |
| 261 if (t >= 1.f - EPSILON) { |
| 262 switch (state_) { |
| 263 case STATE_ABSORB: |
| 264 state_ = STATE_RECEDE; |
| 265 start_time_ = current_time; |
| 266 duration_ = base::TimeDelta::FromMilliseconds(RECEDE_TIME); |
| 267 |
| 268 edge_alpha_start_ = edge_alpha_; |
| 269 edge_scale_y_start_ = edge_scale_y_; |
| 270 glow_alpha_start_ = glow_alpha_; |
| 271 glow_scale_y_start_ = glow_scale_y_; |
| 272 |
| 273 // After absorb, the glow and edge should fade to nothing. |
| 274 edge_alpha_finish_ = 0.f; |
| 275 edge_scale_y_finish_ = 0.f; |
| 276 glow_alpha_finish_ = 0.f; |
| 277 glow_scale_y_finish_ = 0.f; |
| 278 break; |
| 279 case STATE_PULL: |
| 280 state_ = STATE_PULL_DECAY; |
| 281 start_time_ = current_time; |
| 282 duration_ = base::TimeDelta::FromMilliseconds(PULL_DECAY_TIME); |
| 283 |
| 284 edge_alpha_start_ = edge_alpha_; |
| 285 edge_scale_y_start_ = edge_scale_y_; |
| 286 glow_alpha_start_ = glow_alpha_; |
| 287 glow_scale_y_start_ = glow_scale_y_; |
| 288 |
| 289 // After pull, the glow and edge should fade to nothing. |
| 290 edge_alpha_finish_ = 0.f; |
| 291 edge_scale_y_finish_ = 0.f; |
| 292 glow_alpha_finish_ = 0.f; |
| 293 glow_scale_y_finish_ = 0.f; |
| 294 break; |
| 295 case STATE_PULL_DECAY: |
| 296 { |
| 297 // When receding, we want edge to decrease more slowly |
| 298 // than the glow. |
| 299 float factor = glow_scale_y_finish_ != 0 ? |
| 300 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) : |
| 301 std::numeric_limits<float>::max(); |
| 302 edge_scale_y_ = edge_scale_y_start_ + |
| 303 (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor; |
| 304 state_ = STATE_RECEDE; |
| 305 } |
| 306 break; |
| 307 case STATE_RECEDE: |
| 308 state_ = STATE_IDLE; |
| 309 break; |
| 310 default: |
| 311 break; |
| 312 } |
| 313 } |
| 314 |
| 315 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0) { |
| 316 state_ = STATE_IDLE; |
| 317 } |
| 318 |
| 319 return !IsFinished(); |
| 320 } |
| 321 |
| 322 namespace { |
| 323 static gfx::Transform ComputeTransform(EdgeEffect::Edge edge, |
| 324 const gfx::SizeF& size, int height) { |
| 325 switch (edge) { |
| 326 default: |
| 327 case EdgeEffect::EDGE_TOP: |
| 328 return gfx::Transform(1, 0, 0, 1, 0, 0); |
| 329 case EdgeEffect::EDGE_LEFT: |
| 330 return gfx::Transform(0, 1, -1, 0, |
| 331 (-size.width() + height) / 2 , |
| 332 (size.width() - height) / 2); |
| 333 case EdgeEffect::EDGE_BOTTOM: |
| 334 return gfx::Transform(-1, 0, 0, -1, 0, size.height() - height); |
| 335 case EdgeEffect::EDGE_RIGHT: |
| 336 return gfx::Transform(0, -1, 1, 0, |
| 337 (-size.width() - height) / 2 + size.height(), |
| 338 (size.width() - height) / 2); |
| 339 }; |
| 340 } |
| 341 |
| 342 static void UpdateLayer(cc::Layer* layer, |
| 343 EdgeEffect::Edge edge, |
| 344 const gfx::SizeF& size, |
| 345 int height, |
| 346 float opacity) { |
| 347 layer->SetIsDrawable(true); |
| 348 layer->SetTransform(ComputeTransform(edge, size, height)); |
| 349 layer->SetBounds(gfx::Size(size.width(), height)); |
| 350 layer->SetOpacity(Clamp(opacity, 0.f, 1.f)); |
| 351 } |
| 352 } |
| 353 |
| 354 void EdgeEffect::Draw(cc::Layer* parent, const gfx::SizeF& size, Edge edge) { |
| 355 DCHECK(parent); |
| 356 |
| 357 if (IsFinished()) { |
| 358 Detach(); |
| 359 return; |
| 360 } |
| 361 |
| 362 // If additional levels have been added to the layer tree after the animation |
| 363 // started, disable the animation to prevent clipping or transparency issues. |
| 364 if (base_attachment_depth_ != CurrentAttachmentDepth()) { |
| 365 Finish(); |
| 366 return; |
| 367 } |
| 368 |
| 369 Attach(parent); |
| 370 |
| 371 const float dpi_scale = |
| 372 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().device_scale_factor(); |
| 373 |
| 374 // Glow |
| 375 { |
| 376 gfx::Size glow_image_bounds; |
| 377 float dummy_scale_x, dummy_scale_y; |
| 378 glow_->CalculateContentsScale(1.f, false, &dummy_scale_x, &dummy_scale_y, |
| 379 &glow_image_bounds); |
| 380 const int glow_height = glow_image_bounds.height(); |
| 381 const int glow_bottom = (int)(std::min( |
| 382 glow_height * glow_scale_y_ * GLOW_IMAGE_ASPECT_RATIO_INVERSE * 0.6f, |
| 383 glow_height * MAX_GLOW_HEIGHT) * dpi_scale + 0.5f); |
| 384 UpdateLayer(glow_.get(), edge, size, glow_bottom, glow_alpha_); |
| 385 } |
| 386 |
| 387 // Edge |
| 388 { |
| 389 gfx::Size edge_image_bounds; |
| 390 float dummy_scale_x, dummy_scale_y; |
| 391 edge_->CalculateContentsScale(1.f, false, &dummy_scale_x, &dummy_scale_y, |
| 392 &edge_image_bounds); |
| 393 const int edge_height = edge_image_bounds.height(); |
| 394 const int edge_bottom = (int)(edge_height * edge_scale_y_ * dpi_scale); |
| 395 UpdateLayer(edge_.get(), edge, size, edge_bottom, edge_alpha_); |
| 396 } |
| 397 } |
| 398 |
| 399 void EdgeEffect::Attach(cc::Layer* parent) { |
| 400 AttachLayer(edge_, parent); |
| 401 AttachLayer(glow_, parent); |
| 402 base_attachment_depth_ = CurrentAttachmentDepth(); |
| 403 } |
| 404 |
| 405 void EdgeEffect::Detach() { |
| 406 DetachLayer(edge_); |
| 407 DetachLayer(glow_); |
| 408 base_attachment_depth_ = CurrentAttachmentDepth(); |
| 409 } |
| 410 |
| 411 int EdgeEffect::CurrentAttachmentDepth() const { |
| 412 return Depth(edge_.get()); |
| 413 } |
| 414 |
| 415 |
| 416 } // namespace content |
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