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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkGpuDevice.h" | 11 #include "SkGpuDevice.h" |
12 | 12 |
13 class SkSurface_Gpu : public SkSurface_Base { | 13 class SkSurface_Gpu : public SkSurface_Base { |
14 public: | 14 public: |
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) | 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) |
16 | 16 |
17 SkSurface_Gpu(GrContext*, const SkImage::Info&, int sampleCount); | 17 SkSurface_Gpu(GrContext*, const SkImage::Info&, int sampleCount); |
18 SkSurface_Gpu(GrContext*, GrRenderTarget*); | 18 SkSurface_Gpu(GrContext*, GrRenderTarget*); |
19 virtual ~SkSurface_Gpu(); | 19 virtual ~SkSurface_Gpu(); |
20 | 20 |
21 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; | 21 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; |
22 virtual SkSurface* onNewSurface(const SkImage::Info&) SK_OVERRIDE; | 22 virtual SkSurface* onNewSurface(const SkImage::Info&) SK_OVERRIDE; |
23 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; | 23 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; |
24 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, | 24 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, |
25 const SkPaint*) SK_OVERRIDE; | 25 const SkPaint*) SK_OVERRIDE; |
26 virtual void onCopyOnWrite(SkImage*, SkCanvas*) SK_OVERRIDE; | 26 virtual void onCopyOnWrite() SK_OVERRIDE; |
27 | 27 |
28 private: | 28 private: |
29 SkGpuDevice* fDevice; | 29 SkGpuDevice* fDevice; |
30 | 30 |
31 typedef SkSurface_Base INHERITED; | 31 typedef SkSurface_Base INHERITED; |
32 }; | 32 }; |
33 | 33 |
34 SK_DEFINE_INST_COUNT(SkSurface_Gpu) | 34 SK_DEFINE_INST_COUNT(SkSurface_Gpu) |
35 | 35 |
36 /////////////////////////////////////////////////////////////////////////////// | 36 /////////////////////////////////////////////////////////////////////////////// |
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79 } | 79 } |
80 | 80 |
81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
82 const SkPaint* paint) { | 82 const SkPaint* paint) { |
83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
84 } | 84 } |
85 | 85 |
86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
87 // device into it. Note that this flushes the SkGpuDevice but | 87 // device into it. Note that this flushes the SkGpuDevice but |
88 // doesn't force an OpenGL flush. | 88 // doesn't force an OpenGL flush. |
89 void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas* canvas) { | 89 void SkSurface_Gpu::onCopyOnWrite() { |
90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); |
91 | 91 |
92 // are we sharing our render target with the image? | 92 // are we sharing our render target with the image? |
93 if (rt->asTexture() == SkTextureImageGetTexture(image)) { | 93 SkASSERT(NULL != this->getCachedImage()); |
| 94 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { |
94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( | 95 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( |
95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), | 96 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), |
96 fDevice->height(), fDevice->isOpaque())); | 97 fDevice->height(), fDevice->isOpaque())); |
97 SkAutoTUnref<SkGpuDevice> aurd(newDevice); | 98 SkAutoTUnref<SkGpuDevice> aurd(newDevice); |
98 fDevice->context()->copyTexture(rt->asTexture(), | 99 fDevice->context()->copyTexture(rt->asTexture(), |
99 (GrRenderTarget*)newDevice->accessRenderTarget()); | 100 (GrRenderTarget*)newDevice->accessRenderTarget()); |
100 SkASSERT(NULL != canvas); | 101 SkASSERT(NULL != this->getCachedCanvas()); |
101 SkASSERT(canvas->getDevice() == fDevice); | 102 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
102 canvas->setDevice(newDevice); | 103 this->getCachedCanvas()->setDevice(newDevice); |
103 SkRefCnt_SafeAssign(fDevice, newDevice); | 104 SkRefCnt_SafeAssign(fDevice, newDevice); |
104 } | 105 } |
105 } | 106 } |
106 | 107 |
107 /////////////////////////////////////////////////////////////////////////////// | 108 /////////////////////////////////////////////////////////////////////////////// |
108 | 109 |
109 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, | 110 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, |
110 GrRenderTarget* target) { | 111 GrRenderTarget* target) { |
111 if (NULL == ctx || NULL == target) { | 112 if (NULL == ctx || NULL == target) { |
112 return NULL; | 113 return NULL; |
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130 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 131 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
131 desc.fSampleCnt = sampleCount; | 132 desc.fSampleCnt = sampleCount; |
132 | 133 |
133 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 134 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
134 if (NULL == tex) { | 135 if (NULL == tex) { |
135 return NULL; | 136 return NULL; |
136 } | 137 } |
137 | 138 |
138 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); | 139 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); |
139 } | 140 } |
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